Tilt 'n' Tumble Obstacles

From Kirbypedia

Kirby Tilt 'n' Tumble features several objects found on the courses that can either assist or impede the player. Learning how to navigate and make use of these obstacles is required to reach the goal.

Contents

Objects

solidblock.PNG Block:

A solid wall that cannot be crossed, normally, and does not react to bouncing or tilting. Trails of them can be jumped upon and crossed if not

bluelittlebumper.PNG redlittlebumper.PNG goldlittlebumper.PNG Bumper:

These objects come in various shapes and colors. Blue and yellow rebound Kirby off, and red bounces him into the air. Flipping can change the blue into red and vice versa. The yellow ones commonly move along a track and cannot be changed. Bouncing repetitively against them can turn Kirby invincible. In this state, he can destroy these obstacles.

cloud.PNG Cloud:

These puffy carriages can be jumped into to carry Kirby off to a different location. Pressing A lets Kirby jump off in the direction shown by the small star. Sometimes, tilting can change the aim or change the speed of the cloud.

breakablesolidblock.PNG Cracked Block:

Rolling into the block breaks it up and clears the path. Sometimes, something can be found beneath it.

dice.PNG Dice:

A star faced die can be found near three gates: white, red, and blue. These colors are represented on each of its faces. When flipped, a new face is revealed and that gateway is opened.

infoblock.PNG helpbox.PNG Hint Board:

A posting that gives instructions on how to go about navigating the up coming obstacles.

lock.PNG Locked Gate:

A massive doorway that requires a Key to open. It is hidden somewhere nearby.


Floor

questionbox.PNG ? Hole:

A question mark labeled tile that holds a surprise. This can award a single single, three, continuously supply stars while entered, supply a roulette of items, a G Balloon, create a trail of Blue Star Pieces, or various other affects.

movingblock.PNG Accelerator:

This tile locks Kirby and revs him up. Pressing A hurtles him off at great speed forward.

directionpad.PNG Blast Board:

An arrowed pad that ushers Kirby along on the indicated direction quickly. It breaks all momentum and tilted influences.

handblock.PNG Boost Pad:

Rolling over this hand pushes Kirby into the air. Bouncing on them repeatedly turns Kirby invincible.

button.PNG Button:

Groups of these can be found in castle levels. When Kirby rolls over them, they are pressed down for a short period of time. If all buttons in the area are pressed down, it will activate nearby Block Bots and move them out of Kirby's path.

iceblock.PNG Ice:

A slippery surface with low traction. Kirby will not slow down as easily when upon it.

bluejumper.PNG Jump Hole:

This blue pit catches Kirby and pops him out in the direction of the arrow. Sometimes, this aim is fixed but it can also rotate at various speeds to allow the player to choose where.

Outlined Tile:

A missing floor marked with dashed lines. They come in red and blue. Pressing A fills in the red outlines with solid floor, and B fills in the blue panels.

Pop-Up Floor:

A star-shaped panel that can be raised and lowered with a press of A. It can be used to hurtle Kirby into the air.

pinkbounceblock.PNG Rising Panel:

A pink, layered flooring that rises out with the press of the A button. Kirby is thrown outward from the center. Unlike Pop-Up Floor, it immediately retracts.

spikes.PNG Spikes:

A hazardous flooring that inflicts damage if rolled upon.

redjumper.PNG Square Jump Hole:

A red bordered pit that can throw Kirby out of it. The direction is chosen with the system's tilt.

weakgreenblock.PNG Worn Floor:

A cracked tile that begins to break away once rolled across. It shortly becomes an open pitfall, and Kirby drops through if not off it by then.


Item

1up.PNG 1UP:

It gives the player another life. It can also be found in a 3UP variety in certain roulette.

gballoon.PNG Balloon:

This G labeled inflation puffs up Kirby for fifteen seconds. In this form, he drifts above obstacles. Pressing A launches out an air pellet that can defeat enemies.

cake.PNG Cake:

This delicious dessert adds two bars of vitality to Kirby's maximum possible health as well as recovering two.

burger.PNG Hamburger:

This bite raises Kirby's maxiumum and current vitality by one point. Originally, this was a rice ball (onigiri).

key.PNG Key:

Collecting this item allows Kirby to roll through locked gates. It is normally hidden beneath something or inside a ? Hole.

mike.PNG Mike:

Rolling into this allows Kirby to croon an awful tune to blast away nearby enemies.

clockblock.PNG Stopwatch:

This clock adds three seconds to the course's time limit. Yellow Star Pieces can be flipped into them, and it can be flipped back. If obtained from an enemy, it adds ten seconds.

treasurechest.PNG Treasure Chest:

This treasure appears appears before every boss battle, but only the first time. It contains a roulette of items such as time boosts and life recovery.


Star

littleyellowstar.PNG Yellow Star Piece:

Collecting fifty yellow stars gains the player an extra life. If found on the track, they can be flipped into a Stopwatch. If obtained by flipping an enemy, the piece can be transformed into an energy drink.

littlebluestar.PNG Blue Star Piece:

These appear in sets, either uncovered by a ? Hole or by flipping a group of four enemies. If they are all collected before fading away, an extra life is earned.

littleredstar.PNG Red Star Piece:

These are scattered throughout a course. If six are obtained without dying on a course, and extra life is earned with each additional collection.

warpstar.PNG Warp Star:

This star ushers Kirby off to another location. At the end of the fourth stage, it leads to the boss battle. Other times, they take Kirby to a special, bonus area.

bluegamestar.PNG Blue Star:

Some stages have this hidden within the course. Finding it will let the player participate in a Tilt 'n' Tumble Mini-games once the goal is reached.

redlevelstar.PNG Red Star:

Each stage has one hidden in it somewhere. The player must collect all thirty-two in order to reach 100% completion of the game.