Tilt 'n' Tumble Obstacles
From Kirbypedia
Kirby Tilt 'n' Tumble features several objects found on the courses that can either assist or impede the player. Learning how to navigate and make use of these obstacles is required to reach the goal.
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Objects
Block:
- A solid wall that cannot be crossed, normally, and does not react to bouncing or tilting. Trails of them can be jumped upon and crossed if not
Bumper:
- These objects come in various shapes and colors. Blue and yellow rebound Kirby off, and red bounces him into the air. Flipping can change the blue into red and vice versa. The yellow ones commonly move along a track and cannot be changed. Bouncing repetitively against them can turn Kirby invincible. In this state, he can destroy these obstacles.
Cloud:
- These puffy carriages can be jumped into to carry Kirby off to a different location. Pressing A lets Kirby jump off in the direction shown by the small star. Sometimes, tilting can change the aim or change the speed of the cloud.
Cracked Block:
- Rolling into the block breaks it up and clears the path. Sometimes, something can be found beneath it.
Dice:
- A star faced die can be found near three gates: white, red, and blue. These colors are represented on each of its faces. When flipped, a new face is revealed and that gateway is opened.
Hint Board:
- A posting that gives instructions on how to go about navigating the up coming obstacles.
Locked Gate:
- A massive doorway that requires a Key to open. It is hidden somewhere nearby.
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Floor
? Hole:
- A question mark labeled tile that holds a surprise. This can award a single single, three, continuously supply stars while entered, supply a roulette of items, a G Balloon, create a trail of Blue Star Pieces, or various other affects.
Accelerator:
- This tile locks Kirby and revs him up. Pressing A hurtles him off at great speed forward.
Blast Board:
- An arrowed pad that ushers Kirby along on the indicated direction quickly. It breaks all momentum and tilted influences.
Boost Pad:
- Rolling over this hand pushes Kirby into the air. Bouncing on them repeatedly turns Kirby invincible.
Button:
- Groups of these can be found in castle levels. When Kirby rolls over them, they are pressed down for a short period of time. If all buttons in the area are pressed down, it will activate nearby Block Bots and move them out of Kirby's path.
Ice:
- A slippery surface with low traction. Kirby will not slow down as easily when upon it.
Jump Hole:
- This blue pit catches Kirby and pops him out in the direction of the arrow. Sometimes, this aim is fixed but it can also rotate at various speeds to allow the player to choose where.
Outlined Tile:
- A missing floor marked with dashed lines. They come in red and blue. Pressing A fills in the red outlines with solid floor, and B fills in the blue panels.
Pop-Up Floor:
- A star-shaped panel that can be raised and lowered with a press of A. It can be used to hurtle Kirby into the air.
Rising Panel:
- A pink, layered flooring that rises out with the press of the A button. Kirby is thrown outward from the center. Unlike Pop-Up Floor, it immediately retracts.
Spikes:
- A hazardous flooring that inflicts damage if rolled upon.
Square Jump Hole:
- A red bordered pit that can throw Kirby out of it. The direction is chosen with the system's tilt.
Worn Floor:
- A cracked tile that begins to break away once rolled across. It shortly becomes an open pitfall, and Kirby drops through if not off it by then.
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Item
1UP:
- It gives the player another life. It can also be found in a 3UP variety in certain roulette.
Balloon:
- This G labeled inflation puffs up Kirby for fifteen seconds. In this form, he drifts above obstacles. Pressing A launches out an air pellet that can defeat enemies.
Cake:
- This delicious dessert adds two bars of vitality to Kirby's maximum possible health as well as recovering two.
Hamburger:
- This bite raises Kirby's maxiumum and current vitality by one point. Originally, this was a rice ball (onigiri).
Key:
- Collecting this item allows Kirby to roll through locked gates. It is normally hidden beneath something or inside a ? Hole.
Mike:
- Rolling into this allows Kirby to croon an awful tune to blast away nearby enemies.
Stopwatch:
- This clock adds three seconds to the course's time limit. Yellow Star Pieces can be flipped into them, and it can be flipped back. If obtained from an enemy, it adds ten seconds.
Treasure Chest:
- This treasure appears appears before every boss battle, but only the first time. It contains a roulette of items such as time boosts and life recovery.
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Star
- Collecting fifty yellow stars gains the player an extra life. If found on the track, they can be flipped into a Stopwatch. If obtained by flipping an enemy, the piece can be transformed into an energy drink.
Blue Star Piece:
- These appear in sets, either uncovered by a ? Hole or by flipping a group of four enemies. If they are all collected before fading away, an extra life is earned.
Red Star Piece:
- These are scattered throughout a course. If six are obtained without dying on a course, and extra life is earned with each additional collection.
- This star ushers Kirby off to another location. At the end of the fourth stage, it leads to the boss battle. Other times, they take Kirby to a special, bonus area.
Blue Star:
- Some stages have this hidden within the course. Finding it will let the player participate in a Tilt 'n' Tumble Mini-games once the goal is reached.
Red Star:
- Each stage has one hidden in it somewhere. The player must collect all thirty-two in order to reach 100% completion of the game.

