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Home > Fan Art Galleries > Dedede-Daimyo > 3D Daimyo Dojo!

Bomb_Hammer.jpg
Bomb / Hammer1785 viewsMore Kirby Ability sculptures >_>*... well, here they are. Both Bomb and Hammer are powerful abilities, but their styles differ drastically. For example, Bomb is a projectile weapon. With this ability, Kirby wears the stocking cap of Poppy Bros., and is able to throw an unlimited amount of explosive bombs. Where they come from is anyone's guess, but the bombs are a great attack (if aimed properly) yet make for good defense when a bomb-drop barrier is deployed.
Hammer is a heavy-duty close-range weapon. Kirby wears a twisted/ knotted festival headband and always carries his hammer in plain sight. The wooden weapon can pound steaks and quickly take down any enemy in Kirby's way. King Dedede uses it, so you know it has to be good. Compared to sword, it is more powerful, but slower, and both are virtually very close-ranged.
2 commentsDedede-Daimyo
Fire_Ice.jpg
Fire / Ice1999 viewsOh-nos! Mo' awful Kirby sculptures~! That's right, today is the old contrasting cliche of fire and ice, so go suck it. Both Fire and Ice abilities can be combined with their lesser-known counterparts, Burning and Freeze, on occasion. Fire ability's main attack is a breath of flame from the mouth. It can also ignite the user's body in flame for greater attack power. Ice is similar, blowing a freezing stream of breath from the mouth, and surrounding the user's body in a blizzard. Fire can melt blocks of ice, while Ice can freeze over rivers of fire. Quite a balance of abilities, indeed. Anyone who finds flaws in these Kirby ability sculptures, don't hesitate to point them out. I agree that they are not my best. But really, have you seen any better, from anyone else?14 commentsDedede-Daimyo
Fighter_Plasparkma.jpg
Fighter / Spark1838 viewsThe Kirby Sculptures continue with weekend updates, as well~... Fighter is an ability hailing from Kirby's Super Star. Similar to Throw and Suplex/Backdrop, Fighter dons a headband, instead colored red. Kirby can punch, kick, spin and blast with all his fighting spirit. The judo throws are fun to perform, too. Kirby can even be a(n) Megaton Punch. Spark, on the other hand, is a stationary ability. Kirby wears an elemental crown like that of Fire and Ice (even tornado) with this ability. Squatting down, the user surrounds theirself in an electric field. It is sometimes combined with/ replaced by/ confused with the Plasma ability. Plasma generates it's energy through static friction and is projectile based, making it much different to Spark. **Sorry, everyone, for my surly attitude as of late. The last thing I want to do is let my ego take over. Forgive me, and hopefully we can all endure these few Kirby Ability figs, to embrace the grand artwork that is forthcoming! ^_^*8 commentsDedede-Daimyo
Stone_Cutter.jpg
Stone / Cutter1812 viewsWitness the true, unpainted, nature of this horrible clay I will never again use! Stone Ability is the ultimate in defense/ invulnerability. Stone's appearance shares a Kabuto helmet with Ninja ability. Kirby can go from being light and soft, to being hard and heavy in an instant. The falling stone is a powerful move, utterly crushing anything below, while allowing the user to be forever free from harm. The downside is that enemies can attack if you let your guard down too soon... While Stone is probably the biggest example of immobile abilities, Cutter takes the cake for its projectile prowess. Utilizing a strange hat (which I believe is a fusion of Ultraman, Arale, and Chichi) Kirby throws off a sharp blade to attack enemies. After tossing the boomerang, Kirby can either catch it when it returns, or jump over it, allowing it to strike foes behind him. The Crystal Shards killed stone, making it a walking rock-implosion, which was only semi-invincible. The idea later carried over to the Metal Ability. Super Star killed cutter, allowing over half of it's attacks to be closed-ranged. That is what Sword is for! *I don't actually mean “killed”, more like “modified”~!.2 commentsDedede-Daimyo
Wheel_Sleep.jpg
Wheel / Sleep1804 viewsThe fastest ability and the absolute slowest ability! Wheel is a mighty destructive force, like the Tornado of the ground. With this ability, Kirby sports a backwards red racing cap, while resting. When he activates the wheel attack, Kirby's body actually morphs into a pink wheel, capable of running down nearly any enemy or obstacle in the way. He can speed over water and is invincible to most attacks in this form. However, when turning, or if he strikes a solid wall, Kirby will be rendered vulnerable and stunned for a split second; just long enough to seal his fate! Oppositely, the Sleep Ability is completely stationary (even more-so than Stone) and has no method of offense what-so-ever. Really, it is more of a liability than anything good, and is best avoided. Some (the game-designers, apparently) love this ability because it makes Kirby look even more cute than he already is, what with his stocking cap and drool, but even I discard this facet of Sleep. Though crappy in most every appearance, Sleep actually proved useful in two games. In Kirby Air Ride, players who made contact with a racer overcome with Sleep caused the ability to be passed onto them, as well. Also, in Kirby Squeak Squad, the upgraded version of Sleep would restore a lot of the user's health, sacrificing the ability afterword. I know I said I'd do two updates today, but I'm overcome with work, and want to prolong these figs a little longer...4 commentsDedede-Daimyo
Needle_Clean.jpg
Needle / Clean1714 viewsNow, for two abilities that were not in Super Star. Needle first appeared in Kirby's adventure, and later the 'Dream Land titles and the spin-off games. It is a shielding ability, similar to Spark, known for it's sharp points and quills. Beginning with Nightmare in Dreamland, Kirby started wearing a skull cap/helmet with small spikes to show that he was infused with the ability. The user hunches down, forcing a countless amount of spikes to protrude in every direction. Furthermore, the quills can sometimes be used to catch onto floors and walls. Clean Ability has currently only been used in KDL3, but has been hinted upon in the upcoming KirbWii. Kirby presents a broom from nowhere and repetitively sweeps the ground. The left-over dust cloud damages enemies. The maid's bandanna head-wear actually came form it's appearance in the Anime. Like all abilities in Dreamland 3, Clean is pretty limited and boring by itself, yet can become one of the funnest and most unique when combined with an Animal Friend. It is important to remember not to accidentally refer to these abilities as “Spike” or “Broom”, ya' gits!3 commentsDedede-Daimyo
Mike_Cook.jpg
Mike / Cook1982 viewsThe final two Kirby Abilities in this awful assortment~ aren't we glad!? Mike is one of the oldest abilities in all the Kirby games, first appearing as an item in Dreamland 1, and has shown up occasionally in more recent titles. With this special ability, the user only gets three uses before it is finished. The first is megaphone shriek, kirby wears a white baseball cap, (also known as King Dedede's cry); next is desk mike, Kirby wears red headphones, screams “Readyet!?”; and finally is stand mike, Kirby sports a green rocker's mohawk, “Death-bowl!”?. This ability does increasing damage to all enemies on-screen. Cook is a one-use ability first seen in Super Star, and then revived in Amazing Mirror. Once activated, Kirby pulls out a large, golden pot, and clangs his utensils together. All enemies on screen fly into the pot, where Kirby stirs and seasons them. The lid then flies off and delicious treats emerge that can be eaten to regain health. This sequence was popularized in Super Smash Bros Brawl, as Kirby's Final Smash attack. It is rare and beneficial, but useless against bosses.
Stay-tuned next week for more Super Star action in my old, better quality.
5 commentsDedede-Daimyo
Knuckle_Joe.jpg
Knuckle Joe1638 viewsTime now for the real Kirby Super Star figure series. Knuckle Joe is a popular character hailing from this game. He is a regular enemy, a helper for the Fighter Ability, and a contender in the Megaton Punch Championship. Joe wears his signature baggy blue uniform and a white and red headband that wraps around his forehead and parts his hair, tying in the back. He also wears Boxing gloves and shoes. His mouth is rarely seen, except when its open. Sorry for making him look like the titular character in Hey Arnold, but I made this before Brawl or the Super Star sequel, so is based mostly on his original appearance. Do not worry, there is at least one more Joe upcoming later~1 commentsDedede-Daimyo
Wheelie.jpg
Wheelie1876 viewsPartner for the Wheel Ability and ground-bound vehicle in the Air Ride spinoff, the Wheelie Bike is a beloved character. First appearing as the average 'Wheelie' in adventure, designed as a smaller version of Grand Wheelie, this guy was spruced up for Kirby Super Star, with added red and gold metal-plating, chrome tailpipes, and even a little seat and handlebars on top! All this excess is exclusive to the Helper version of Wheelie; Kirby can jump on his pal to become the Wheelie Rider, and take control to fire stars, and jump while attacking. This combo is essential for the climax of the Revenge of Meta Knight subgame. It seems like Wheelie always ends up as the beast (machine?) of burden for the other, more versatile characters, but he doesn't seem to mind-- it is what he does best!2 commentsDedede-Daimyo
TAC.jpg
T.A.C.1836 viewsTAC is the most versatile helper in Kirby Super Star. He is a little, literal cat-burglar. His yellow body is tightly wrapped in a ninja-like cloak, tied under the nose, like traditional robbers of Japan; he also carries a sack with signature vine pattern- another thief motif. TACs can be seen aiding in Dedede's pilferage of Dreamland in the first Subgame, and later on their very own (secret) planet in the Milky Way Wishes Galaxy. They have the unique ability to change into any of the other helper species in the game, and are the only enemies that offer the Copy Ability. Other TAC specialties are the Cat Magnum super-punch and the unique ability to blend into the background to completely avoid damage. Made a small cameo in Kirby Air Ride's City Trial mode. Of course, T.A.C. is a favorite of mine, for obvious reasons ;)3 commentsDedede-Daimyo
Burnin__Leo.jpg
Burnin' Leo1699 viewsHe's on fiya~! Burnin(g) Leo made all other Fire Ability enemies obsolete in his sole appearance in KSS(U) and is perhaps totally responsible for the 'Ability Hats' of Kirby. As an enemy, a pink BL slowly trots around, and occasionally spits a hard-to-dodge fireball in Kirby's direction. All changes when he becomes a helper-- Leo rolls his fire-hair to move faster, and is able to perform all attacks and skills 'Fire' Kirby has at his disposal, including the “Buddist monk” self-immolation technique. Whaha, yes... Anyway, I highly recommend those interested in Burning Leo to read my analysis on his close similarities with the Kabuki “Lion Spirit” here <http://www.darkfireaviary.net/forums/viewtopic.php?f=3&t=238652> Explaining why he spins his hair, holds his sideburns in his hands, and the connection with his name. 3 commentsDedede-Daimyo
Jukiddo.jpg
Jukiddo1751 viewsThe minibosses begin~! Jukiddo is an often overlooked character from KSS. He's a pink, spherical creature within a thick Judo outfit. Jukiddo's movements are very fluid, mostly because his hands float in the air (I used wire to connect the hands to sleeves); he can attack suddenly. He will fling a hand out to grab, or do a generic slam-jump. His style uses the opponent's body weight against them, as he throws them to the ground. Kirby, being as light as he is, kind of defeats this purpose. Also at his disposal is a Hadoken-esque energy ball released from his hands. This can, in turn, backfire on him, if Kirby manages to inhale/ grab one of the projectiles, and send it back to Jukiddo. His copy ability is Suplex.3 commentsDedede-Daimyo
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