Kirby Tilt 'n' Tumble

From Kirbypedia

Image:tntbox.jpg
English Name: Kirby Tilt 'n' Tumble
Japanese Name: コロコロカービィ
Korokoro Kaabii
Tumbling Kirby
JPN Release Date: August 23, 2000
US Release Date: April 9, 2001
System: Game Boy Color
Players:1
Genre:Puzzle

Go to the KRR page for this game! [1]

Kirby's final adventure on the Game Boy Color is a unique puzzle game that integrates motion-sensor technology into its game play. Rather than using the buttons on the Game Boy Color, the player guides Kirby through eight different levels by simply moving the console. The tilt sensor is the game's main feature, and though it makes for a different style of game play, Kirby Tilt 'n' Tumble contains familiar concepts (from enemies to items) that are traditional to the Kirby series.

Kirby Tilt 'n' Tumble is the only Kirby game that is exclusive to the Game Boy Color, and so far is also the only game to feature a tilt sensor.

Contents

Story

High up in the skies of Dream Land, Kirby's nap on a cloud is interrupted by Waddle Dee and King Dedede walking by. After waking up, Kirby notices that the two of them are hauling unusual objects. Wondering what the two could be planning, Kirby follows them on a Warp Star to investigate. However, he finds that Dream Land is missing its stars; naturally, Dedede is the culprit. He sets off on a quest across Pop Star to defeat Dedede and restore the stars to Dream Land.

Features and Game Play

Being a puzzle game, Kirby Tilt 'n' Tumble plays differently than most other installments in the Kirby series. Typical aspects of the game play are changed from most previous Kirby games; no copy abilities are featured, and there is now a timer. However, Kirby still has vitality points that, as always, serve as his health.

Controls

Maneuvering around the levels relies heavily on usage of the game's tilt sensor. The console must be tilted for Kirby to move in the appropriate direction. Quickly snapping the Game Boy Color upwards makes Kirby jump. This technique can also be used to defeat enemies, transform certain items, and change the colors of bumpers.

Despite the tilt sensor's heavy influence on the controls, the buttons are still used. The control pad can be used to move the camera angle to get a better view of any surroundings; the A button launches Kirby off of jumpers and clouds, controls red tiles and lifts, and sees some use in mini-games; and the B button controls blue tiles and lifts.

Levels

The game consists of 8 levels with 4 stages each. The fourth stage in any level is always a castle with a boss at the end. Once the final boss is beaten, it is possible to travel freely between all of the levels.

Level 1
Boss- Orbserver
The first level is simple and almost introductory. There are no particularly tricky stages or defining characteristics in this level.
Level 2
Boss- Orbserver
A rugged territory that appears to be mostly underground.
Level 3
Boss- Kracko
An oceanic expanse with numerous small masses of land. Kirby’s swimming capabilities are poor in this game, so the water is a ubiquitous hazard.
Level 4
Boss- Orbserver
A dry land with copious amounts of quicksand.
Level 5
Boss- Orbserver
An icy area with much slippery ground. Extra caution must be taken when rolling here.
Level 6
Boss- Kracko
A mountainous region. The levels here take place at a high altitude.
Level 7
Boss- Orbserver
A large volcano. There is no lava, though the stages mainly take place underground.
Level 8
Boss- King Dedede
The final stretch of the game does not appear to have any defining characteristics in its stages. Dedede waits at the end here. Once he is defeated, the game is completed.

Extra Game

Each of the 32 stages contains a red star item. All of the red stars must be collected in order to get 100% completion on a file. When 32 red stars are collected and the game is beaten, the extra game is unlocked.

The extra game is mostly similar to the standard game, but the stages have some slight modifications to increase difficulty. The time limits are also stricter. In order to achieve 100% completion on a file, all of the levels in both the regular and extra games must be completed and all 64 red stars (32 in each game) must be collected.

Mini-Games

Each level contains a blue star item. If the blue star is collected and the level is beaten, Kirby will be taken to a bonus area where he can play one of five mini-games. 1UPs can be earned for winning the games.

Kirby’s Burst-a-Balloon
A precision game in which the player must pop as many balloons as possible.
Kirby’s Hurdle Race
Kirby races King Dedede in this mini-game. The objective is to jump over the hurdles and reach the finish line first.
Do the Kirby
This game relies on one’s memory. Complete the dancing lessons by following all of the steps.
Kirby’s Roll-o-Rama
Roll multiple Kirby balls into holes of various sizes. Watch out for gordos.
Kirby’s Chicken Race
Kirby races against a chicken in this mini-game. Power up Kirby’s car and make him go as far as possible without flying off of the cliff.

Once the game is beaten, the Bonus Star becomes accessible and mini-games can be played at any time.

Trivia

  • It is possible to load the game on the Game Boy Advance SP and the GameCube's Game Boy Player, but due to the positioning of the cartridge and the relative bulkiness of the GameCube (respectively), it is difficult to properly control Kirby.
  • A sequel (known as Kirby Tilt 'n' Tumble 2) was slated to be released on the GameCube in 2002, but it was canceled.

Related Info

External Links

Official Nintendo Page

Kirby Games:
Dream Land - Adventure - Pinball Land - Dream Course - Avalanche - Dream Land 2 - Block Ball - Toy Box - Super Star - Star Stacker - Dream Land 3 - KiraKira Kids - 64: The Crystal Shards - Tilt 'n' Tumble - Nightmare in Dream Land - Air Ride - Amazing Mirror - Canvas Curse - Squeak Squad
Upcoming Games:
Kirby Wii (Untitled)