Cappy is the first boss, and he's not too hard. He'll hide
under his mushroom cap and try attacking your paddles. Just
hit him and he'll soon throw off the cap and call on some
smaller cappys to shield him. Knock out the small cappys,
and knock him out.
World 2:
Squishy
Squishy doesn't have any
threatening attacks, except if he can, he'll catch you ball
and try throwing it at the spikes.
World 3:
Kabu
Kabu isn't too hard, it's just his smaller kabus you have to
watch out for. You have so long to try and beat him, before
six kabus will come, launching themselves in every
direction. They will keep re-appearing until you knock this
boss out.
World 4:
Poppy Brother
The only disadvantage you have is the platforms blocking
your aim from Poppy. Just try to focus on getting it to
where the top paddle (and the sides) do most of the work.
He'll throw bombs trying to immobilize your paddles, but
otherwise his days are numbered.
World 5:
Mr. Shine and Mr. Bright
It starts with Mr. Shine, who you have to try and hit as
much as possible (hopefully enough to beat him) or else he
will throw stars at all the paddles immobilizing them. Knock
him out, to set the stage for Mr. Bright, who will throw
fire balls and such. Keep smashing him and he'll finally
bust. By this level, you'll probably have the stone ability,
which can help your hits be alot more accurate.
World 6:
Mr. Frosty
Mr. Frosty knows what you intend to do, and he is going to
be stubborn about letting you win. He'll stand still, but if
you hit while he's doing this, he'll grab your ball and
throw it. He'll quickly shuffle to the left and right trying
to knock out your paddles, but try and knock him a.s.a.p....
as this is the only time you can do so.
World 7:
Kracko
His only real threatening attack is his lightning beam,
which will immobilize your paddles... it's unavoidable. Just
try and keep hitting him and paddling your ball with small
paddles.
World 8:
Whispy Woods
Whispy calls on the help of Gordo aide him in this fight.
Gordo will drop from his branches and try and stun the
paddles, and then Whispy will try and spit out puffs in
defense. 12 hits will stump this tree.
World 9:
Kaboola
Kaboola's flying ability won't help her here, but cannons
make up for it. She'll shoot off cannons in directions, but
that's almost about it. Just keep knocking her.
World 10:
Buu-Robot (Thanks to Kine the Genius!)
This robot is heavily secured with the platforms making your
aim hard. Try to have an ability, which can help. He'll try
to knock out your paddles, but again, just keep knocking
him.
World 11:
King Dedede
This is the "hidden" level, and to get to King Dedede you
must have beaten the border line on every world.
You'll see King Dedede in three forms here: 1) He'll throw
bombs 2) Will swallow the ball if shot at him from below 3)
He'll shoot rockets at every paddle. Just try to overcome
his attacks and finish him off.