Game Boy Manual
Kirby's Block Ball
Released: 1996
Game Code: DMG-AKXP-AUS
Written by:Ben Kosmina
Email: kosy@alphalink.com.au
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Thank you for selecting the KIRBY'S BLOCK BALL Game Pak for the
Nintendo Game
Boy unit.
CONTENTS
CONTROLLER FUNCTIONS.......................4
KIRBY POWER BOUNCE.........................6
ABILITIES..................................7
STARTING THE GAME..........................8
HOW TO PLAY THE GAME......................10
ON SCREEN INFORMATION.....................12
BLOCK CHART...............................14
BONUS ROUND...............................16
CHARACTERS AND ITEMS......................17
HIGH SCORE RANKING/GAME OVER..............18
BONUS GAMES...............................19
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[Picture of cartoony Kirby and enemies]
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Welcome to Kirby's Block Ball
In this adventure, Kirby takes center stage in a frenzied,
block-clearing free for all! Through the positioning of the
paddle, you send a ball into the playing field and clear a
variety of blocks, with the goal of establishing a high score!
After facing familiar enemies, Kirby must confront his
arch-nemesis, King Dedede! It will not be an easy task... Use
the four abilities and the Kirby Power Bounce Wisely! Good luck,
Kirby!
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CONTROLLER FUNCTIONS
+Control Pad
* Move the paddle
* Move the cursor on SELECT FILE and MAP screens. (pages 8 and
9)
SELECT
* Return to the map screen.
Press SELECT while PAUSED to return to the map screen. You may
only move to
completed stages, however.
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B BUTTON
* Activate an ability
(page 7)
A BUTTON
* Kirby Power Bounce
The paddle alters its shape to create the Kirby Power Bounce.
The ball becomes
much more powerful.
* Launching the Ball
A moving arrow appears, indicating the direction the ball will
travel when
launched by pressing the A Button.
START
* Pause
Interrupt game play.
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KIRBY POWER BOUNCE
* Increased destructive power!!
Just before the ball hits the paddle, press the A Button. If
you've timed it
correctly, the ball will change to Kirby. In this form, you can
destroy Power
Blocks, which the normal ball can't destroy. You can also
destroy grey blocks
with a single hit.
* You're safe when you hit the spikes!!
In the Kirby form, you don't lose when you run into a spike. In
the normal form, you will lose a ball if you hit a spike.
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ABILITIES
If the ball hits a certain character, you can use a new ability,
activated by pressing the B Button. When using an ability,
scoring for hitting blocks and characters is doubled. Hitting a
spike will cause you to lose your new ability.
SPARK - The ball sparks for a period of time, running through
the blocks it strikes.
BURN - The ball burns for a period of time, and it moves
straight up.
NEEDLE - Press the B Button just before the ball hits the
paddle, then re-launch the ball.
STONE - The ball drops down, crushing the blocks below.
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STARTING THE GAME
1. Correctly insert the Game Pak into the Game Boy system. When
the title screen appears, press START to begin play.
2. This is the select file screen. Your progress in the game is
recorded in the file you select. Use the +Control Pad to move
Kirby, then select a file by pressing the A Button or START.
To delete saved files, move Kirby to the bomb in the lower
right, press the A Button or START and Kirby will inhale the
bomb. Move Kirby to the file that you want to delete and press
the A Button to delete it.
To delete the high score rankings (see page 18), move Kirby to
the bomb in the lower right, press the A Button or START and
Kirby will inhale the bomb. Press up on the +Control Pad and the
B Button and the high scores will be erased.
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MAP SCREEN: Press the A Button or START to enter a stage. You
may play any previously cleared stage. Use the +Control Pad to
move from stage to stage in the direction indicated by the
arrows. The stage number is displayed at the top of the screen.
You can move to any game in the Bonus Area by using the +Control
Pad.
The stages are marked in three different ways.
[white dot] [star dot] [star dot with flag]
Initial Play Level Cleared Borderline Cleared
BORDERLINE DISPLAY: If you clear the borderline score that is
indicated at the beginning of each stage, a flag will be posted
on the stage marker. To play the 11th stage, you must have flags
on all 10 stage markers.
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PLAYING THE GAME
Each stage consists of three areas and five rounds. Destroy
blocks to proceed upward to the next round. Defeat the boss to
finish stage. You can progress, regardless of borderline score,
up to stage 10. Access to stage 11 requires clearing borderline
scores in all 10 stages.
BOSS AREA - ONE ROUND
TARGET SHOOTING AREA- ONE ROUND
BLOCK AREA - THREE ROUNDS
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Damage enemy -> Warp Star appears
In order to proceed to the Boss Area, you must first hit the
enemy with the ball to damage him, making a Warp Star appear.
Hit the Warp Star with the ball to move to the Boss Area.
Erase All Blocks -> Gate Opens Above If you can erase all the
blocks that can be destroyed in an area, that round will be
cleared. After the score is displayed, a gate will open above,
moving
you to the next round.
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SCREEN INFORMATION
* Remaining # of balls - At the beginning of each stage, you
have four balls in your inventory. If this number reaches zero,
the game is over. When a stage is completed, each remaining ball
is worth 1000 points.
* Number of star blocks - This indicates the number of Star
Blocks aquired in the stage. Star Blocks cover spikes in the
Boss Area only. When a Star Block is hit it disappears.
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* Ability Window - This window displays the status of Kirby's
current ability
(see page 7).
[ball] [lightning] [flame] [spikes]
[stone]
Normal Spark Burn Needle Stone
* Score - The score in a stage begins at zero, and is tallied
here. The first through fourth highest ranking scores in each
stage will be saved (see page 18).
* Gutter - If you hit a spike, the ball is lost.
* Paddle - Move the paddle to bounce the ball back into the
playing screen. The paddle becomes bigger when the A Button is
pressed.
* Cursor - Use the cursor to select the direction the ball will
be launched.
* Stage # - The current stage number and round is displayed.
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BLOCK CHART
Blocks that show up during game play:
*Star Blocks - Located in Target Shooting Areas, the Star Blocks
you have acquired will cover the spike gutters in the Boss Area.
The more Star Blocks acquired, the more spikes that are covered.
In a Boss Area, if the ball hits a Star Block once, the spike it
covered is revealed (see page 11).
*Switch Block - Once all the Switch Blocks are erased, the Bonus
Round begins. You receive bonus points by clearing the screen
perfectly (see page 16).
*Through Block - During a Bonus Round, blocks change to
bubble-like Through Blocks. If you hit a Through Block, the ball
flies straight through the block,
destroying it (see page 16).
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*Score Block - Each time you hit the ball, the points awarded
will increase. If you hit the block a seventh time while using a
special ability, you will get a 1-Up and the block will
disappear.
*Power Block - You can not destroy these blocks normally, but if
you use the Kirby Power bounce, you can destroy them.
*Pinball Block - This block causes the ball to accelerate when
it bounces away.
*Ability Block - This block can only be destroyed by using a
special ability.
*Warp Star - If you hit the star, it carries Kirby to the Bonus
Game zone or the
Boss Area.
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HIGH SCORE RANKING
In each stage, the scores ranked from first through fourth are
saved. After a stage is cleared, the High Score Ranking screen
is displayed. If your score is one of the best four, your name
can then be entered for this stage.
Control Pad up - Select letter (forward)
Control Pad down - Select letter (back)
A Button - Enters letter, moves cursor forward
B Button - Moves Cursor back
GAME OVER
When your allotment of balls has been depleted to zero, your
game is over and the screen shown at right is displayed. Select
CONTINUE and press either the A Button or START to restart the
game. If you select END, you will return to the title screen.
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BONUS GAMES
There are four kinds of bonus games available.
AIR HOCKEY - If you hit the ball into the opponent's goal, you
get one point. You have three chances in each Air Hockey game.
UP CLOUD - Use the ball to hit the clouds, gradually pushing
them up. The first one to the goal results in the indicated
prize.
UP DOWN - Within the time limit, arrange four panels so that
they all show the same picture. Clear a panel by hitting it with
the ball, and replace a panel by hitting the arrow at the bottom
of the screen.
STAR CATCHER - Catch the stars coming from the center with the
paddles. If you catch a bomb, the Star Catcher game ends.
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