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Mini-Boss Creation GuidelinesEvery mini-boss is made out of a well defined pattern. What follows are the detailed need-to-knows about every mini-boss: Name: Pretty straightforward, I guess. They all need a name. Some of them are just words strung together, others are actual names, and some are modified words. It shouldn't be hard to think up something to describe your mini-boss. Ability: Every one has an ability. That's the reward for beating the mini-boss, a shiny new power. Some powers are only found with these irregular enemies while others have never been paired with one. Either case doesn't matter, really. Just pick one that suits the boss. Appearance: What does it look like? It has to look like something, and that "something" shouldn't just be a larger, pre-existing enemy. Boboo and Grand Wheelie, in my opinion, are lame excuses for mini-bosses. You can do better than them, right? Let people have a good idea of your intentions. Actions: During battle, a handful of tricks are employed by the menacing foe. It performs these actions with, really, no aim or reason. They typically number at three (3), but can be up to four (4) or as low as two (2). One of these, at least, offers up some type of ammo for Kirby to use against it. Another standard is an action, if not several, to move the mini-boss across the screen or close to the player. While pretty set in stone, some can change depending on the target's position. Bonkers will bound skyward to hit a flying opponent and Efreet can change his angle to actually make contact. These behaviors are probably the most defining aspect of the baddie, too. This should be the biggest chunk of your entry. Additional: Is there a special twist? Captain Stitch can only be injured when it is without its spikes. Boxy throws out gift boxes that can contain helpful items. Aerostar offers abilities without even being beaten. It's not necessary to have anything like this, but here's where that mention would be made. Artwork: If you'd prefer, you can include a picture(s) of your creation. There's several places the image could go, either at an image hosting site or Rainbow Resort's own Art Gallery. Or, just say that it will be sent via email and send it as an attachment. If not, I will probably just whip something up best to how it was described.
That's not too much, is it? Well, then, Things to AvoidNo Fusions/Mods: I thought this was infered by the first added rule "Make It Yourself", but taking a Kirby character and either modifying it or combining it with another Kirby character is not original or creative. Like I said before, "No Grand Wheelies." Make something new. (Added 10/10) Don't Push Your Luck: Just because you see an accepted mini-boss with a certain unusual or out-of-the-box characteristic, don't think that you'll be able to push the envelope even further. That one probably just scraped on by. An even more twisted version of a twist probably won't be taken in addition to being seen as copying your fellow iffer. (Added 10/8) No Made-Up Abilities: The only thing created here are mini-bosses. There cannot be a "new ability" given by the boss. That's an entirely different frontier for another time. (Added 10/7) Make It Yourself: It should go without saying, but you have to create the mini-boss. No stealing other characters from other games or even from within Kirby titles. Honestly, what's so creative and original about that? (Added 10/7) |
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Last Updated - October 12th, 2008 | |
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