Kirby can throw an endless
supply of razor-sharp boomerangs! If you jump while they're
coming back, you can hit enemies behind you.
Burning Kirby turns into a fireball
and zooms forward to destroy all obstacles.
Ice Kirby's breath becomes icy,
turning foes into ice cubes to be kicked around.
Parasol A parasol may not seem like
much of a weapon- but it becomes one in Kirby's hands. He
can also use it to protect himself from aerial attacks, and
float slowly down to the ground.
Spark Any enemy that comes close
will get the shock of their suddenly shortened lives! Kirby
can't move while using this attack.
Needle Similar to Spark. Kirby can
jump into the air and activate this ability to attack at any
Stone Kirby turns into a heavy stone
block that's impervious to attack. Use it in the air above
enemies to crash on their heads!
Rick + Cutter Rick throws Kirby forward like
a giant, slow-moving boomerang! This ability has good range
and Rick can move around while Kirby swings back around.
Rick + Burning Fire breathing hamsters are a
force to be reckoned with. Rick can't move while using this.
Rick + Ice Kirby and Rick combine to form
a freezing snowman. Any enemy that comes near will be frozen
Rick + Parasol Rick can do tricks? He
balances Kirby on the parasol on the tip of his nose. It can
be tricky to attack with this ability though.
Rick + Spark Similar to the Beam ability in
other games, Rick fires a thin electric bolt out and
Rick + Needle Rick becomes a porcupine! The
spikes only come from his back though, so you have to turn
away from your enemy to attack.
Rick + Stone Rick becomes a splotchy
boulder that Kirby can balance on, rolling and crushing
everything in their path. This is especially fun on steep
Coo + Cutter Coo shoots three spinning
feathers forward, up and down, that cut through enemies.
This attack has a wide range and can be useful!
Burning Coo and Kirby become a
fireball that can dash down and forward.
Coo + Ice Kirby breathes ice, but now he
can do it left, right, or downwards!
Coo + Parasol A parasol pops from Coo's top
and they whirl around like a tornado. The parasol has the
added bonus of protecting them from above.
Coo + Spark Kirby rains electric judgment
on enemies beneath him!
Coo + Needle Kirby sticks his spikes
downward only this time, since Coo might be quite unhappy if
they came from his top too.
Coo + Stone When Kirby turns to stone, Coo
will drop like a rock too! Be careful where you use this.
Kine + Cutter Kine will fire beams of energy
out of his mouth.
Kine + Fire Kine will shoot fireballs.
Naturally, these don't go as far under water!
Kine + Ice Fresh, frozen fish, anyone?
Any enemies that come near will be frozen, but if you hold
it too long, Kine will be frozen solid too.
Kine + Parasol The parasol will pop out of
Kine + Spark Kine will hold a light bulb in
his mouth. He can either fire it forward, where it will
explode if it hits something, or hold it until it breaks and
then stab enemies with the pointy glass. This ability has
great range, and lights up dark areas to find hidden
Kine + Needle Kine doesn't look too happy
when Kirby goes spiky inside his mouth... But enemies will
still be damaged when they come near.
Kine + Stone ...He doesn't look happy about
suddenly having a big rock in his stomach either! Kine will
fall quickly and be unable to move.