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Home > Fan Art Galleries > Wannabe > kirby art
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Rick and Kirby

My first time making somthing other then kirby, yeah, it's REALLY bad.

yellowkirbyrescue.jpg Kirbyteam.jpg rickandkirby.jpg throw_Animation.GIF 5000.jpg
Rate this file (Current rating : 5 / 5 with 1 votes)

Comment 1 to 12 of 12
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Mix in marx   [Nov 27, 2009 at 09:17 PM]
really cool Laughing you can do 3D!
kirbywannabe   [Nov 27, 2009 at 09:21 PM]
Yeah, I can do 3-D. send me some kirby character suggestions!
Kirazy   [Nov 27, 2009 at 09:35 PM]
Looks like you have Circle Syndrome, or as I call it "Sircle Syndrome". Please excuse me, I have no idea bout anything involving how to make 3-D, but it looks like here everything's basically a circle. Once again, I don't really know, but maybe next time you could try for something a little less ovular? I don't know. I still like your artwork, and this still a very good pic. Deserves a 5!
kirbywannabe   [Nov 27, 2009 at 10:10 PM]
almost everything in kirby games are derived from circles
Kirazy   [Nov 28, 2009 at 11:10 AM]
I agree, but Rick is not however. I'm not completely insulting this pic, it's still some of the better 3-D in this gallerey.
kirbywannabe   [Nov 28, 2009 at 12:01 PM]
I know it's really bad. Sometimes I'm really lazy. Very Happy
Mints   [Nov 28, 2009 at 10:05 PM]
There is something called Metagoop or Metaclay (entirely unrelated to Meta-Knight) which is based on spheres but uses a bunch of parameters to meld the renderings together. Try looking for a feature like this on your 3D software (I know a few popular ones adopted it a decade ago last I checked), and it would be ideal for lazily creating Kirby characters.
Mix in marx   [Nov 28, 2009 at 10:36 PM]
oh yeah i have a suggestion.. Can you give a mouth to Kirby? Smile
kirbywannabe   [Nov 29, 2009 at 12:11 AM]
I can't seem to give kirby a mouth that looks good! oh, and mints, do you know if blender has metagoop/clay?
Adol   [Nov 29, 2009 at 02:43 AM]
Blender has a few meta-shapes like meta ball, meta cube, etc. It's in the Add menu under "Meta." The only problem I see with that approach is that you cannot apply textures by UV unwrapping. I would recommend learning about subsurface modeling and extruding shapes in a subdivided mesh. As for a mouth, you could paint a small dot into Kirby's face texture for Kirby’s usual countenance.
kirbywannabe   [Nov 29, 2009 at 04:47 PM]
thanks!
Adol   [Dec 06, 2009 at 08:24 PM]
I just found out that the meta shapes can be converted into a normal mesh; and, thus, UV wrapping can apply. Anyway, I don't think this is a bad picture considering these are some of your beginning pictures. Practice and learning more techniques will really help!

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