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PostPosted: December 22nd, 2010, 11:13 pm 
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Son of Wind
Son of Wind
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Joined: September 19th, 2010, 11:31 am
Posts: 137
Location: PIE LAND
Gender: a mystery
Favorite Kirby Game: Kirby's Epic Yarn
About Me: GIMME FIVE MOAR MINUTES.
Name: Multi
Gender: Male
Age: 19
Species: Kirby
Occupation: Monster Hunter, Star Warrior.
Alignment: Neutral
Homeland: ???
DESCRIPTION
Appearance: Has brown spiky hair. His eyes are red, and a lot of scars and wounds.

Clothes: He's a kirby, he doesn't need them
Personality: Pretty cruel, and gets in MURDER MODE and pretty much kills it. He gets a temper easily, especially when he gets FALCON KICKED. He gets mad when there's trouble. But calms down when he uses his instrument, Hunting Horn.
Voice: Normal. Cruel (Rage)
Typical Emotions: Mad, normal.
SPECIAL
Strength: Murderer. (A.k.a. ALATREON STRENGTH)
Perception: He is always alert. Never lets his guard down.
Endurance: High, high, high!!!!
Charisma: Pretty much only talks when there is something important.
Intelligence: Knows everything since was born.
Agility: So fast, you won't see him....
Luck: Really lucky.
Abilities: Physic, can read the mind with DEMONIC aura, dual swords can unleash chaotic beams of dragon power, has the "Static Hair" so if he gets hit by thunder, he won't get hurt and increases attack. Also has PSI and can use PSI+ depending on how many times he uses PSI. He can blind you, and controls all mechanic things. Can call in any monster he captured with his Hunting Horn.
RING OF FIRE: Makes a ring around his surroundings and fire arises from the inside of the ring.
CURSE HORN: Uses a cursed horn and makes everyone poisoned except himself.
DRAGONATER: Gets a medium sized brick tower, when a enemy is in front of the dragonater, the user presses a button to use it.
Equipment:Pretty much his swords.
Likes: Monsters, fire, thunder, water, and ice.
Dislikes: Evil, rats, Weegee, and people who hate Kirazy
OtHeR sTuFf
Loves drinking blood.
(No, he's not a vampire. BTW it's monster blood)

_________________
Pancakes.


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PostPosted: January 27th, 2011, 10:25 pm 
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I look like I just spent my whole life in a freezer.
I look like I just spent my whole life in a freezer.
User avatar

Joined: December 12th, 2010, 12:59 pm
Posts: 1874
Gender: Male
Favorite Kirby Game: Kirby 64: The Crystal Shards
About Me: I'm the original gameboy.
Name: Raiku
Gender: male
Age: 200 (although he looks 13)
Species: light elf/water elf hybrid
Occupation: none
Alignment: lawful+good
Homeland: Ice Island

Appearance: He has glowing turquoise skin and mismatched eyes. His right eye is light yellow and his left eye is light blue. He has a thin build, is about three and a half feet tall, has silver hair, and has short-length ears. He wears a blue short-sleeved hoodie over a white long-sleeved shirt, blue jeens, white socks, white tennis shoes, and a white ball cap.

Voice: teenaged-sounding with an American accent

Strength: surprisingly high level of strength without much muscle showing
Perception: high due to elven senses
Endurance: very high
Charisma: cool without trying
Intelligence: sagelike
Agility: lightning quick
Luck: doesn't need it

Abilities:
Energy Blasts-Raiku is able to focus energy and release it in a massive burst of light.
Healing-Raiku's ability to heal others as well as himself. His healing powers can't fix anything, though.
Water Control-Raiku can bend water to his will. He can draw it from any source (such as plants and the air) and can even cool and heat it.
Light Control-Similar to Water Control, this ability allows Raiku to bend and even reflect light without any mirrors.
Mastery of Mixed Martial Arts and Sword Fighting-Self explanitory.
Fighter Powers-By focusing a little bit of energy, Raiku can charge his physical attacks with a firey energy.

Equipment:
Ultima Sword-Raiku found this sword while on a training retreat. The magic within the sword gives it the ability to change into any kind of sword.
Ultima Sword's Forms:
Normal-A solid steel sword with no special abilities. It's the Ultima Sword's default form. Raiku can focus his energy into this basic form to unleash devastating sword-beams.
Plasma Sword- This incredible sword produces unimaginable heat. When activated, the blade energizes into Plasma, the fourth state of matter. The blade has to be maintained by the user. He or she must have complete focus, otherwise the blade will lose stability and they too will be engulfed in the searing heat. Probably the most powerful form, the blade requires a cool-down before use again.
Ice Sword- Has domain over water in it's frozen state. The sword can conjure icy blasts that can rend a target frozen, and even frost-bitten on near-misses. The blade becomes fragile in this state. If struck sufficiently enough, or hard enough, it will shatter. The blade can be re-formed from water, but may take a bit of time.
Meteor Sword- A blade forged of metal and rock mined from a meteor from deep space. The blade is devastating...but heavy. The sword is unruly because of it's size and weight. Rapid strikes are not possible, but generally one strike should prove crushing.
Wind Sword-Charged with the power of wind, this sword has the ability to create tornadoes and blasts of air that can throw opponents away, or, in a more defensive use, propel the user away from their attacker!
Light Sword-A shining blade with the power to extinguish darkness.
Sealing Sword - This sword can't cut anything tangible...in fact, it would pass right through the blade of another sword. What it does do, however, is seal any one ability at a time - it just has to 'cut' the target to do so.
Poison Bottle-Raiku can pour the toxic liquid in this bottle to make the blade of the Ultima Sword poisonous. Organic fighters should watch out for this.

A Brief History: Born of a light elf mother and a water elf father, Raiku was raised to the age of on Ice Island. He learned of troubles plagueing the world, and decided to help. And so, he left home to train in the ways of martial arts an swordplay and develope a vast amount of knowledge and wisdom. During a training retreat, he discovered the Ultima Sword. After he completed his training, he solved all of the curent troubles of the world and returned to his homeland.

Additional Info: Noble and wise, Raiku guards his homeland. He trains every day and lives off the land. He can sense problems in the world and doesn't talk to others that much. If needed, Raiku will do what he can to help.

---

Name: Beta
Gender: Male
Age: 11
Species: Human (but can change into a waddle doo)
Occupation: None
Alignment: Lawful+Good
Homeland: Generally Unkown

Appearance: As a human, Beta has straight peach hair that hangs down to the middle of his neck with two hairs that always seem to stick up and droop down a little in a curved shape. He has blue eyes and normal-colored skin with a thin build. For his clothes, he wears a loose-fitting, long-sleaved shirt with a waddle doo eye design on it, a pair of pants that fit perfectly at the waste and loosely in the pant-legs, and a pair of orange shoes. The colors of his shirt and pants differ depending on what outfit he's wearing. As a waddle doo, Beta looks like a waddle doo that has blue skin, light blue shoes, and aqua-colored butterfly wings.

Voice: Young boy's voice with an American accent.

Note: Since Beta enters battle as a waddle doo, battle-related stats (strength, perception, endurance, and agility) describe him in waddle doo form.
Strength: Slightly above average.
Perception: Pretty normal with exceptional sight.
Endurance: Good.
Charisma: Depends on the type of person.
Intelligence: Knows enough to take care of himself and has decent common sense, but can tend to be a little clueless sometimes.
Agility: Quick on his feet and swift in the air.
Luck: Normal.


Abilities:
As A Human:
Transformation-Beta is able to transform into a superpowered waddle doo.
As A Waddle Doo:
Fly-Can fly in the air.
Eye Beam-Can focus energy and shoot out a huge beam of energy from his eye.
Night Vision-Allows Beta to see in the dark.
Heat Sense-Allows Beta to detect body heat.
Copy-By touching an object or energy source, Beta can turn his body into pure elemental energy or a solid material.
Waddle Doo Powers-The normal abilities of a waddle doo.

Equipment: Hammer

A Brief History: As a baby, Beta was found by a kindly waddle doo named Alpha. Alpha raised Beta and taught him how to take care of himself. One day, while playing in the forest near Alpha's house, Beta found the legendary Eye Stone. The stone granted Beta the ability to turn into the legendary Blue Winged Waddle Doo. However, evil people wanted to have that power and were angry to find that Beta had gotten it first. And so, those people tried to kidnap Beta to drain the power out of him. Because of this, Beta spent months running from the people who wanted his power.

Other Information: Beta is usually friendly to others. He's a bit sensitive, but is usually a nice person.
---
Name: Tick
Sex: male
Age: 22
Species: tuningware
Occupation: repair man
Alignment: neutral good
Homeland: unknown

Personality: A bit hyperactive at times, but a pretty nice guy. Also has an interest in junk.
Biography: Along with his friend Tock, he was transported from the world of duel monsters into the real world. He and Tock then took shelter in a junkyard. While there, they managed to accumulate money by fixing objects in the junkyard and pawning them.
Appearance: Looks like a normal tuningware.
Typical Clothing: Normal clothes of a tuningware.
Voice: a little squeeky with an American accent
Typical Emotion: intrigued


Strength: weak
Stamina: descent
Agility: speedy
Intelligence: very technical
Charisma: depends on the person
Wisdom: average


Abilities: Is able to count as a level two duel monster when used in synchronizing and can fix anything if given the right supplies.
Equipment: screw driver, drill, spare parts, Yu-Gi-Oh! deck


Friends/Family/Lovers: Tock
Picture: http://i291.photobucket.com/albums/ll282/SkylerTheBest91/TuningwareImmy.jpg
---
Name: Tock
Sex: male
Age: 23
Species: junk synchron
Occupation: repair man
Alignment: neutral good
Homeland: unknown

Personality: Quirky, but a good guy. Is interested in junk.
Biography: Along with his friend Tick, he was transported from the world of duel monsters into the real world. He and Tick then took shelter in a junkyard. While there, they managed to accumulate money by fixing objects in the junkyard and pawning them.
Appearance: Looks like a normal junk synchron.
Typical Clothing: Normal clothes of a junk synchron.
Voice: a little nerdy with an American accent
Typical Emotion: intrigued


Strength: weak
Stamina: descent
Agility: average
Intelligence: very technical
Charisma: depends on the person
Wisdom: average


Abilities: Is able to synchronize with other beings in order to become a more powerful junk duel monster.
Equipment: wrench, monkey wrench, junk telescope, Yu-Gi-Oh! deck


Friends/Family/Lovers: Tick
Picture: http://i45.tinypic.com/dz57a.png
---
Name: Leaf
Sex: male
Age: 14
Species: human
Occupation: none
Alignment: neutral good
Homeland: somewhere in America on Earth

Personality: Leaf has a bit of a short temper, but is a pretty good person. He also tends to be rebelious.
Biography: Abandoned as a baby, Leaf was found and raised by a scientist named Proffessor Louis. Proffessor Louis taught Leaf a lot of things, making Leaf incredibly intelligent. However, at age 7, it was discovered that Leaf had an unusual power. Proffessor Louis deduced it as the power of PSI and helped to train Leaf to use it. As Leaf got older, he began to get into a lot of trouble. His favorite thing to do was street fight. However, one day, Leaf's hand was crushed in a street fight and rendered completely useless. Fortunately, Proffessor Louis was able to replace it. And so, Proffessor Louis cut Leaf's hand off and replaced it with a robotic hand that would grow with the rest of Leaf's body. To hide his robot hand, Leaf wore gloves in public. Some time after that, Proffessor Louis's scientific rival stole all of Proffessor Louis's research and killed Proffessor Louis. Now, at age 14, Leaf is on his own, left to live in the streets.
Appearance: Leaf is a mopheaded boy with an average height and a thin and not very muscular build. He has green hair and brown eyes and his left hand is metalic.
Typical Clothing: Leaf usually wears a grey t-shirt, jeans, white shoes, brown leather gauntlet gloves, and a dark grey bandana neckerchief around his neck.
Voice: teenaged-sounding with an American accent
Typical Emotion: rebelious


Strength: good
Stamina: good
Agility: good
Intelligence: knows a lot about computers, is very intelligent, and has a lot of street smarts
Charisma: average
Wisdom: very alert
Special: skilled in using PSI


Abilities: knows how to use several PSI attacks and abilities
Techniques: Leaf is able to use dozens of PSI abilities. However, only a few are used frequently.
PK fire: Allows Leaf to shoot out a blast of fire. It takes energy to perform this technique.
PK flash: A flash of light that makes a small explosion when it comes in contact with something and causes opponents to cry. Leaf needs to focus in order to sustain it until it hits its target, though.
PK freeze: A snowflake-shaped icy blast that freezes anything that it comes into contact with. It takes energy to perform this technique.
PK thunder: Shoots out a ball of electricity. Leaf must stay focused or else this attack will hit him instead.
PK magnet: Generates a magnetic sphere that converts any energy-based attacks into psychic energy that Leaf can use. However, Leaf must stay focused in order to sustain the sphere.
PK counter: Creates a small psychic shield that can absorb and even reflect an opponent's attacks at half their strength. However, the shield can only block about one attack at a time from one direction and Leaf must stay focused in order to sustain the shield.
PK teleport: Allows Leaf to instantly transport himself to any location. However, it takes lots of energy and focus to accomplish and Leaf must reach a certain speed to teleport.
PK lifeup: Heals wounds and scars.
PK song: Leaf's special PSI attack that he named after his favorite thing. It shoots out a blast of psychic energy, but takes a large amount of energy to accomplish at its full strength. At lesser strength, it takes the same amount of energy as PK freeze and PK fire.
Equipment: none


Miscellaneous: Leaf's favorite thing is music.
---
Name: Chrono (Some people call him that. He has no actual name.)
Sex: Male
Age: Unknown, but he seems like he's 23.
Species: Omega
Occupation: Dimensional Traveler
Alignment: Neutral
Homeland: some unknown fantasy dimension

Personality: Not much is known about him. He rarely talks.
Biography: One day, in a fantasy dimension somewhere, a bolt of lightning tore through the sky. When it was gone, a small creature was left. The light of a new moon shown from the creature and it was quite warm. An enchanter found this creature and raised him as a human, even though the enchanter knew the creature was of the omega species. The enchanter's son, Bavol, became the creature's best friend even though the creature rarely spoke due to its shyness. The enchanter clothed the creature and gave him an energy-manipulating staff to help him use his electricity and fire abilities as well as give him additional energy to reach his "master" form. Once the creature reached adulthood, he left off to see all manners of universes. As he continues to charge up energy, the creature now goes from dimension to dimension, staying in some for long periods. He has met a few people throughout his travels. Due to his ability to cross time and space, the ones who have met the creature call him "Chrono". He hopes that he will one day be able to return to his home world and rejoin with Bavol.
Appearance: Chrono's skin is black and a large dark grey stripe runs down the middle of his body. He has short stubs for legs that actually don't affect his speed at all. He has small antennaelike flaps for ears on top of his head that stick up a little and face in the direction behind him. His hands and arms are humanoid with four fingers on each hand and his eyes look like small white dots that are each in a sort of eliptical shape. He has no nose and a small, simple mouth. His body is in the shape of a large teardrop with its top half cut off and his head is almost perfectly round.
Typical Clothing: Chrono usually wears a dark brown sleaveless sweat jacket with a hood and a brown denam jacket with long sleaves and no hood over the sweat jacket. He also wears dark brown fingerless gloves made of cloth and a set of goggles that have brown frames, a dark brown strap, and deep orange lenses. He usually carries around a staff that has a brown handle with a metal-plated end, a dark brown crystal orb on the wider end, and a metalic, gear-shaped ring around the area where the wide end of the staff and the crystal orb meet.
Voice: When he does talk, a pretty normal-sounding voice.
Typical Emotion: generally unknown

Strength: average
Stamina: average
Agility: good
Intelligence: good
Charisma: Unkown. He only knows a few people, really.
Wisdom: good
Special: He is very adept in using his natural abilities to generate electricity and fire. His dimension-travelling abilities aren't the best, though.

Abilities: Chrono is able to generate electricity and fire by tapping into his own, natural energy through his staff. He is also able to travel to other dimensions, but can only do it randomly until he has mastered his abilities. Because he is a creature of pure energy that has been made solid, he is immune to fire, electric, and plasma attacks.
Techniques:
Fire Orb-Chrono generates a miniature sun and sends it flying at his opponent.
Ember Wave-Chrono swings his staff horizontally while shooting blue flames out of the staff, causing a wave of fire.
Flare Storm-Chrono shoots a large fire ball into the air and it splits into several small fire balls that fall to the ground at considerable speeds.
Flame Wheel-Chrono shoots a blast of fire at the ground near his feet, launching him into the air. He then spins vertically at his target while shooting flames out of his staff, creating a wheel of fire.
Watt Bomb-Chrono generates a ball of electricity and throws it at his target. After making contact, the ball explodes and releases several sparks of electricity.
Magna Shield-Chrono generates a magnetic forcefield around himself or something else. He must keep focused at all times in order to sustain the shield and it will break after it has taken enough damage.
Energy Form-Chrono turns his body into pure electricity. This process requires significant energy use to induce and significant energy use to reverse.
Light Bullet-Chrono shoots a tiny magnetic ball at his opponent.
Equipment: staff, goggles
---
Name: Matthew "Cappy" Swiftbane
Sex: Male
Age: 20
Species: Kirby
Occupation: none
Alignment: good neutral
Homeland: some icy region of Pop Star

Personality: Cappy is reclusive and tends to keep to himself. However, he can be very friendly to others and likes video games. He isn't much of a fighter, but is incredibly fast on his feet.
Biography: Born in an icy region of Pop star, Cappy learned to live off the land. Living in such cold conditions, he built up a high tolerance to the cold. He also studied ice magic, as well. Eventually, he built his own spacecraft and took off for other planets. In his travels, he bared witness to an entire planet burning. Ever since then, he has had a fear of uncontrolled flames.
Appearance: Cappy is a light blue Kirby with blue shoes. He hides his face and only his yellow eyes are usually visible.
Typical Clothing: Cappy usually wears a white scarf with a light blue stripe on one end around his body and over his mouth. He also wears a light blue ball cap with white wing designs on the sides and white highlights that casts a shadow, hiding his face. For a weapon, Cappy has an air gun that can create a number of wind attacks.
Voice: Cappy has a surprisingly high-pitched voice that makes people often mistake how old he is.
Typical Emotion: Depends on the situation.

Strength: Poor. He is not very strong at all.
Stamina: About average when taking damage, but Cappy can run for long periods without tiring out.
Agility: Pretty high. Cappy is able to run as fast as a cheetah.
Intelligence: Good. He's intelligent, but he lacks strategic skill.
Charisma: Depends on the person.
Perception: Although he hides his face, he still maintains average perception.
Special: Can use ice magic, but isn't the best at it.

Abilities: Cappy has abilities that are average for a Kirby, but is also able to use ice magic and can also run incredibly fast without tiring out. He is also able to create wind attacks with his air gun.

Equipment: scarf, hat

Air Gun: Cappy's air gun has a switch and a dial on its side that determine the type and strength of the wind attacks the gun generates.
Switch: The air gun's switch has two settings on it that determine what type of attack the gun fires.
Setting 1: Air bullets can be fired one at a time at opponents. However, a powerful recoil must be taken into account and the bullets lose power if they travel too far of a distance.
Setting 2: Whirlwinds can be generated to blow away opponents with winds traveling at more than 300 mph.
Dial: The air gun's dial has settings between one and ten that determine the power level of the gun's attacks.
Setting 1: The number of pounds of air pressure packed into each air bullet is equal to the dial's setting multiplied by 500.
Setting 2: The setting the dial is on determines how many feet in diameter each whirlwind is.

Rivals/Enemies/Nemesis:
Pyro Cappy: Pyro Cappy is Cappy's reflection and is opposite to him in many ways. Pyro Cappy's hat and scarf are yellow and orange, his body is orange, his shoes are red, and his eyes are a plain blue. He seems to have very little consideration for others and usually refers to Cappy by his real name. As his name suggests, Pyro Cappy wields fire magic. His fire magic caused the burning of an entire planet and ended up giving Cappy his fear of uncontrolled flames. For his weapon, Pyro Cappy wields an earth sword that serves as the polar opposite of Cappy's air gun. Pyro Cappy usually watches Cappy through way of a magic mirror and laughs at any moment of Cappy getting hurt. Despite his evil tendencies, Pyro Cappy cannot live without the company of another person for very long.

Miscellaneous: Even though Cappy's mouth is covered by his scarf, his voice is not at all muffled.

_________________
Frontier of the Stars! It's the next generation of Kirby!
Smash World! It's about SSB!
All RPers, check out the Helper Clash Colliseum!
RP characters
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Last edited by Kupo on January 24th, 2012, 6:58 am, edited 40 times in total.

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PostPosted: February 2nd, 2011, 5:01 pm 
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Puff in Training
Puff in Training

Joined: January 26th, 2011, 5:19 pm
Posts: 19
Location: Currently is in dorm in Triple D's castle
Gender: Female
Favorite Kirby Game: Kirby Super Star Ultra
About Me: A knight in training with a fainted past! Here is all I can remember: I was a princess of a planet and that it was then destroyed after I was put into a Starship. I then arrived in a place called Dreamland. I learned to develop with the people's culture and lived my life there.
Name: Alexis
Gender: Female
Age: 13
Species: Knight
Alliance: Hero
Homeland: Planet Rena

-Descriptions-
Personality: Kind, caring, and dreaming, Alexis lets her imagination take her whereever is needed. Also, is a bit dovey when it comes to boys. Acts mature sometimes, but the other times, can act a bit immature. Alexis can also have a tendecny of being sneaky, but that is when she needs to do it. Other than that, she is always nice and is willing to make new friends, but never needs to make enemies, if they say they are however.
Appearance: When she has her armor on, the color of it is a light pink. Her eyes are are a tenative dark yellow. Her height is exactly 3 feet, weighs at exactly 95 pounds, and has a scar on her left shoulder. When her armor is off however, she is still the same everything except her hair. She has long and curly dark pink hair that runs down to her chest. Also, when she has her armor off, she has more red on her cheeks and is able to reveal more of her female charm. Morely, she wears a purple dress, a pink flower hat, carries a white parsol, and wears dark green sunglasses.
Typical Clothing: On her armor, she has a pink crystal heart in the middle of her chestplate. When her armor is off, she has a pink-purpleish heart brooch that is on a bow. The brooch has metalic angel wings on the back, and on the inside of it, has two mulit-colored ribbions surrounding it and has a golden crystal in the middle of it.
Accents: Speaks Regular English
Typical Emotions: Alexis can mainly feel happiness, joy, sadness, anger, and the last one is feeling love.

-Stats-
Strength: Good
Stamina: Kind of good
Intelligence: Kind of good Knowledge
Wisdom: Bad Common sense/Logic
Agillity: Good
Magic: Has no magicial powers

-Combat and Travel-
Abilities:
-Beauty Kiss: Alexis blows a golden heart from her lips, then she throws it at her enemy, causing them to be stunned for an amount of time.
-Burning Slice: When Alexis has her sword, she jumps into the air, holde it high, then starts to say, "Burning...", then after, a big small light of fire comes out, then she goes to slash, finishing with, "SLICE!"
-Loving Passion: An attack that can't be used on enemies, but can be used on boys. Alexis makes a bright pink heart come from her lips, then blows it to the boy she likes. They fall in love with her, but this attack works for a certain amount of time.
Equipment:
-Sword of Enchantment: A sword that is mainly used for Alexis's attacks.
-Social Life-
Friends:
-Kiki, a knight like her, but is her right hand girl
-Mimi, knight also, but is her left hand girl
-Terry, a young girl, Alexis's age, who has strong passion, but can be clusmy sometimes
Lovers: Yuhi, a boy in the Castle who does everything in his power to get Alexis to love him
Beloved:Mostly loves Meta Knight
Haters:Dedede and Chaos, a young women who vows to destroy Rena and to destroy the princess, Alexis
Hated:Dedede, Chaos, and Leon, a wise-tripping young knight like Alexis, who always keeps constant guard of her.
Family:
-Queen Reika
-Kind Derek
-Sir Issac (Is older than her, but she considers him to be her older brother.)
History:
Alexis was just a nickname for her, but her real name is Alexandria. She just had it changed to that because it would be more easier to remember. Her mother and father, the King and Queen of the Planet, enjoyed Alexis when she was born. She had made the planet bloom with love and joy everywhere. Mainly not a fighter, Alexis tried to find ways to be able to talk out problems and fights, which sometimes failed and others had worked. She is willing to put her friends and family ahead of her first before anything.
Additional Info:
Alexis is a shy person, which mainly means she isn't used to making new friends. Also, she isn't that good in hand-to-hand combat, which is why she carries her sword around. She is hot-tempered sometimes if she gets angry, so if someone gets her mad, I suggest you watch out!

_________________
Cutie Knight of Love and Justice, Alexis!


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PostPosted: February 3rd, 2011, 9:41 am 
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Bidoof Wrangler
Bidoof Wrangler

Joined: December 23rd, 2006, 7:56 pm
Posts: 459
Gender: Male
Favorite Kirby Game: Kirby's Dream Land 2
-under construction-


Last edited by zura on March 13th, 2011, 6:26 am, edited 1 time in total.

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PostPosted: February 6th, 2011, 1:26 am 
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Kirby used Pile Driver. It's super effective!
Kirby used Pile Driver. It's super effective!
User avatar

Joined: December 6th, 2008, 7:04 pm
Posts: 1355
Location: please, call me York, that's what everyone calls me
Gender: Male
Favorite Kirby Game: Kirby's Dream Land 3
About Me: ask me about coffee
-Basics-

Name: Alexander Youkai
Gender: Male, you idiot. Alexander isn't a gender-neutral name.
Age: 25 as of a few weeks before this post
Species: Arm Knuckle Joe
Occupation: That depends. What do you need done?
Alignment: Chaotic Good,
Homeland: That there KSS planet with the mechanical implants bro.

-Descriptions-

Appearance: He wears typical Knuckle Joe attire these days. He has a metallic brace on his right arm, though. He's got black hair- he's been growing it out lately, actually. I bet you didn't even notice, you insensitive jerk.

Voice: Pitch of a general adult male level. He does a rather impeccable job of disguising it, but he's got a slight Irish accent. It pops out when he's delirious, though.

S.P.E.C.I.A.L Stats
Strength: Being a kung fu guy who trained so much he actually achieved an (imperfect) imitation of the God Hand, I'll have to give him a 10.
Perception: Pretty impeccable hearing- otherwise, pretty average. 8/10.
Endurance: Yep. 9/10.
Charisma: Not too good at getting people to do what he says. He mostly lets Thompson do the important speeches. 4.5/10.
Intelligence: He's decently intelligent, like a 8.5/10, actually, but most of the time he prefers not to think too hard because let's face it- hitting things really hards works too well to let thinking get in the way. The way he acts it's more of a 6/10.
Agility: I'd say so, yep. 9/10.
Luck: Gonna have to say 2/10.

Abilities:
God Hand (Imperfect): An imitation of the true God Hand. Created through severe-ical training. For a 3-turn duration, Alexander gains attack strength, speed, and endurance. After 3 actions, it automatically turns off, and due to its imperfect nature, detriments Alexander's physical status.

Home Run God: A spectral bat made of pure kung fu materializes in Alexander's hands for a few seconds, being used to smack a baseball of pure metaphysicality at foes. The bat can also harm if the baseball is not there. The baseball has slight homing capabilities, but only slight.

God Pan: A pan drops from the sky and clonks him on the head. While somewhat painful upon activation, the pan's pretty sturdy- it can be used as a defensive manoevre or as a movement thing given enough of a slant.


Equipment: Uh, hello? Kung fu dude? Who needs equipment?

A Brief History: Breaking author-character confidentiality here, you see Alexander's rather tight-lipped about it, but he was born just like any other on that there mech planet. Although he was rather skilled in school, he never found much of an interest in academics.

At the age of 6 a freak time travel incident dropped a PS2 with God Hand inside into his house. Having never been too into video games, he'd not given it a second thought, but one day while his parents were out of the house for eight hours he became significantly bored, popped it into the TV, and the rest is history. He was instantly hooked on the game- to be honest, it was kind of an obsession of his until his 19th birthday. He idolized the main character, Gene, to such an extent that at the age of 9 he decided his calling was in the martial arts. His parents, who were all either lawyers or noodle vendors, violently disagreed, and Alexander led a plodding life until the age of 12, when he fled from his home to the airport off of the planet, never to return (yet, he'll get sentimental at some point I'm sure.) He left to Neo Star, with its high mountains, and devoted himself to a strict life of training.

Seven years later, he very nearly realised his dream- a lunar eclipse combined with a swarm of fireflies combined with his TEN MEELION CHOJIN POWAHR (so to speak) imbued his right arm (the one with the brace,) with a power seemingly equal to that of the true God Hand. Satisfied with the near-perfect replica, he left Neo Star and went to Halfmoon, where he met his coworkers to this day, Kaz and Thompson. They became acquainted through an odd incident with a music demon and a motorbike, which is way too wacky and crazy for me to get into at the moment. They became fast... er, friends? and opened up the business which Al is still the owner of to this day. And that's Al's story.


-Other Info-
-Alexander's pan was constructed by ghosts.
-He collects puppets.

-------------------------

-Basics-

Name: Kaz Akuryou
Gender: Gee, I don't know. Maybe a guy?
Age: 29, 30 in a few months
Species: Simirror
Occupation: See Al.
Alignment: Chaotic Neutral (Lawful|Neutral|Chaotic) + (Good|Neutral|Evil) are widely recognizable. Not required, though.
Homeland: Aquaris

-Descriptions-

Appearance: Heck if I know. He's always under that blue robe and enormous hat of his. He's got himself a big grey beard and glowing yellow eyes, though. Did I mention the hat's taller than he is, has bells, ferns, and Christmas lights on it, and has a zipper from which it can fire frickin' laser beams? And it can control gravity, temperature, and natural forces like that? Oh and it also provides complete invincibility provided the subject is in the throes of complete insanity.

Voice: Angry. Screaming. Disgruntled.

S.P.E.C.I.A.L Stats
Strength: He's a mage. Take a wild guess, genius. 1/10.
Perception: Pretty mediocre at it. 5/10.
Endurance: Surprisingly high for a mage. 7.5/10.
Charisma: ...Nope. 2/10.
Intelligence: 10/10. Got highest honors in high school and college all the time, actually.
Agility: Eh not so much. 5/10.
Luck: Not so great. 5/10.

Abilities:

Stare of Doomy Doom: Oh man, let me tell you about his glare. He's got such an evil glare it causes minor itching and burning man. Maaaan!
Improvisation in Magic: Due to his staff's... odd nature, Kaz is pretty much able to make this crap up as he goes along. It got a bit of perfume on it, though, so it can't do anything that just blatantly ignores things like the environment. Like, oh, summoning a train in the middle of a building.


Equipment:

John the Hat: Read Appearance for everything this... er, thing can do.

Shinrei, Staff of the Mind's Eye: Forged in the fires of Hell, this staff channels the power of its user's mind, and is therefore capable of all fields of magic and even more. It's also pretty much indestructible.



A Brief History: Breaking the confidentiality here too, man. Whee. Born on Aquaris, Kaz was noted for being pretty much incapable of playing with other children. Whenever he'd do so he'd always get into an argument and everyone's ears would hurt. His parents exiled him to the seas, where he drowned and died and went to Hell. There, he struck up a good relationship with the staff, and worked towards reincarnation. He worked so much harder than the others that he reincarnated within 5 years- being 14 at the time. His loud voice got him about 10 free get-out-of-death free cards for if he ever died unnaturally again.

Kaz found work as a radio broadcaster for the next few years, as his loud voice and disgruntled nature made him perfect for the job. A number of demonic incidents in the recording booth gave him chances to practice his magic, which was still imperfect.

At 21, an incident in his apartment complex caused it to burn to the ground. Here he received the Staff of the Mind's Eye- the lead arsonist was the original owner of the mage. Kaz's shouts caused him to bleed from the ears until he died. The staff then became Kaz's.

He took a vacation to Halfmoon at 23, which is where he met the other two members of the Magical Murder Crew. You know the rest by now.


-Other Info-
-He screamed so loud he broke a mountain once.
-He's allergic to perfume in that it makes him kuh-razy.
-----------------------
-Basics-

Name: Thompson Reichou
Gender: Blah. Do I even need to answer this?
Age: 25
Species: Sword Knight
Occupation: Look up.
Alignment: Neutral Good
Homeland: Halfmoon

-Descriptions-

Appearance: He's got orange eyes. ...That's basically all we know.

Voice: Very floaty and airy. Has a bit of a Homestar Runner-esque speech impediment.

S.P.E.C.I.A.L Stats (text or #/10, whichever makes more sense to you)
Strength: Let's go with 8/10.
Perception: 7.5/10. For an insane man, he's actually pretty perceptive sometimes.
Endurance: 6/10.
Charisma: 10/10. His stream of consciousness is actually quite charming sometimes.
Intelligence: 7/10..
Agility: 3.5/10. His armor's pretty bulky.
Luck: 9/10.

Abilities:
Stream of Consciousness: His speech has a natural quality of lulling people into half-sleep.
A, kuma no ningyou: He can summon exploding bear dolls from air particles.
Command Style: He comes up with moves on the fly. Fly sword moves, that is. *rimshot*


Equipment:
Armor of the Ragnarok: An armor from 200 years in the future, modeled from the capabilities of the R-90 Ragnarok. Grants heavy power boosts and lessens gravity for the wearer, but is pretty bulky.

No Name: A sword with no form by itself. Thompson's... unique disposition causes it to be able to take any sword form.


A Brief History: Thompson really doesn't care about author-character confidentiality. He actually wasn't born, he just kinda poofed into existence from fairy dust and went about things on Halfmoon for a while. He made a bunch of children's books. He mostly just went where the wind took him.

A time-travelling vampire by the name of Zeltrech took him on a journey 12 years after Thompson's materialization. Thompson hopped off in the 23rd century, where he received an R-90 Ragnarok and the armor that goes along with it. He flew back to the present time with the ship.

9 years later he unleashed Staccato the evil music demon (through his random babbling accidentally matching Staccato's summoning ritual,) who stole a local motorbike gang's bikes and fused them into one big bike and then ran around terrorizing the land. The other members of the Magical Murder Crew were in town and all three of them met during an attack and teamed up to defeat Staccato. It was a very nice adventure and you're not going to hear about it. Then they formed the Magical Murder Crew and stuff. Yeah.


-Other Info-
-The R-90 Ragnarok is in the back of the Magical Murder Lab.
-Thompson really, really, really likes Coldstone Creamery.

Unrelatedly,

-Basics-
Name: Theo. Theo Simpson Lee. That's his name.
Sex: At the moment, he's a dude. I think.
Age: Physically, I wanna say 26. In a sort of Samsara sense, let's go with 650? At least.
Species: He's human. Physically. Technically he is a god. But that doesn't come up too often outside of biography.
Occupation: He's a god. ...Currently he's a necromancer.
Alignment: Neutral Good. As a wild guess, that is to say. I don't know. But let's go with that.
Homeland: Well I could go into a long diatribe about this but he mostly resides in the dimension of his own creation (that was a while ago, back then he was really into pretentious, dark poetry so he didn't name it to be deep and he's kinda uncreative so it still doesn't have a name) which runs a lot like a JRPG because he was also heavily into those when he was younger.

-Descriptions-

Personality: Generally he carries himself in a pretty agreeable manner (or at least tries to.) He doesn't like to get into big social fights too much, but he isn't afraid to bite a few times if it comes to it. He can sometimes be bad with names of things, unless they're people, in which case he will remember them 115% of the time. He is deathly afraid of asbestos, nuclear fission, tarantulas, and the Japanese market store chain Don Quixote, due to its immensely catchy theme song.

Biography: Born somewhere at some point. There was a freak-chain of murder-suicides going on in his 23rd year of life and he was unfortunately murder-suicide'd. However, a freak electrical storm going on at the time caused enough electromagnetical disturbance for him to gain godhood and create his own dimension. He did that.

Then he died again about 150 years later. It was very unfortunate, he was bitten by a black mamba whilst on a safari. Nobody really heard about it so they thought he just kinda disappeared. Wasn't really that much of a public relation.

He then came back to life again, as a different person. He doesn't really remember anything about those at all. This happened about 6 times until he was reincarnated as Theo.

His dad at the time was really big into necromancy. Like, seriously into necromancy. He would oftentimes assault little Theo with long diatribes about how the business was failing and how all the wizards these days were sorcerors, or alchemists, or glamour wizards, or other magic fields that just generally weren't necromancy. Theo didn't listen to any of these, but he picked up the trade.

Eventually he regained knowledge of his godhood when he happened to be a party member in an RPG quest to find him. Real coincidence there. It happened to take the entire quest, wasting the rest of the party's time a lot.

Now he just kinda does things. Necromancing. You know the drill. Or maybe you don't.

Also, did I mention his split personality disorder? He's got split personality disorder. Both personalities are named Theo, but they never refer to each other by name in conversation so as to avoid confusion. It's a long story as to how that developed, but here's what you need to know- his other personality is a serial killer/anime geek who narrates things sometimes. He makes scissors in his spare time and murders people with them (also eats Cheerios with them.)

Appearance: He basically just looks like a dude. No real outstanding physical qualities. Black hair. Green eyes.

Typical Clothing: Black t-shirt. Blue jeans. Tennis shoes of no real import.

Voice: He's voiced by Nolan North. I paid a lot to get him in here.

Typical Emotion: He's chill. No real worries here.

-Combat & Traveling-

Stats-

Strength: I'd give him a 6/10. He's not the strongest dude alive, but he could hold his own in a fistfight.
Stamina: Let's go with 7/10. He's got a decent amount.
Agility: He's not too quick, but he isn't the slowest. 6/10.
Intelligence: He's got a pretty good head on his shoulders. 8/10.
Charisma: He's not bad at this kind of thing. 7/10.
Wisdom: He is not actively suicidal. 7/10.
Special: So this guy. He's REALLY good at necromancy. Like really, really good. Like you could say "Hey bro you mind raising 15 people from the dead for me?" and he'd be like "Hey man I can do 16 how's about that." and then he'd like raise 16 people at once. 10/10.

Abilities: Perhaps I have not nailed this into your head enough. He is a necromancer. He deals with souls, the dead, stuff like that. Capiche?
Techniques: Let me explain necromancy to you.

Necromancy- Necromancy is a holy school of magic, dealing in the field of the dead. With necromancy, the magician may commune with the dead, raise the dead to do their bidding, stuff like that. It can also be used to create constructs such as golems to do bidding as well.

Of note is that ghosts, whilst summoned without a physical form, cannot be struck physically. They're somewhat weaker to magic, though.

Also!

Reality Marble "Samsara": He picked this up at one point. Essentially, it's a pocket dimension in which reality warping doesn't work because it's not reality and he has infinite magical energy (basically think Solid Snake's bandana.) It requires quite a lot of magical energy to start with and to maintain, and the infinite ammo cheat doesn't apply to maintaining it. It's summoned by him singing Earth, Wind, and Fire songs.

Equipment:

Cell Phone, vintage 1991- Being a holy art, Necromancy works best if channeled through a holy implement. Theo has this, which is one of his own faith, but still. It works.

Legendary Guitar Grecotch (feat. Nevan)- A hand-me-down from one of his earlier incarnations. It's an electric guitar, gardening scythe, warhalberd, magical channel, and blunt instrument all in one!

-Other- (*)
Miscellaneous: He is a pretty big fan of Rick Astley. He also once watched the Lord of the Rings Trilogy, the extended version, in one sitting. He had to go to the bathroom pretty bad after that.

-Basics-


Name: Rick "HDDB Dog's Breakfast" Tremblay

Sex: Such a dude.

Age: 33

Species: He's a guy.

Occupation: E-sportscaster.

Homeland: Somewhere in the American Midwest, I guess. His ancestors were French Canadian, hence his last name.

-Descriptions-

Appearance: He's got a somewhat lean, tall build. Has a beard that never seems to extend past an inch. His hair is brown, although he just found his first grey hair last week.

Typical Clothing: This guy likes him some blazers- he's always decked in them, usually with a button-up shirt beneath. The guy also likes his jeans, and the clothes are usually of pretty neutral colors.

Personality: Really pumped. All the time. If there's one thing you can say about Rick, it's that he is incredibly enthusiastic, all the time, about everything. It's a wonder he doesn't explode. Being enthusiastic as he is, he's also pretty friendly, and seemingly impossible to get down.

Biography: ...Uh. Basically average? He went to pretty okay schools. He got good grades. Nothing really all that... special. Guy just really liked him some esports and so he became an esportscaster.


-Combat & Traveling-


Stats-

Strength: He can hold his own in a fight.

Stamina: Despite his not-really-that-muscular build, Rick's got the stamina of, like, fifteen men. It's pretty crazy.

Agility: He can run a mile or two without getting too winded.

Intelligence: Pretty much a B student.

Charisma: You really can't help but like the guy. Unless you're some kind of curmudgeon.

Perception: Pretty great at it, being that an esportscaster has to be able to keep track of what's going on, you know?

Special: Nope!


Abilities: Uh...

Techniques: Hm.

Equipment:

Microphone stand: It's ordinary, but he's owned it for, like, his entire esports career. He carries it around with him everywhere in case some ruffians happen to show up and he needs to defend himself. He's gotten pretty handy with it.

_________________
Image
Meet the Magical Murder Crew, I suppose. There's also some other guys there, don't know what's up with him. You know anything about that, Zach?


Last edited by FrancisYorkMorgan on May 27th, 2012, 3:46 am, edited 6 times in total.

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PostPosted: March 9th, 2011, 9:10 am 
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Element of Hatred
Element of Hatred
User avatar

Joined: October 8th, 2003, 10:07 pm
Posts: 1025
Location: Somewhere
Gender: Male
Favorite Kirby Game: Kirby Super Star
Updated to 2011, fragment compatible format.

-Basics-

Name: Disk
Sex: Male
Age: 29
Species: Anthro-winged Yoshi
Occupation: Blacksmith
Alignment: Neutral Good
Homeland: Firelands, Dreamland

-Descriptions-

Personality: "Bitter overworked adult"
Biography: Originally hailing from the now more or less submerged Yoshi Isles, he flew to Dreamland several years ago to start a new life. The locals weren't receptive at first, but eventually he settled in. Recent events have reduced the amount of actual work he does as of late though.
Appearance: Your generic looking red yoshi with the standard wings colored differently due to a genetic mutation (red, purple, dark red striping). This same mutation affected his relative wing strength.
Typical Clothing: Prefers a dark shirt, tan shorts/pants as per the weather.
Voice: American English with bits of British he picked up, and the unique "Sailor English" language subset. ... don't ask about the last one.
Typical Emotion: Under normal circumstance, he's a bit drab. Kind of a dry type of person due to how he handles people.

-Stats-

Strength: (4) Strong enough to carry a 50lb. box about 10ft before tiring and throwing said box about ... 2ft.
Stamina: (6) Above average recovery rate, but otherwise standard stamina compared to most, except when in flight, then stam drain picks up significantly. (Wing Strength is lower than most of his species due to genetic defects.)
Agility: (5) About average speed, despite the huge wings being a wind drag on him.
Intelligence: (7) Quite quick when it comes to problem solving or learning. His memory isn't that great though, and even fails at times.
Charisma: (4) He's known for not being a social person, and his people skills are in need of work.
Wisdom: (6) Enhanced adapatability and perception, but not that much improved.
Special: (5) He has elemental affinity to fire based on his color, but his main proficiency is hammer-based skills.

-Combat and Traveling-

Abilities:
Flight - He has a pair of wings that aren't there just for decoration. His average flight time is probably around 20 minutes, unassisted, no additional weight.
Computer Use - His technical skill happens to be at least two or three stages higher than most people, which allows for all sorts of benefits.
Blacksmith - Aside from increasing his toughness from working with metal, this allows him to effectively re-forge gear in the field with suitable materials.
Weapon Skill Training - As a blacksmith, he's had the opportunity to train with all sorts of weapon styles and types. This gives him greater insight to defensive fighting against certain attack styles. (+5% chance to dodge or counter against forgeable weapons like blades or blunt objects)
Weapon Specialization - As always, the hammer is his weapon of choice.
Elemental Affinity - Though he specializes in Fire-based skills, he can use other elements with sufficient concentration and stamina.

Techniques:

This will be filled in as time goes on, there's only a few special bits known at this time.

Equipment:
"Grand Banhammer" - The current iteration of his primary weapon, gone through massive changes over the years, each revision improving on the previous. This current one seems to have a resemblance to the Dedede hammer for some reason. Main features: Jets at both ends, seperately triggerable, Superheating function, elemental absorption (for element-based attacks), hardened core and hilt (increases durability), emergency storage space (for a swiss army knife)
"Star Rod" - The infamous object of splendor in the kirby games, the Rainbow Resort has always been the protector of it. Disk carries a replica of it, as a sign of what he's accomplished here, and a reminder of what he has to protect...
Star Pauldrons - A piece of equipment he's started to carry with him, crafted after the honor was bestowed upon beating back his nightmare. They are basically specifically crafted metal shoulder guards.

-Other-

Friends/Family/Lovers: One brother, but he doesn't keep in contact with him much. Family has long since forgotten about him.
Rivals/Enemies/Nemesis:
Miscellaneous:
Picture: http://fav.me/d39criu


Last edited by Diskmaster on March 11th, 2011, 7:18 am, edited 1 time in total.
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PostPosted: March 20th, 2011, 8:53 am 
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Sword Power!
Sword Power!

Joined: November 12th, 2007, 6:53 pm
Posts: 271
Location: In a galaxy, far far away....
Gender: Male
Favorite Kirby Game: Kirby & the Amazing Mirror
Excuse me for a moment while I put This here.

It's still not finished yet, but I'm getting there. If you're wanting to know why it's in a non-Kirby related site, look at the History section. (Also because as far as I know, there isn't an "active" Kirby Fanon wikia.)

_________________
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Credit to Ziggy.


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PostPosted: April 26th, 2011, 10:18 am 
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AGH, IT'S A NUKE. GET IN THE CHOPPA
AGH, IT'S A NUKE. GET IN THE CHOPPA

Joined: August 4th, 2005, 5:43 pm
Posts: 4
Location: Up in the skies waiting to invade your planet
Gender: Male
Favorite Kirby Game: Kirby's Epic Yarn
-Character-

Name:Xetlon
Nickname:"Alien Kirby"
Sex: Male
Age: Undetermined
Species: Unknown
Title: "The Searcher"
Occupation: Chief Admiral of Home planet's military forces
Alignment: Lawful Neutral
Homeland: Y-492-Beta. As his homeworld is dying, he was sent out to find a new place to live.

-Descriptions-

Personality: Comes across as one who only cares about himself at times, but has a strong sense of loyalty.
Biography: Born many cycles ago to a loving family, he grew up to join the military. Eventually appointed Chief Admiral, he was given the task of finding a new home for his entire species when a meteor was discovered that would wipe out their entire planet in 5 earth years time.
Appearance: Greenish body/feet with round black eyes. Has similar eye markings on both feet.
Typical Clothing: Army uniform
Voice: Short and gruff.
Typical Emotion: Sadness at what is happening, Anger at the cruelty of Fate, and longing to see his beloved once more
Final Fantasy Classes: Warrior, Red Mage, Machinist, Monk, and Gunner

-Combat & Traveling-

Stats-

Strength: Has incredible strength for Close Combat, and can punch through almost everything.
Stamina: Due to the intense zero gravity military training, has exceptional stamina, and has resistance to all elements
Agility: Abnormaly high agility,EX: is able to dodge weapons thrown in Close-Quarters.
Intelligence: Incredibly high, due to top secret super soldier program.
Charisma: Comes off as gruff and seems like he only cares about the fate of his home world, when in reality, he has been shunned by so many people from worlds other than his own, that he has a hard time helping/trusting others.
Wisdom: Moderately high, is able to cast some advanced magic, but tires him out after extended use.
Special: Complete control over all machinery.

Abilities: Has total awareness of surroundings, Has mastery of Level 1-7 magic, Has copy ability like Kirby, but can call upon any past ability at will, can Dual wield all melee weapons.
Skills:
Black/White Magic: All level 1-7 FF1 magic
Aura Release: Unseal latent aura to increase strength and range of physical strikes. Tires out user after extended use.
Weapons/Tech used: Any melee weapon, but best used barehanded or with gauntlets/claw.
Blade storm: Transports an enemy to another dimension, and launches 1000 swords made from holy energy at them from all directions;usage of this skill incapacitates user until stamina is recovered.
Weapons/Tech used: Magic.
Omega Blast: Launches an energy beam of light at the cost of movement for duration of skill. Renders Plasma Cannon unoperational.
Weapons/Tech used: Plasma Cannon.
Ken'Atsu: Swings blade with such strength and speed, the air pressure from the slash alone shoots out and slices the opponent.
Weapons/Tech used: Any Sword type weapon, best used with Zweihander.
Omnishot: Zips around opponent while squeezing of 100 rounds of ammo; usage of this skill renders weapons used for this Skill unusable until they have been recharged.
Weapons/Tech used: Any Energy Type Ranged Weapon.
Equipment: 2 Longswords, 1 Zweihander, Gauntlets, Twin Claws, Twin Daggers, Whip Sword, Katana and Wakizashi Daisho, dual energy pistols, Plasma Rifle, Plasma cannon, Starship Pontre(for transport/aerial battle), and All-Purpose Med-Kit

_________________
"I will...never be a memory."-Sephiroth

Character Profile


Last edited by Xetlon on September 22nd, 2011, 11:08 am, edited 4 times in total.

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PostPosted: May 11th, 2011, 9:14 pm 
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Son of Wind
Son of Wind
User avatar

Joined: August 25th, 2007, 12:41 pm
Posts: 142
Location: alley in the back with the coke fiends in the 'lac
Gender: Male
Favorite Kirby Game: Kirby Super Star
Reserved for future character profiles.

-Basics-
Name: Ian Joseph/"Apex"
Sex: Male/Genderless
Age: 24/Unknown.
Species: Human being/Robot construct
Occupation: Wanderers of the Dichotomous Path
Alignment: True Neutral
Homeland: Feyosh, the Eclectic Sphere

-Descriptions-

Personality:
Ian's reserved demeanor belies a calculatingly bellicose nature; that is to say, he will engage in conflicts which guarantee his victory with a vigor unmatched by any mortal entity. To him, the world resolves itself in confrontation, and his personal experiences continue to reaffirm this narrow avenue of thought. Philosophically, he does not take into account much besides his current interests and frivolous desires. In his entire life, the only being he feels he owes a debt to is Apex, the machine he successfully invented and granted artificially intelligence, but even this concern stems out of Apex's status as both the protector of Ian's physical being and enabler of his continually decadent actions, not from a empathetic rapport with the robot.

Apex is one of the most intelligent beings in the known universe, able to process concepts at a fundamentally abstract level and appreciate beauty in works as a sentient entity would. Its processing power is devoted mostly to fulfilling Ian's wishes, but Apex does not feel shafted by this arrangement. In its infinitely patient manner, it recognizes that this boy not only possesses mental capabilities and a unique insight into situations that could potentially assist in Apex's continual existence, but that his life span will last merely a flicker in comparison to Apex's own. In the blink of an eye, he will fade into the winds of time, and Apex shall be free to abscond from the eyes of mortal beings and take up residence amongst the limitless wonders of the entire universe, indulging in each as it pleases.

Biography:

To be articulated upon at a later date.

Summary: Ian is typical disillusioned child with a superiority complex shunned by his peers, proclivity for mathematics and science. Falls into a deep slumber one day in the Bukr Forests (incredibly dangerous area on the planet), awakens not only alive but feeling as if his true potential has been released. In a blur of "Eureka!" moments, assembles Apex from the spare parts of his laboratory. After activating the robot both are sucked into a dimensional portal which devours Ian's entire entire world as a result of the energy influx which he utilized to create Apex destabilizing the generators amplifying the planet's weak gravitational pull and keeping its interior mantle together. Dichotomous Path serves as a gateway to various dimensions; Apex and Ian roam these dimensions in search of anything Ian desires.

Appearance: Ian, clocking it at only 5'5" and a buck-twenty five, is a teeny, lean man. His eyes and his hair are both brown in color, with the former lending itself more to a chocolate-colored tone and the latter to an almost maroon tint. His skin is usually dirtied up, and although he tries his best to look collected, holding himself with an air of grace and making sure to keep his posture straight, such attempts are undercut by his unkempt form.

Apex is a gargantuan robot, almost two stories tall and weighing in at almost twenty tons. To clarify his physical form, one would be greatly aided in referring to a picture of a small weeping willow tree, then imagining it devoid of shrubbery and leaves, bolted with a humanoid metal head possessing wide goggle-like eyes and no oral orifice to speak of, with stocky legs attached to its posterior and massive claw-like hands to its upper torso, made completely from titanium alloys and indescribable metallic compositions. A terrifying sight to behold, he lumbers with all the haste of a dying turtle, and sometimes with a similar form as well.

Typical Clothing: Ian wears a white button-up shirt with thin blue lines running up its surface in a latitudinal direction, and ordinary black dress pants accompanied by a scuffed-up set of Timberland boots.

Apex is a robot, and as such, does not indulge in such .

-Combat & Traveling-

Abilities:
Ian is a master of engineering and tinkering with weapons and technology, and can usually conquer foreign forms of such trinkets with remarkable efficiency and ease. He also is quite the forward thinker, and has a knack for knowing which direction to go in, which only spurs his wanderlust.

Apex has complete control over his own physical form, and the forms of everything inside him. He cannot increase his own mass unless an outside source is pumping supplemental energy into him, and he cannot directly transform objects outside of his physical form besides in the usual fashions (i.e., punching or opening a door), but otherwise, his power can work in any and all instances. For example, Apex could transform his arm into a hand cannon or energy laser, or use quantum physics to teleport himself across a vast distance, or vibrate his molecules to phase through a wall blocking his way. He could also transform the inside of himself into a cottage for Ian to sleep in, if the need arises.

The threshold for the limit of Apex's power comes from the generator inside his chassis. This miraculous device pulls upon the innate energies in the atmosphere around Apex and stores them up in order to power his multiple transmutations and metamorphoses. If one were to deprive Apex of the energy around him, he would be forced to function at a minimum capacity for a long period of time.

Techniques:
Ian is remarkably apt at repairing Apex, even more so than with any other technological being. Otherwise, nada.

Equipment:
Ian carries a repair kit with him at most times, but usually trusts Apex to provide the rest of the things he requires.


-Other- (*)
Friends/Family/Lovers:
Zilch, since Feyosh's annihilation.

Rivals/Enemies/Nemesis:
None at the moment.

_________________
Image

"HURF A BLURF BLURF BLURF" - The Inimitable Oscar Wilde
Character Profiles


Last edited by Snore-de-Bliss on May 24th, 2011, 7:42 pm, edited 2 times in total.

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PostPosted: May 24th, 2011, 4:10 pm 
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Son of Wind
Son of Wind

Joined: May 22nd, 2011, 7:22 pm
Posts: 80
Location: Maine, New England
Gender: Male
Favorite Kirby Game: Kirby 64: The Crystal Shards
Full Name: Gastis "Gastlis" Gear
Gender: Male
Species: Human (cyborg)
Age: 18
Height: 5'08"
Weight: Approx. 200 lbs
Physical Appearance: Clicky.
Background: Gastlis was born and raised on a farm with his mother, Amelia; a stay at home mother and a restraunt chef; his father, Velen; an adventurer and sailor; and his younger sister, Kadri. When Gastlis was about the age of twelve, word had arrived at the household that Gastlis' father had died at sea, though the source of his death was uncertain. After receiving news of her husband's death, grieving Amelia saw it was best to take her children to visit her mother and regain herself. Velen's father, a Maximillion Cybrog (better known as Professor Cybrog; I know, horrible pun), stepped in and offered to take care of Gastlis for a while. Amelia agreed to let her son go. Just for a while.

That, however, was not so. Prof Cybrog was a renowned scientist, at one time, but was stripped of his license to invent (or something) because of his offer to make incredibly dangerous and deadly weapons for the military, most of which were overlooked or otherwise considered "failures" due to constant mess-ups in the shoddy lab that the professor had decided to work in. In an effort to make a comeback, Prof Cybrog had blueprints for a cybornetic fighting prototype, of which he intended to use a human body for. He sought out the use of his grandson's body, and thus, kidnapped Gastlis and used him for the project.

With the operation; removing Gastlis' arms and legs and replacing them with mechanical ones, as well as upgrading his body with mechanical implants; Cybrog chose to remove Gastlis' memory, so the boy's childlike ambitions for well and good wouldn't impede his progress. The military somehow caught wind of this operation (a splinter cell, perhaps?) and decided to shut down the project for good, arresting the evil doctor. However, Gastlis managed to get out in time after his activation, most of his memory erased. With newfound powers that came with the cyborg limbs he now possessed, Gastlis rushed to the nearby burg in an effort to start anew.

With time, one of Cybrog's workers, Vigor (who was but a lowly janitor), had caught up with Gastlis and attempted to take him back under the orders of his boss. Such efforts were futile, however, as Gastlis' powers proved to be too much for the big brute. As a result, Gastlis demanded that he take refuge in Vigor's apartment in the mudhole of a town. Vigor offered his garage as refuge.

The two outcasts became friends over time, and eventually came across another supposed orphan, a girl named Ivanna, who had run away from her home as well. Seeing as her backstory is too long in it's own respect, I'll cut it short and say that she moved in with the two refugees.

Word came with the wind; Cybrog broke out of prison and was at it again. Gastlis saw it was best to bring his "creator" to death, considering the nutty professor had ruined his life. Not that long of a trek ensued and Gastlis managed to be able to kill his creator. Gastlis had then decided the next course of action was to destroy the base, but not before finding out that his sister was still alive, and recently kidnapped to be another experiment for Cybrog's schemes.

As far as getting his memory back goes, Gastlis had paired up with a monk named Aldo (one of my friends characters), became part of the tribe and gained his memories back from a shaman (as it turns out his memories weren't entirely wiped from his memory).

As of recent, Gastlis uses his power for good, and is something of a renowed hero of his home, even if he is a bit of a coward. But for the sake of his own wishes, he's run off to travel the world to get away from its @$#^ environment.

Personality: As stated, Gastlis is the heroic type, born with a sense of adventure and a heart of gold. He aims to do anything to succeed. Well, most everything; he's considerably stubborn and a bit of a coward. He's more of a tag-along hero, not having gone on many of his own adventures, but tends to get a swelled head when he does something right.
Abilities: Gastlis' cyborg limbs grant him superhuman abilities, such as strength and endurance. The cybornetic enhancements in his body prove to make him smarter than the average bear. With the assistance of his monk friend Aldo, he found it easier to control currents of electricity which his limbs give off.
Weapon: Gastlis relies on his strength and electric powers when it comes to a fight, but his signature weapon has been known to be a wrench which can protrude the blade of the sword (incidentally dubbed "Wrenchblade")
Armour: As far as armour goes, Gastlis has become a bit of a mechanic, and therefor has access to many gadgets. He has built a robot combat suit, but he doesn't use it very often. Gastlis often dons a hover-belt which he uses to fly around, too. It's still in the production stages, however.
Combat Proficiency: Since Gastlis has supposed "superhuman strength" and combat training, he can prove himself to be strong in hand to hand combat. The ability to shoot electricity from his body also comes in handy.
Magic: His "magic" pertains to the ability to be able to shoot electricity from his robotic arms and legs.
Resistances: Gastlis has above average endurance.
Weaknesses: Gastlis can't swim terribly well, and has a fear of water. Also, he's a bit of a headstrong fighter, so he can wear himself out easily if he isn't careful.

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PostPosted: June 12th, 2011, 8:15 pm 
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Parasol Dee
Parasol Dee
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Joined: July 7th, 2010, 4:26 pm
Posts: 663
Location: Taming wild Toads
Gender: Male
Favorite Kirby Game: Kirby 64: The Crystal Shards
Name: Pandora Raines (real name Rena)
Sex: Female
Age: Appears to be in the early 20s
Species: Malamute
Occupation: Wanderer, occasionally target of misinformed and misunderstanding lynch mobs.
Alignment: Neutral, with slight good and lawful tendencies.
Homeland: Forgotten in the true style of the classic amnesiac. She hopes to find it one of these days.

Description of character and such

Personality: Pandora's not a genuinely sociable type, but is at least civil when spoken to or approached in such a manner. She occasionally helps those in need, but doesn't go out of her way to do so. She tends slightly towards the law subsect, despite being the target of law enforcement and bounty hunters on more than one occassion. While she's not easily provoked, she won't hesitate to put down troublesome individuals. Her only fear is that of what her right eye could possibly mean about her lost memory...

Bio: Pandora's a bit of an amnesiac. She remembers basically nothing of her past, and wanders about, hoping to uncover at least something that will help her remember. Most of what is generally known about her is mostly rumor, but what is for certain is that she is a natural with the two very large-caliber revolvers she carries with her.

Appearance: She's about 5'3 in height with fur about this color. Her left eye is a normal greenish color, sort of like this, but her right eye is the exact photonegative (that is to say, red-on-black as opposed to green-on-white) of the left eye, and as such, she tends to keep it hidden. Rather attractive, but that eye tends to be off-putting for most. Although it is hidden in the shadow of her cloak most of the time, the eye tends to be seen anyway.

Picture: I plan on drawing a picture for her sometime in the near future. Currently unavailable at the moment, though.

Typical clothing: Sturdy dark leather boots, slacks made of the same material, a dark red shirt, and a reversible cloak. One side is black, and the other is white. She usually has the black side out and the hood of the cloak positioned so as to cover the right side of her face.

Voice: Slightly deep and serious-sounding. Typical accent of one with such qualities. (I'm not sure about the specific accent, unfortunately...)

Combat stuff

Stats

Strength: 6/10. She has slightly above-average strength, but is not exceptionally strong. Her arms and wrists are at least strong enough for them not to break because of repeated exposure to the recoil of her revolvers.
Stamina: 8/10. It's enough to outlast pretty much anyone who would want to chase her down, and she can take quite a few hits before slowing or going down. She has normal resistance to most poisons and diseases. It takes her a bit less time than average to recover from damage and such.
Agility: 9/10. She's very much capable of some acrobatic, high-flying gunnery, and has no problems going across rooftops, doing cartwheels and dodge rolls to move out of harm's way, and recovering from decent blows. That is to say, she's not impossible to hit, but she can recover quickly.
Intelligence: 5/10. She's capable of learning from mistakes and knows how to fight, but is of average intelligence, and not too terribly concerned with learning much outside of new ways to survive.
Charisma: 5/10. She's not the most sociable person, as described above, but she's not a total gruff. She gets on well enough with anyone who either doesn't know about the eye or can see past the fact that she has a stereotypical evil-looking eye.
Wisdom: 8/10. She can adapt well to most situations (as needed for a wanderer) and has the perceptiveness expected of a dog. She often listens to what's going on around her, and, aside from an above-average sense of smell, her right eye is able to see things her left eye cannot, as explained in the abilities piece.
Special: Recently, Pandora discovered that she could channel solar energy into her guns and focus it into the form of a laser beam. However, she is not at the point where she can actually store this energy for later use, and so is limited to using it in full sunlight. She has a similar ability that can only be used from the shadows, and tends to slow targets. Also, if, for whatever reason, she doesn't have access to ammunition for her guns, she can use some of her own energy to fire bullets. This has a draining effect, though, and she can't keep it up for long.

Abilities: Her right eye, in addition to seeing things normally as the left eye does, can also perceive the aura of a person or object and that person's general intentions. The eye also allows her to react almost immediately to a given situation, but is limited by her ability to process information.

Techniques:
Rapid Fire--Pandora empties the chambers of both guns at the target, and at an incredibly fast pace, too. Nothing special about the attack other than it's a rapid ROF.
Laser Fire--The solar-charged lasers as described above. It's focused enough to be able to pierce most materials, but is affected by the reflectiveness of whatever it strikes.
Dark Blast--The shadow-charged shot as described above. It's a bit more powerful than a standard shot, and can only be used in relatively dark areas, but it only works on things that are in the light.

Equipment:
Shadow and Silverlight--Her two revolvers. Shadow has a stock made of obsidian, and is in a holster on her right side, while Silverlight has a pearl stock and is holstered on her left. Shadow is the source of the dark shot, while Silverlight is the source of the focused solar laser.

Friends/Family/Lovers:
Currently, her only friend is a young fire penguin by the name of Penn. (Not originally my character.) She met Penn in an inn, after Penn had kicked the innkeeper in the face. Any other family or loved ones are currently unknown.
Rivals/Enemies/Nemesis:
The only enemies she knows are law-enforcement she's run afoul of and bounty hunters after the large reward for her capture or death. Also lynch mobs who think that the best way to get rid of a demon/devil (of which it is not known if Pandora is one/influenced by one or not) is by stringing the subject up/stabbing with pitchforks and other sharp objects/just general murder.
Misc: (will be filled in as time goes on)

---

Name: Adrian Bairnes
Sex: Male
Age: 28
Species: Wolf
Occupation: Questing martial artist
Alignment: Mostly neutral
Homeland: Meldor, a colony known for its superb fighters

Personality: Adrian tends to be fairly outgoing, especially when it comes to learning about other fighting styles. He doesn't care for braggarts and egotists, though, and will often put them in their place without thinking it through. (To clarify, he doesn't mind talking to people, especially if presented an opportunity to learn about a new method or style so as to improve himself, but if the other person or somebody in the vicinity starts talking about how they're the best or whatever, they're liable to find themselves on the floor.)

Bio: Adrian is a member of a school of fighters known as the Concrete Roses, renowned in Meldor for producing a fair number of skilled unarmed fighters. Members of the school are trained in fighting methods that put them on par with those armed with weapons (even guns), and it is said that some even have ranged attacks of their own. Being one of the top percentile of fighters there, Adrian was sent out to explore other places and learn more than just what he could at the school.

Appearance: Stands about 6' in height, well-muscled, dark-blue fur with silver highlights. Has brown eyes and a nick in his left ear.

Picture: I'll get around to it eventually.

Typical clothing: He wears a black outfit with a light gray outline of a rose stitched into the back. The flower portion of the rose is filled in with a darker gray. A smaller version of the rose is in the upper left of the jacket portion. Footwear consists of white, unmarked sneakers.

Voice: Deep, serious. Has a bit of a French accent.

Strength: 9/10. The guy can break reinforced concrete if he wanted to.
Stamina: 10/10. He can take a beating and barely lose stride.
Agility: 7/10. He's quick on his feet, but certainly not the fastest.
Intelligence: 6/10. He's more than capable of learning (which is the whole point of his quest in the first place). Alas, outside of combat-related things and basic outside skills, eh.
Charisma: 7/10. He's fairly outgoing and doesn't hesitate to talk to people if he needs to. He tends to shift between quiet and talkative, but tends more towards the latter.
Wisdom: 8/10. Adrian was taught to always pay attention to his surroundings and make use of them, and he does so effectively.

Abilities: Being trained in unarmed combat, Adrian specializes in close-range fighting, but can also channel his energy into beams for distance fighting, if the need arises.

Special attacks:
Machinegun Fist--A volley of rapid punches. Not much else to it.
Energy Palm--The aforementioned beam attack. He fires a concentrated beam of energy at the target. It's a short, wide, bluish beam of energy.
Break Down--A shoulder ram that ignites those it hits on fire. Adrian learned it from a summoner with red hair and a sword.
One-Two-Three--Adrian sweep-kicks the target, nails them with a left-handed uppercut on the way down, and then blasts them away with a right straight. Provided it hits in the first place.
Red-Hot Kick--A dive kick used from the air. Adrian learned this from a short guy in a red jumpsuit and a pink scarf.

Equipment
Uniform--A two-part uniform consisting of loose pants and a jacket. Comfortable, yet practical.
Sneakers--White sneakers, suitable for fancy footwork.

Fr/Fa/L
The Concrete Roses: The school of fighters he grew up and trained with. They're the closest to family he's had since his parents disappeared suddenly when he was seven.
R/E/N
The Orange Cobras: A rival school of the Concrete Roses, and perhaps the one most on par with them. Students of both schools often engage in "friendly" competition with each other, but often try to keep such competition out of way of others.
Lexis Collier: An overly antagonistic member of the Cobras, moreso than any other member of the group. He goes out of his way to cause trouble with them with his group of flunkies, but it's known that he is quite skilled. He's pestered Adrian on more than one occasion, but the two have only ever fought once.

---

Name: Tamarin Fletcher
Sex: Female
Age: Appears to be in early 20s, actually 243
Species: Fox/Human (prefers human form)
Occupation: Telekinetic/weaponsmith (specializes in most kinds of swords)
Alignment: Mostly neutral, with small bits of chaos and good thrown in
Homeland: Now Bermuda, used to live in northern Japan

Personality: She's of the talkative sort, and quite fearless. She's also prone to using sarcasm and making off-the-wall, seemingly out-of-context references. Nice enough once you get past that. Also somewhat playful from time to time.

Bio: Born to a small family of medical practictioners, Tamarin quickly realized that it wasn't for her, though she did learn a fair bit of medicine in the form of a type of telekinetic therapy and healing. Despite her parents' objections, she left at 16 to learn how to forge and create weapons. She likes to maintain her human appearance, which, coupled with her long lifespan, results in her not staying in one place for an extended period of time so as to not arouse suspicion. Not that she really cares if anyone finds out she's a fox, but she doesn't want to deal with the hassle of those wishing to exploit her abilities, parade her around in a carnival, or the like. She just likes to be a traveling weaponsmith and leave it at that, though she doesn't mind demonstrating her telekinetic abilities.

Appearance: In human form, Tamarin stands about 5'1" tall with deep red-orange eyes (emphasis on the red), rather pale skin, and fairly light lavender hair (with tinges of silver mixed in) that reaches down to where her shoulders meet her neck. In fox form, she has fur the same color as her hair, her muzzle is small, and her ears are slightly larger than medium-sized. Her tail is also fairly long and bushy.

Typical clothing: Tamarin prefers to wear sandals, jeans of any sort, a sharp sleeveless leather vest, a flat black shirt, and scarves. Her favorite is a thin orange scarf made of cotton and patterned with navy-blue triangles. On her right arm is a bracer whose color changes depending on her current mood. (White indicates a neutral mood, yellow indicates measures of joy, blue depression, red irritated edging on angry, and black...black isn't good times. Collapsing structures in a 500-foot radius is not good times. Combinations and graduations are possible, as emotions are rarely pure.)

Voice: Pitch range of alto with slight Japanese accent.

---

Combat stuff-a-ma-bobs

Strength: 5.5/10. Being a weaponsmith, one has to be fairly strong to hammer on things consistently. She's slightly above-average strength, but uses telekinesis as an aid in that endeavor. Doesn't change between forms.
Stamina: 6.5/10. Good enough to get by (especially when working on a new weapon of any kind). Also, while she can take a fair few hits, she prefers not to deal with that, and thus tends to employ barriers made of psychic energy. Also doesn't change between forms.
Agility: As human, 6/10. As fox, 9.5/10. In human state, she's sort-of quick on her feet and is capable of slightly-above-average feats of dexterity. As a fox, she becomes almost three times as fast and is extremely acrobatic as such.
Intelligence: 9/10, both forms. Living for nearly 250 years sorta lets you learn a lot of things, you know?
Charisma: 9/10. Extremely good at talking to people of all kinds. For the most part, anyway.
Wisdom: 10/10. The explanation here kinda goes hand-in-hand with intelligence, though they're not exactly the same thing. Just ask a wizard and a cleric and compare.
Perception: As human, 7/10. Fox, 9/10. She has average eyesight in both forms, but, even as a human, she has keen hearing and a sensitive nose. While they're not so great as to be beyond the human norm, they increase in fox form, with all the advantages and disadvantages of having heightened senses.

Special: Well, she's quite gifted in the use of telekinesis, able to manipulate an object weighing up to a half-ton with as much ease as an average person lugging around a loaded rucksack. She's also able to create shields of psychic energy and is able to teleport by means of stepping through shadows.

Abilities: As was mentioned, she's gifted in telekinetics as well as being able to form shields out of psychic energy and teleporting through shadows. Animate objects and creatures tend to disrupt the concentration required to telekinese them enough to where she rarely uses it to actively throw an opponent about, though if pressed or angered enough, she will. The barriers she can create form a five-foot arc ten feet away from her that covers a plane of her choosing. She can shift the barrier's position at will, even if it's not attached to anything, but the ten feet between her and the shield isn't protected, and anything getting inside that isn't subject to the shield. Also, while it can take a beating, subsequent strong hits and/or a very powerful blow will shatter it.
"Shadowstepping", as she refers to her teleporation through shadows, is limited in that while any shadow can be used, both the shadow she steps into and the shadow she comes out from has to be large enough for her to fit into (dimensions don't matter, as long as it's wide enough for her to crawl out of), and her destination also has to be one she knows (she at least has to have seen the shadow and judge that it would indeed be a viable exit point).
Also, she loves to bite if someone gets in close and is made of flesh. She often forgets to mask her teeth in human form, and those things are sharp. Not abnormally sharp, mind, but sharp enough that a bite'll hurt.

Special Attacks
She doesn't really name her special attacks or anything, but they include:
--manipulating her half-sword, made out of a shiny black type of adamantium, to slash and stab at long-range, though she's proficient with its use in close combat
--small, controlled explosions of telekinetic energy (much like the structure-collapsing rage mentioned above, but nowhere near as destructive, and definitely controlled)
--manipulation of loose objects in the environment (includes liquids, though weight limitations apply)
--plus more that I'll come up with as I go on

Equipment
Sable Mirror: Her favored weapon, a half-sword made out of adamantium. The entirety of the sword is a shiny black, much like that of obsidian. The hilt is inlaid with a small number of rubies and sapphires.
That's about it, really.

Fr/Fa/L
Most of her friends and family tend to stay hidden from the world, and she's not necessarily on good terms with her parents for choosing a line of work other than medicine (though she has some degree of skill in this field, she practices it more on herself and those she engages with in battle, provided they've earned her respect and haven't irritated her too much).

No enemies to speak of. May think of some later, but many, many things of bwargh.

Misc: She loves scarves and headbands of all sorts. Giving her one is likely to land you in that group of people she'd look out for, as long as you're not bribing her with it, your standing with her is generally good/neutral, and you don't ask anything of her that she wouldn't do normally.



Name: Cheryl Starr
Gender: Female
Age: 29
Species: Cat (more specifically, Siamese)
Occupation: High-ranked vigilante unit operative
Alignment: Some form of good-ish alignment, one may believe
Homeland: Melirin, capital city of planet Boreal

Personality: She's sociable enough and tends to treat others with respect, as long as they're the same in return. If she witnesses someone committing what could be considered a crime of some sort (like stealing, harming someone without an apparent reason, et cetera et cetera), she tends to be openly hostile towards them, but doesn't go out of her way to cause them harm if doing so would cause others undue harm. When she's on an assignment of some sort, either self-imposed or given by her superiors, she tends to be extremely focused on the task, and she doesn't take well to being interrupted or someone willfully getting in her way.

Bio: Cheryl was born and raised in that big ol' capital city I mentioned (by the way, it's a port city, as in it's got beachfront property and everything) to a mid-middle-class family. (You know, like, two parents and an older brother who more or less looked out for her. Stuff like that.) Life was rather pleasant (at least devoid of any problems outside of the standard fare of familial stuff) until her fifteenth year of life, when their, uh, living structure was, uh, burned down in a seemingly random act of arson. Because, you know, tragedy has to intrude on one's life sometime. 'Course, her parents met with the unfortunate end of burning and suffocating in said house, and her brother went missing. (So she went to live at a friend's place. She came to find out later that apparently Daddy owed one of the more prominent crime lords a substantial amount of money, and apparently they thought that burning the place down and killing him would get them their money. Which it didn't.) From that point, she vowed to pursue the path of law enforcement, but...well, kinda failed on that point. So, she decided to become a vigilante. Fortunately (conveniently, one might say), she was approached by a member of a rather large and well-funded group of them at the age of 19, and then things happened. A few years later, she got her Megaman armor stuff. And then more stuff happened. She is at the Colloseum in pursuit of her doppelganger, which came into existence with that armor. She really doesn't like that thing. (I think that's enough for now it's so friggin' long ugh)

Appearance: A lightly-built pale green Siamese, about 5'7" in height, with amber eyes.

Typical clothing: An extremely dark-blue full-body suit made out of tightly-meshed synthetic fiber when out of combat, or a power-suit highly reminscient of the classic Mega Man, except in hues of red, when in combat.

Voice: Fairly deep, sounds slightly Arabic, tends to roll r's.

---

Your generic combatical statistics stuff (Note: All numbers are base-value. Situational modifiers may apply.)

Strength: 5/10. She's strong enough for most things that she contends with.
Stamina: 7.5/10. Her job requires a certain degree of stamina. She's gotta be able to keep up with things during on-foot chases, you know? Plus, it doesn't help to get tired-out in the middle of a fight.
Agility: 7/10. She's got fairly good reflexes, though not the best in the world. It also helps with wall-jumping/wall-hopping. Especially when only one wall is involved.
Intelligence: 6/10. She's smart enough to know the inner workings of her job (such as when confrontation is a bad idea), but she's not the smartest of her group. She's more in the role of task-manager when put in a multi-person squad assignment.
Charisma: 5/10. She's sociable enough, but prefers not to deal with people if she can help it. Rather bad at starting conversations.
Wisdom: 6.25/10. She has enough sense to know when to back off or when things are going bad, but, if involved in an assignment related to a particularly tough person or group of people, she tends to not give up so easily. And that's almost gotten her killed on more than one occasion.
Perception: 8/10. Her senses of hearing and smell are fairly sensitive, and, much like a standard cat, has the ability to see in the dark (through some process I've forgotten the workings to, but are real-world things, I'll try to edit this sometime). Her job requires a certain degree of paying attention, after all.

Special: Though she used to have access to essentially all the abilities of both Megaman and X, barring screen-clearing and time-stopping abilities, Cheryl has found that instead, she now has access to a chip-based system, ala Battle Network. Currently has mostly basic chips, with a few advanced ones. (When they are used, their effects and relative degree of power will be noted.)

Abilities: When wearing her version of the Megaman suit, not only does she have access to the various chips she has, as noted above, but she also possesses the ability to hop her way up solid vertical surfaces, provided they're thick enough to enable such movement and sturdy enough to support repeated jumps. Also, the armor provides a large degree of pain resistance, as will be described in the Equipment section.
She can also interact with most electronic equipment by transmitting an electrically-based version of herself into it and shifting her conscious mind into it. Doing so, however, renders her physical body completely vulnerable, as shifting control to the little electrical her causes her physical form to basically become limp and sorta stuck to the device in question. If the device is destroyed, or if the power source is cut off or removed, she is forced back into her body and is essentially rendered unconscious, much like after a blow to the head or any equivalent thereof.

Special Attacks: They're mostly chip-related, but Cheryl can use the buster-equivalent on her right arm to either fire quick, weak shots or charged-up shots. Charging a shot makes it more powerful, but at the cost of delaying the shot. She can let go of the charge early if she's attacked, but this usually results in a standard weak shot if caught off-guard. Charging a shot doesn't necessarily root her to the spot, though, as she can move around with the charge. Being hit dissipates the charge without effect.

Equipment:
Bodysuit--Her regular suit, designed to provide maximum maneuverability and comfort when wearing the armor. A small zipper is located down the front to help with getting it off when necessary.
Red Armor--The armor mentioned above, made of interlocking plates of a strange alloy of titanium and some other metal. (May be edited later.) Cheryl came into contact with the armor a few years ago in a freak occurrence of a rather small space-time rift thing. The bodysuit she typically wears is her link between her and the armor. The link is such that she can typically don the armor at will, though sometimes damage to the suit will cause the armor to malfunction and/or not come into existence properly. While she relies on the suit for most of her combat capabilities, she's not entirely harmless when deprived of it. She's just at a disadvantage. The armor protects much of her body by doing what armor does: absorbing blows. It is linked to her nervous system, and, while it is strong enough to withstand a great deal of force, enough little attacks at the same spot or several strong attacks will cause her to feel pain as though she had been hit there normally, as the armor is pretty much a part of her.

Friends and such:
Rufus--Rufus is a small little floating sphere of a robot, about six inches in diameter, with a very large transparent red eye doing what eyes do. He also has an assortment of probes and tools ready to use, and he's typically in charge of repairing damage to Cheryl's armor. He can communicate with others as well, and his voice is rather high-pitched and chirpy, peppered with boops and bleeps. Since Cheryl has a hard time communicating while inside electronics, he is also the conduit of communication between her and the outside world. Unfortunately, being so small, he's also rather fragile. Basically kinda like a small bundle of glass.
(--others may be added later)

Enemies:
Doppleganger--A strange being that came into existence along with the armor. Its true form and purpose are unknown, but what is known is that it can essentially copy any other sentient being's form and general abilities. While it is extremely difficult to tell apart from others by sight alone, it can be uncovered by smell, as it has a peculiar odor unique to itself, and it also tends to be extremely quiet and not speak at all, which could also reveal its presence. It seems to enjoy pestering Cheryl a lot, though, and can often be found mimicking her.
--And basically anyone who proves to be a troublemaker. Basically.


----

Name: Sharon. Just Sharon.
Gender: Why, I would hope female, unless Sharon suddenly became a unisexual name.
Age: Um...Let's say early 30s.
Species: She's a wolf.
Occupation: Freelancer, technically, but layabout for months.
Alignment: One would believe good to some degree, but neutral overall.
Homeland: Dunno, but may or may not have had giant robots involved.

Personality: She's very much a ditz. Fairly sociable most days, not so much on some days. Really, who she's sociable with depends on how she perceives the person, how the person treats her, and other such factors. And if she doesn't like you, you'll know.

Bio: The entirety of her growing-up years is shrouded in mystery (that is, I totally haven't come up with anything for that yet, though it's rumored she's a princess of a kingdom wit giant robots from someplace), but, as far as anyone can tell, her career started when she became a servant of a mysterious (possibly) entity usually referred to as "The Bird". She gained most of her powers while in his employ, which lasted for a good while until the boss was evicted, which mean no more job. After that, she hasn't had much to do, mostly goofing off and chasing after librarians and other guys with really long and pretty hair.

Appearance: Black humanoid wolf, 'bout 5'2" in height, lightly built. Green eyes, sky-blue crest between her ears.

Typical clothing: Generally any sort of casual wear, usually jeans and a t-shirt of some sort. And also short boots.

Voice: How one would probably expect a ditz to sound. Maybe a bit deeper, but not too much.

--Wahoo combat stats and stuffs--

Strength: 10/10. She doesn't look it, but she's strong. Really strong. Shoving over trees, breaking giant rocks with her fists, etc., etc. Caused more property damage than perhaps she'd like to admit.
Endurance: 10/10. She can take as much punishment as you're willing to give, and usually give it back to you in return. Once had an arm ripped off while extremely aggravated and didn't notice, probably mostly due to focusing on removing the aggravation (who had effected the arm removal).
Agility: 4.5/10. She's not necessarily quick on her feet or anything, but she tries.
Intelligence: 5/10. She's smarter than she tends to come off as, but not THAT smart.
Charisma: 5/10. Doesn't actively try to make friends (for the most part). It's generally a toss-up on whether she likes you or not. If she does, hey, great. If not, she's quite blunt more often than not.
Wisdom: 4/10. Tends to be quite absent-minded and has a somewhat random memory span. This is the cause of a certain person's ire towards her, and she hasn't tried to make up for it at all (probably because it'd just get stolen).
Perception: 5.5/10. She has trouble noticing things, but isn't too bad at it. Then again, most of the time she doesn't really care.

Abilities:

Bioelectricity--An incident involving a computer cable resulted in Sharon gaining the ability to generate electricity naturally. She usually releases it through her hands in the form of bolts. They're not majorly powerful, but still powerful enough to cause some damage.

Weapon proficiencies--Sharon is generally comfortable with any sort of weapon she can pick up, though she's not an expert with the vast majority of them. Her strategy tends to amount to trying to hit the target.

--Has the ability to conjure weapons of any sort and transform them in-battle to suit her needs. They typically have the mass of an average specimen of that weapon.

--Has the capability to use ice magic, albeit on a relatively basic level.

--Can manipulate gravity within a 40-ft-radius bubble, though its effectiveness is limited by her lack of understanding how gravity works outside of making things fall down. Perhaps if she tightened her grasp on the concept of gravity and learned how it really worked...

--Note: In relation to mental attacks and the like, Sharon is a rather fragile being, such that sufficient mental trauma will cause her to go berserk, making her extremely dangerous to basically everything within reach. Not an ability, per se, but still noteworthy.

Equipment: Whatever she decides she wants to use, basically.

((Other stuff'll be edited in later, losing focus))

((Too lazy to edit rest of stuff in))

---

Name: Marian Gauvreau
Gender: She's a chick.
Age: One of them that looks pretty young, but is older than she looks. Really 82, but looks 20-ish.
Species: Half-human, half-Ninetales. Basically. That's the idea, anyway.
Occupation: ...Well, not much one can do living in a cave away from the whole of society, huh?
Alignment: What's an alignment?
Homeland: Better yet, what's a homeland?


Personality: Mostly reserved. Generally hasn't had much interaction with a lot of people since she moved out. Or rather, forced out.

Bio: Not really much there. Father was a miller, mother was a fox. And people generally don't like talking animals that breathe fire, unless, they, like, get to know them and aren't opinionated gits. It's kinda weird how that works, but whatever. So basically she's spent most of her life in a cave in the middle of the woods (the cave's furnished with furniture and fabric and stuff, and even has a closet for some reason) and mostly associates with travelling merchants and random people that get lost and stumble upon the cave. Because that's how that works.

Appearance: Aside from the nine tails and the fox ears on her head, pretty human-looking. Fairly light complexion, red eyes, and such. 5'7", with the ears adding another couple inches.

Typical clothing: Something resembling a navy blue one-piece swimsuit with white extensions that cover her upper legs. Kinda revealing. Not that it matters too much with as little interaction with people as she has had.

Voice: Hm...Bah, can't describe it. Can't explain things too well.


Strength: Generally about average for her size. Granted, she's gotta be strong enough to handle moving her prey about by herself so she can cook them effectively, but still, not overly strong.
Endurance: She's no Olympic runner or anything, but she can usually handle herself pretty well. Sometimes catching her prey requires a bit of running, and she can handle that. As for actual injuries, she has about average scores there. Usually doesn't have to deal with those situations, as most people stay away from her place because it's supposedly haunted. For whatever reason.
Agility: Pretty fast on her feet and generally pretty good about getting out of the way of things. Again, not that she's had to worry about that too much, but there are such things as accidents.
Intelligence: Pretty high, at least high enough to qualify as a member of her mother's species. Those things are pretty intelligent, yo.
Charisma: Bit lower than average, considering the lack of interaction. Though she's a lot friendlier if whoever she's talking with doesn't really care that she's got multiple tails and pointy ears.
Wisdom: Sorta ties in with the intelligence bit.
Perception: Hears things rather well, smells things better than the average human but not quite like an animal, sees things...well, she sees things.


Abilities!

Firebreathing: Most of the things she can do is inherent from her non-human lineage. Firebreathing...Well, it's kinda obvious what that is.

Hypnosis: Generally, if she can make eye contact (and chooses to use it), she can put sentient creatures to sleep, or at least dull their senses by a fair bit. But there's the thing of someone with a great deal of willpower resisting it. That, and she has to get pretty close in order to be able to try it. (Mind-control would possibly be here too, but for the purposes of RPing, assume it's out of her reach. That is to say, not present.)

Illusion stuff: She can create illusions almost on a whim and needs some bit of concentration to work on, but she can interact normally with anyone as long as she's not under attack. (Usually adds things that aren't there or hides things that are, which, if interacted with, will usually give them away. That is to say, touching something and having your hand go through it or running into/feeling something that isn't there, yeah, that sorta thing.)

Fire resistance: While she doesn't have full-blown immunity to fire, Marian has enough resistance to it that it doesn't bother her too much. Granted, extremely hot things and/or rather prolonged exposure to fire'd be detrimental to her health, but still.

((Some other things I'll probably come up with as time rolls on))

Weapon proficiencies: She's got this staff that's separated into three equal segments with a chain in the middle of it, which extends its reach by quite a bit and also lets it work somewhat like a flail. But it still works like a staff. Heck, she can even ignite it for short periods of time (maybe one or two seconds, tops) and cause extra damage that way. Which means that the staff is not made out of wood. Or rather, it's made of a special kind of wood that resists heat. Go ironwood.

((Blah blah de blah other backstory stuff not present))

_________________
Laughter is the best medicine, until you get sick. Then medicine is the best medicine.
RP characters, mon.


Last edited by Doctor Egghead on January 14th, 2013, 1:24 am, edited 8 times in total.

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PostPosted: July 30th, 2011, 10:13 am 
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Water Drop
Water Drop

Joined: May 22nd, 2011, 1:57 pm
Posts: 59
Location: Somewhere inside your mailbox
Gender: Male
Favorite Kirby Game: Kirby: Nightmare in Dream Land
*picture pending*
Salina

Current Information
Full Name: Salina Camillo
Age: 16
Gender: Female
Species: Human
Height: 5'5"
Weight: 121 lbs

About Her
Appearance: Blue hair that stretches down to the middle of her back; blue eyes; a light blue parka (though she sometimes keeps the hoodie off and keeps mittens in her coat pockets); blue jeans and blue shoes
Personality: Optimistic; Perky; Curious
Likes: Winter; sweets; Oberon
Dislikes: Veggies; loneliness; losing Oberon
Hobbies: Ice Mage
Friends: Oberon, Melfis
Enemies: N/A
Weapons: N/A
Magic: Ice
Theme: Holoska Day

Biography

In a small winter town just a few miles away from civilization, a terrible plague struck its citizens. Those who caught it were subject to two weeks of utter pain and turmoil, and then death. Cressida, the wife of plantation worker Solinus Camillo, contracted the disease just two weeks before she would give birth to their first child. She died while in labor, but miraculously the baby wasn't affected by the plague, a sign that the villagers would refer to as "The Winter God's Blessing." Solinus then raised the baby on his own, naming her Salina.

Three weeks later, Solinus had contracted the disease himself a week ago, but was visited by Melfis. Melfis was a retired ice mage who heard about Salina's survival and how her mother succumbed to the plague. Solinus was able to convince Melfis to take Salina and raise her as his own, knowing that he wouldn't be around much longer. Less than a week after Melfis had left with Salina, Solinus died, with no other regrets left.

Taking Salina to a small, winter island, Melfis raised her in the safety of his frost palace and taught her how to use ice magic. She would then grow up into a fine young woman, boundlessly optimistic and infinitely curious about the world.

----------------------------------------

*picture pending*
Oberon

Current Information
Full Name: Oberon
Age: 27
Gender: Male
Species: Lizardman - Alligator Model
Height: 7'8"
Weight: 261 lbs

About Him
Appearance: Large, green, and muscular, with scars below his right eye (1), on his chest (2), on his back (4), and on his arms (2 for each); wears a blue jacket that has no zipper or sleeves, and black leather pants with an iron belt; has the scabbard of his sword strapped to his back
Personality: Callous/Reserved; Loyal; Protective; Honest
Likes: Meat; quiet places; Salina
Dislikes: War; anyone who harms Salina
Hobbies: Swordsman
Friends: Salina, Melfis
Enemies: Anyone who harms Salina
Weapons: Giant broadsword (although with no other features on the handle)
Magic: N/A
Theme: Through Molten Caves

Biography

The volcanic Hellscale Mountains are home to the most brutal and savage of all the Lizardmen. Every day, all soldiers are put through a daily grind of training, forging weapons, and molding them into heartless killers. The most grievous example is the practice of having newborn Lizardmen fight among themselves, as a showing of their strength. Oberon won out on one of these conflicts, and earned the right to join the Hellscale Army.

For over two decades, Oberon knew of nothing but war. Between training and forging, he was constantly put on guard (even in his sleep) and was part of violent raids against other species. Oberon could find no solace anywhere or from anyone; all those who helped him in any way were killed on the spot, a grim reminder that the battlefield held no place for compassion or mercy.

One day, the Hellscale general received news that an important Lizardman outpost was under fire by invading forces. Oberon was rallied into the 500-strong army, and sailed off across the northern part of the world. However, the invading force had anticipated this, and sent ships of their own to destroy the Hellscale Lizardmen.

In the ensuing, bloody conflict, Oberon stopped himself from killing a soldier that obviously wasn't ready for war. Just a few seconds after he stopped, two harpoons were lodged into his body, and enemy soldiers closed in on him. Once he was near death, the soldiers tossed him overboard, while the Hellscale General refused to help him because "he didn't hear anything." Oberon could not find the strength to swim back to the ship, and lost consciousness.

Four days later, he awoke in the frost palace of Melfis, the retired ice mage, who explained that his "daughter" Salina was the one who saved him. Upon meeting Salina, Oberon found something in her that he had never known: kindness, innocence, a soul that would shatter horribly if exposed to the evils of the world (or so he thought). After a few days' worth of talking and thinking, Oberon pledged his life to protecting and serving Salina, as it was to only way he could ever repay her.

_________________
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PostPosted: August 13th, 2011, 10:13 am 
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Star Dreamer of the Younger Days
Star Dreamer of the Younger Days

Joined: August 7th, 2011, 9:29 am
Posts: 16
Location: dr wilys fortress of mm4
Gender: Female
Favorite Kirby Game: Kirby & the Amazing Mirror
About Me: I LIVE IN WILYS CASTLE >:D OF MM4
spiechies: human, kirby
name: kai
gender: boy
eye color: yellow
age: 15
hair: light green, black, red and black, yellow and red
occupation: warrior
history: once a hardcore human warrior, but one day turned into a kirby. before that happend, he trained outside of his temple every day. he also played some of his pokemon games to catch his breath every so often. he owens red blue platinum silver crystal blue rescue team ruby emrald leafgreen and white. he enjoys making youtube videos (mostley top 10s and lets plays.) human and kirby form. he games very well and knowes japenese. his favorite game series is pokemon and mother/earthbound. he is never seen playing melee or brawl but he does. he still does now. kai loves single play games but despise ones with over 4 people gameplay. his most favorite genre of games is RPG/Anventure. he once beat giygas with few thunder, starsorm,guns and praying. once was shot but was revived by the angel sword. does not like light and prefers headphones. loves going to florida and swim/bike.
clothing: light blue shoes with stars and black bat wings.
powers: transform into human and back. control over anything. ANYTHING.
equips: angel sword, hyper beam, sound stone
alternate selves: light form, dark form, demon form, fire form
fear(s): WIZZZZZPPPPPPPPIIIIIIIIGGGGGGGGG :sad:
occupation: none. but seemes to get paid for brawling on intense.


NOTE: i seem to have changed my spelling.
NOTE: he plays super meat boy too.


Last edited by kirbytaco on November 9th, 2011, 2:04 pm, edited 2 times in total.

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PostPosted: August 21st, 2011, 11:50 am 
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Not to be confused with the boxer.
Not to be confused with the boxer.
User avatar

Joined: January 27th, 2010, 11:31 am
Posts: 302
Location: I like bees
Gender: Male
Favorite Kirby Game: Kirby's Dream Land 3
About Me: I'm awesome.
Name: Iron Buffalo
Gender: Technically male, though he is a robot
Species: Steampunk Train-robot
Height: 15' 20"
Weight: 6 tons
Alignment: Chaotic good
Homeland: A neglected and run-down factory

Descriptions
Appearance: This.
Voice: A deep, thick scottish accent.
Personality: Snarky and sarcstic, but has a heart of gold.

Stats
Strength:9/10
Perception: 4/10. He hasn't the best hearing.
Endurance: 9/10
Charisma: 3.5/10.
Intelligence: 7/10. A tad above average.
Agility: He's a train. 2/10.
Luck: 5/10

Abilities
Charge: He rams you. 'Nuff said.
Smokescreen: Buffalo uses his smokestack fumes to coat the area in darkness.
Fire bombs: Buffalo leans over and shoots explosives out of his smokestack.
Quake: He jumps and lands. The landing vicinity will usually crack and split.
Burning coals: Buffalo spins about, causing red-hot coals to fly all over the place.
Steam knuckle: Iron Bufflo launches his lower arm via the usage of built-up steam. A chain can pull it back to prevent it from getting lost in the scuffle.
Fire Buffalo: Techincally more of a "super mode" than anything else. If Buff absorbs enough fire or heat, he becomes a walking, talking, superheated furnace of a train. This grants him greater speed and the "fire knuckle" attack, which is punching things while his fist is ablaze with RIGHTEOUS FIRE. This lasts only so long, however, and he can stil be hurt if someone is clever enough.

History
Iron Buffalo was built during a golden age of steam power on a distant world. Unfortunately, the inhabitants of the world didn't know when to stop, and over-mechanized the planet, making it uninhabitable. Iron Buffalo left the planet for a new home, wishing to stop the same thing from happening elsewhere. He currently resides on Pop star.

Misc.
Buffalo grunts a lot.
He drinks motor oil.

-- --

Name: Iron Albatross

Sex: Male

Species: Anthropmorphic robot plane

Alignment: Neutral Good

Homeland: Wherever he can find a place to sit down for a bit

-Descriptions-


Personality: Kind, good-natured, and polite, though a bit hyperactive sometimes.

Biography: Albatross comes from the same planet as Buff, though unlike him he was built for combat situations. He spent a lot of time hopping from planet to planet after the tragic over-mechanization of their homeworld, desperately searching for a place to call "home." He has yet to find one, but he's not about to give up...

Appearance: A flying fortress type robot with arms similar in build to Big Duo's, two eyes on the side of the "cockpit," and turrets across it to boot.

Voice: British accent. Stutters when nervous.

Typical Emotion: Happy, helpful


-Combat & Traveling- (*)


Stats-
Strength: 7/10. Due to the way he's built, he's not quite as strong as, say, Buff, but he still can dish out a pounding.

Stamina: 7/10. Again, to compensate for the ability to fly, Albatross had to have lighter armor. This makes him much more suspectible to damage...

Agility: ...But, in turn, he's much faster both on land and in the air. 9/10.

Intelligence: 6/10. Pretty much average.

Charisma: 8/10. A surprisingly charming fellow for a giant robot.

Perception: 5/10. Sadly, for what it's worth, Albatross can be rather absent-minded sometimes...

Special: Similarly to Buff, Altabross has the power to absorb electricity and power himself up as "Lightning Albatross." This gives him a wider range of attacks (such as firing lighting from his body and creating an ajustable electric aura) and gives him the somewhat humorous side affect of being somewhat hyperactive in this state-- like an electric sugarbuzz.




Abilities:
Wind turbine: Simply a side-effect of his propellers using the air below him to push him upwards. It blows against anyone in the immediate vicinity of the "wind," and those not heavy enough to stay balanced will be blown off their feet.

Thrust Knuckle: A rocket-powered puch. Albatross charges up the thrusters on his arms before releasing it in the form of a punch.

Buzzsaw: Spins his hand in its propeller form as a weapon. This can be used to deflect most projectiles.

Divebomb: After he reaches a decent height, Albatross comes barreling down to the ground at breakneck speed and straightens up before slamming into the ground, directing himself towards his opponent.

Body slam: Same first step as the divebomb, but instead he cuts off all power to his thrusters and comes crashing down to the ground (hopefully on his feet.)

Artillery fire: Albatross utilizes his turrets to fire upon his enemies. Thanks to his targeting system, he can unleash a malestrom of bullets from the air as well.

Bombs: Drops bombs from a hidden compartment in his stomach. Usually has the common sense to drop them while in the sky, but sometimes...


Friends/Family/Lovers: Iron Buffalo and Orca are the two closest individuals he has to brothers, and cares deeply about them both.

Rivals/Enemies/Nemesis: "The doctor" seems to hate him and the others...

_________________
Image
Props to Marx Hat for the sig.

Hey look I gots an RP characters


Last edited by Hornet man on February 24th, 2012, 8:12 pm, edited 7 times in total.

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PostPosted: September 4th, 2011, 2:20 pm 
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Mirror Power!
Mirror Power!
User avatar

Joined: August 18th, 2011, 10:22 pm
Posts: 313
Location: Earth
Gender: Male
Favorite Kirby Game: Kirby Super Star
About Me: I'm Glock, Yeah, The offical one.
Name: Glock
Gender: Male
Speicies: Saiyan
Alignment: Good
Homeland: Dreamland

Appearance: Saiyan outfit, Saiyan hair/Spikey hair, Saiyan shoes
Skin Tone: Tan
Personality: Confident

Teqniuqe: Effic Push, Surrounding blast.
Strength: 9/10
Endurance: 10/10
Agility: 10/10
Perception: 9/10
Intelligance: 7/10
Luck: 6/10

Abilities
Special attacks
Combo Attacks
punch
kick
throw
Transformations: Super saiyajin 1, Super Saiyajin 2 (if transformed, the attacks will be harder)

History
Frieza was scared that one of the saiyans might be become stronger then him, Frieza wanted to kill all the saiyans, and use them, like Broly, luckly at that time, Glock was sent in an space pod, to planet Namek, while at that time, as a baby, Glock did'nt land safely, Glock fell out of the space pod and bumped his head onto a stick that was sharp, which made him forget about conquering planets and being ruler of the universe, Glock grew up good by being held by a namekian Elder named Guru, Glock was sent on missions to help Planet Namek stay in shape and Train with one of namekians, Strength and speed was increesed and he became the Goodest saiyan out there.

Name: Ocollapse (Robot)
Gender: Male
Age: 17
Speices: Slick Ssr
Homeland: Ocean Factory
Occupation: Eating cookies

Personality: Funny, with some Confidence
Appearance: (A Transforming AH-64 Apache Machine) Green eyes, with a Ribbon on the chest, with Armored weapons of the Apache with slick Red hair.


Abilities: Machined Weapons, With a little Martial arts
Strength: 7.0/10
Agility: 7/10
Perception: 9/10
Charisma: 8/10
Intelligance: 10/10


Last edited by Glock on September 11th, 2011, 1:51 pm, edited 13 times in total.

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PostPosted: September 4th, 2011, 2:32 pm 
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Son of Wind
Son of Wind

Joined: July 17th, 2011, 7:28 am
Posts: 140
Location: In Escargoon's room, yelling at him for hitting me with a pie.
Gender: Female
Favorite Kirby Game: Kirby Super Star Ultra
About Me: Hi! I'm Domino! (I'm almost always in character, so expect me to act like I'm on Hoshi no Kaabii!)
-Basics-


Name: Domino Knight, or Domino

Sex: Female

Age: 11 years old

Species: Unknown, Near Cappy.

Occupation: Helps the Waddle Dees with chores, and is a Knight, and volunteers for jobs in Cappy Town

Alignment: Lawful Good

Homeland: Unknown, lives in Castle Dedede.

-Descriptions-


Personality: Annoying, Hotheaded, sometimes Tough, sometimes Shy.

Strengths- Fast, Nimble Fingers, Musically Gifted.

Weaknesses- Shy, Can’t Fight Alone Well, feelings hurt easily.

How do they typically handle themselves around others?-

Meta Knight- Gets shy near him, blushes sometimes. In Battle- Treats him like a brother; would die for him and vice versa.
Sword and Blade Knight, Kirby, Waddle Doo- like brothers
Dedede and Escargoon- Rivals to her

Fears?
People dying, Large bugs, silence.


Biography: What is the character's background?
She and her sister Jade were born from the trees and raised themselves in Whispy Woods, with Whispy’s help. When the Octopus monster attacked, they went to find out what was happening. She and Jade have lived in Castle Dedede ever since.

Appearance: What does the character look like?
She is a girl of about Tiff Ebrum’s height, same skin color. She has long hair at ankle length, black and white (cow colors) which she sometimes puts in a heart shaped ponytail. She wears a white dress with black flame patterns. She wears navy blue shoes, too.

Picture: Is there an image of the character? If so, link to it here!

Typical Clothing: What does the character usually wear, if anything at all?
She wears a white dress with black flame patterns. She wears navy blue shoes, too.

Voice: How does the character usually sound when speaking? Does their speech have any accent or quirks?

It sounds a lot like Blade Knight’s Japanese voice with a hint of a nasally voice. She says “Um” and “Eh” a lot.

Typical Emotion: What does the character usually feel?

she’s a little on the positive side. She’s like Olive from A.N.T. Farm.

-Combat & Traveling- (*)



Stats- (Please Describe)


[#/10] (*)
Scale:
[1-2] [E] Very Low
[3-4] [D] Low
[5-6] [C] Average
[7-8] High
[9-10] [A] Very High


[b]Strength:
Literal muscle power and force the character can exert.
7/10

Stamina: How long the character can go before tiring out, how much they can endure. How long it takes for them to recover, and the strength of their resistances or immune system.
8/10
Agility: How nimble, fast and flexible the character is.

9/10
Intelligence: Book smarts, street smarts, ability to problem solve, how quickly they learn, and how well they retain information, etc.
10/10

Charisma: How the character usually behaves and presents themselves, and how others usually perceive them.
8/10

Perception: The character's ability to understand and discern what is around them. A general measure of adaptability and the character's senses as a whole.
7/10

Special: Does the character have any magical or special powers, how proficient are they with them?
8/10

Total: 57/70 (*)


Abilities: (Please Describe) What are the innate skills and powers of the character. What are their special abilities if they have any, and how do they work?

She can charm most male creatures, can wield a sword and even use a crossbow. She can mimic her opponent’s moves, too. Her major fighting style is Mishima Style Fighting Karate.

Techniques: Do they have any trademark skills, and do they have names? Describe them!
Her special moves are Heaven Divide; a sword stabbing move, and Sword Beam, a energy shooting from sword move. (so far)

Equipment: What sort of weapons and gear do they usually have on them, If any?

A sword, a archery bow, and a kunai. Sometimes, she has a spear or small hammer.

-Other- (*)

Friends/Family/Lovers: Is there anybody special or close to them in anyway? What is their relationship to the character?

Meta Knight- crush
Sword, Blade, Kirby, and Bun: Friends
Fumu: friendly rival
Escargoon: friendly rival
Dedede: frenemy

Rivals/Enemies/Nemesis: Do they have anybody opposite of them? What's their relationship to the character?

Escargoon: friendly rival
Dedede: frenemy

Miscellaneous: Put anything else about the character that doesn't fit elsewhere.


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PostPosted: September 13th, 2011, 4:13 pm 
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Water Drop
Water Drop

Joined: September 11th, 2011, 7:10 pm
Posts: 37
Location: Georgia
Gender: a mystery
Favorite Kirby Game: Kirby Mass Attack
About Me: Hi, I'm Vagrant. I'm all over the place. My favorite character is Nightmare even though it says my favorite game is Mass Attack.
Hmm, role-playing! Okay, let's see what I can come up with...this will probably be changed over time.

-Basics-


Name: Lila

Sex: Female

Age: Hmm...adult? Close to adult? I don't know how Cappy aging works.

Species: Cappy

Occupation: She used to travel. Now she's searching for work, though that isn't really going well, with Lila's dislike of interacting with others.

Alignment: Neutral Good (she tries to do what's right, and she respects the law, but she isn't brave enough to go around enforcing it)

Homeland: Pupupuland (Dreamland)

-Descriptions-


Personality: Lila is a typical Cappy--not the smartest, not the bravest, but kind and willing to help. She has the slightest spirit of adventure, which, while contradicting her aforementioned cowardice, is what keeps her going on her travels. She tries to keep a "stiff upper lip," as they say, and is constantly trying to be optimistic despite her inherited pessimistic nature (when something bad starts to happen, she always hears her dad's voice in her head, as he was quite the adamant pessimist).

She's not naive, and she's not an idealist; she knows there are bad things in the world, even if she doesn't want to think about them. That isn't to say that she's cynical or jaded. Lila is simply experienced.

Biography: She was born and raised in Dreamland but decided she didn't want to stay there forever. Even though she was afraid, she left and started traveling. A few years later and she got word that Nightmare had been defeated and HNM/NME taken down--she decided it was time to go back home and see how her family was doing. To her great relief, they were fine, and had many interesting stories to tell her about Kirby. To her great surprise, they were raising another kid--a young homeless boy they found wandering the streets one day (he calls himself Hunter).

Appearance: Like any other Cappy, I suppose--kind of like pottery, or a mushroom without the cap. Her distinguishing physical characteristics are freckles and longish hair.

Picture: N/A, maybe I'll draw her later.

Typical Clothing: Light brown jacket with a faux fur collar, a purple undershirt with some faded words on it (she picked it up at a thrift store one day because she likes that shade of purple; she can't quite remember where), and a shoulder bag that has her stuff on it (she packs light). She also wears a hat.

Voice: High-pitched, squeaky. She has trouble with her r's, sometimes.

Typical Emotion: Embittered, but she keeps telling herself it's loneliness/pessimism/head cold/what have you.


-Combat & Traveling-


Stats-


Strength: 1/10 Lila is very, very physically weak. It isn't like she takes out-of-the-way nature trails in her journey and needs to be strong, anyway.

Stamina: 7/10 She used to be a little weaker, but traveling made her hardy.

Agility: 6/10 Again, because of her travels. She doesn't actively work out or try to build muscle or anything like that.

Intelligence: 8/10 Only because she likes to read books about plants and insects (they're her two most favorite things). She's not particularly knowledgeable in most other fields.

Charisma: 9/10 Lila is nice by nature, and tries to keep up good manners even when she's in a terrible mood and would much rather say "bug off." This can sometimes create problems.

Perception: 8/10 Lila is self-aware, Cappy heritage or not.

Special: 0/10 N/A

Total: 39/70


Abilities: Lila is naturally good at taking care of herself, if that counts. She is also very proficient with insects and plants--she could probably survive out in the wilderness by herself if she had to, she just makes sure she doesn't have to. Lila has a passable singing voice (she hums/sings to herself a lot).

She's also nearly impervious to brainwashing, hypnotizing, palm-reading, or any kind of mystic stuff one might try on her. She doesn't have a shield that deflects magical spells, it's just that anything magical that would require her mind to work, doesn't work. It's quite mysterious, but doesn't seem to be an affect of exposure or her heritage--she's just like that.

Techniques: N/A

Equipment: A field guide, a book on botany, a children's pop-up book about insects, a magnifying glass, a canteen and a blanket are all she carries with her (the blanket and insect book are childhood mementos; the other stuff she either bought before leaving her home or bought on her travels).


-Other-

Friends/Family/Lovers: She's very close to her parents (Ujie, the mother, and Tono, the father), and cares for her new "brother" Hunter even if she's unused to him. As for canon characters...

Meta Knight: He scares her.
Sword and Blade: These guys, too.
Kirby: He's cute, but also scares her. She respects him for defeating the demon beasts.
Fumu (Tiff): She feels a strange sort of rivalry with this girl. Lila likes to figure things out on her own, and with Fumu being the smartest in Pupupuland, Lila feels almost like she can't do it but that she also needs to prove herself and get as smart as Fumu. If that makes sense.
Bun (Tuff)/Iroo (Spikehead)/Hohhe (Iroo...goodness that's confusing)/Honey: Lila doesn't know the kids very well. She left when they were very small. She only sees them around because they're always up to something!
Dedede and Escargon/Escargoon: Lila respects the king and his assistant but doesn't like talking to them. Actually, she doesn't like talking to anybody. But the King and Escargon are awfully abrasive and frighten her.

Rivals/Enemies/Nemesis: Lila tries not to make enemies. Before, she didn't even see the demon beasts as enemies, but rather as an eccentric hobby that people took up.

Miscellaneous: She hates hiccuping. When she's nervous she gets very red. If it starts raining while she's outside, she likes to sit in the middle of it and just think (the sound relaxes her).

***

-Basics-


Name: Tommyknocker

Sex: There is no way to biologically confirm his gender, but he identifies with males, and his speaking voice is undoubtedly masculine.

Age: Who knows? He's still piecing bits of his memory together.

Species: Demon beast.

Occupation: Former evil destroyer of life, now a hapless, newly-sentient roamer.

Alignment: Chaotic Neutral (Tommy dislikes authority, but is no longer directly bad)

Homeland: Nightmare's Fortress, I suppose. That is where all the demon beasts are made. He can't remember any of it though.

-Descriptions-


Personality: Fearless, reckless, and emotional. Tommy has a hard time dealing with his temper (which is usually directed towards himself), his grief, and other things. He can stare for hours at a point in space while terrible memories consume him. He's definitely depressed, but he hides it with indifference. At times, his anger reaches out to others, and he can hurt them. He doesn't always care.

Tommy is not timid, but he avoids social encounters--least of all because he's still a demon beast--and tries not to draw attention to himself. He's very quiet most of the time, but becomes outspoken and volatile if challenged in any small way.

Biography: Created by Nightmare, sent off to fight on some distant planet. Time passed, he decided he'd had enough of the planet and he secretly boarded a space ship. He destroyed the ship and wandered through space because he's immune to the vacuum. He found Popstar, decided he liked it. He rampaged a little. Nightmare was defeated, and it felt like something inside Tommy awakened. He became sentient, started to atone for his sins. He found Lila one day and decided to follow her, enamored with her beauty (well, he finds Cappy women attractive). Now Tommy hides in a cave by the beach in Pupu Village.

Appearance: A thin, almost invisible purple mist speckled with green, blue, yellow--most colors of the rainbow. Compressed, he's about the size of Meta Knight. Stretched out, he's about twice to three times as big as Dedede. His "eyes" are indicated by white lights.

Picture: N/A.

Typical Clothing: He's a mist.

Voice: Slurring, like he has trouble with it. He tends to puntuate the first syllable in a word, which makes him sound angrier than he really is and gives an odd quality to his speech.

Typical Emotion: Anger/depression.


-Combat & Traveling-


Stats- (Please Describe)


Strength: 0/10 Tommy is a mist, meaning he has no strength, but he can move small things by compressing himself against them.

Stamina: 8/10 He was made with marathon endurance so he could destroy and kill for days on end.

Agility: 10/10 Being but a ghost, this is to be expected.

Intelligence: 9/10 He has an extremely good memory and seems to have innate knowledge concerning demon beasts. If he can just remember all of it...

Charisma: 0/10 He doesn't hide the fact that he's a demon beast and that he's killed people, which turns most people off (assuming he's ever spoken to anyone ever).

Perception: 3/10 Tommy is usually too busy trapped inside his own mind to pay attention to stuff.

Special: 10/10 He was born with his abilities and has been using them his entire life.

Total: 40/70


Abilities: Tommyknocker, true to his name, is like the mythical brownies that would collapse mines (or, according to some people, warn that the mine was collapsing--but he's of the former variety). He can phase through any barrier (he has trouble with reflective surfaces, and it's near impossible for him to phase through a mirror) and cause its molecular structure to weaken. A couple of times completely destroys a portion of wall. He can also do extensive damage to people with this, though he's sworn to himself he won't do that anymore.

He has "projected telepathy," meaning he speaks with his mind. It can be heard from up to fifty feet away just as clear as if you were standing next to him. Since it doesn't require he go into another person's mind, Lila can hear him, despite her apparent "shielding." Sometimes, however, he has trouble keeping his thoughts to himself and might accidentally let a few secrets slip.

He's also immune to the vacuum of space, since he doesn't have to breathe and is, essentially, a gas.

Techniques: N/A

Equipment: N/A


-Other- (*)

Friends/Family/Lovers: Lila is the only special person for Tommy. He ignores everyone else. He is rather ambivalent on matters concerning Nightmare--as he'll tell you, he doesn't blame anyone but himself for his actions, especially not somebody who was absent.

Rivals/Enemies/Nemesis: Himself. He fears the hunger that's still inside him, even after all this time.

Miscellaneous: He has amnesia. When he remembers the name or face of a person he killed, he'll find a rock in the forest and add it to a pile he keeps in his cave. It's hard to push the rock all the way from forest to cave, with his lack of a substantial body, but he does it as a way of atoning. He likes to stare at the stars and imagine what his life would be like if he were a Cappy--married to Lila--living in Pupu Village...he's a dreamer, oddly enough. He doesn't like cloud-watching--he doesn't see the appeal of imagining giant animals and sailboats and whatnot flying overhead. They could crash, after all.

NOTE: I don't know if there's a demon beast already like this or not. I'm only on episode forty-four. Please inform me if there is!

_________________
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PostPosted: September 14th, 2011, 5:23 pm 
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Graphically minded!
Graphically minded!
User avatar

Joined: September 6th, 2007, 6:31 am
Posts: 814
Location: Traverse Town
Gender: a mystery
Favorite Kirby Game: Kirby & the Amazing Mirror
About Me: Hello!
-Basics-


Name: Kapus Himslef.
Sex: Claims to be genderless. For simplicity, this profile will refer to Kapus as an "it."
Age: 15-18.
Species: Some weird winged thing with stubby limbs.
Occupation: Self-proclaimed treasure hunter and adventurer.
Alignment: Borders on Chaotic Good and Chaotic Neutral. Kapus is generally rebellious and doesn't abide to rules, but will try and do the right thing in a serious situation.
Homeland: Cummuland, a place in the sky made entirely of clouds.

-Descriptions-


Personality: Kapus is generally an energetic, mischievous and excitable person. It has rather poor social skills and isn't very friendly or open towards other people, but is ultimately goodhearted. Kapus can easily be described as a hedonistic person, doing almost everything for its pleasure or thrill. It can be rather selfish at times and occasionally commits small crimes (such as stealing food).
Biography: Unkown
Appearance: "a weird winged thing with a scarf and hat that looks like it came out of the Flinstones."
Picture:
Picture 1
Picture 2
Typical Clothing: A green dress-like thing (which it may or may not be able to take off), a red scarf and a (straw?) hat.
Typical Emotion: Kapus is generally a cheerful person, looking at its life as complete freedom.


-Combat & Traveling-


Stats-

Strength: 3/10. Kapus is physically weak and has very stubby "limbs."
Stamina: 6/10. Average.
Agility: 8/10. Kapus is rather agile, and its wings help with its mobility.
Intelligence: 5/10. Mostly book dumb and is not very good at coming up with long-term plans.
Charisma: 2/10. Not a very social person and is really bad at making friends or allies. Its mischievous and often selfish nature tend to annoy people.
Perception: 9/10. Very good at gathering information and figuring out what's going on.
Luck: 3/10.

Abilities: Kapus' wings enable it to fly.
Method of Transportation: Kapus gets around by flying.
Equipment: Kapus has a magical bubble wand that only it can use. The Bubble Wand can blow bubbles large and durable enough to trap or carry someone.

-Other-

Friends/Family/Lovers: No family that it is aware of. No friends, either.
Rivals/Enemies/Nemesis: None.
Miscellaneous: Kapus spends its time traveling the world, going from place to place to see new sights and find "treasure." Kapus considers anything that looks nice and pretty to be treasure. When Kapus reaches a town or city during its travels, it usually stays there for a week or so to explore and hang out. While there, Kapus enjoys watching the citizens in their daily lives and occasionally pulling pranks on them. If there is an extremely serious problem occurring in the town/city, Kapus will usually try to help in some way, preferably without anyone else knowing.

Kapus is extremely fond of small critters (especially cats) and would rather be around them than other people.

_________________
~Graphically Minded~
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Last edited by Kapus on July 4th, 2012, 10:54 am, edited 2 times in total.

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PostPosted: September 16th, 2011, 11:27 pm 
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Mirror Power!
Mirror Power!
User avatar

Joined: August 18th, 2011, 10:22 pm
Posts: 313
Location: Earth
Gender: Male
Favorite Kirby Game: Kirby Super Star
About Me: I'm Glock, Yeah, The offical one.
Name: Ocollapse (Robot)
Gender: Male
Age: 17
Speices: Slick Ssr
Homeland: Ocean Factory
Occupation: Eating cookies

Personality: Funny, with some Confidence
Appearance: (A Transforming AH-64 Apache Machine) Green eyes, with a Ribbon on the chest, with Armored weapons of the Apache with slick Red hair.


Abilities: Machined Weapons, With a little Martial arts
Strength: 7.0/10
Agility: 7/10
Perception: 9/10
Charisma: 8/10
Intelligance: 10/10


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PostPosted: September 28th, 2011, 10:26 am 
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This is my hammer. There are others like it, but this one is mine.
This is my hammer. There are others like it, but this one is mine.
User avatar

Joined: April 2nd, 2010, 6:47 am
Posts: 69
Gender: Male
Favorite Kirby Game: Kirby's Dream Course
About Me: Wadd was here!
-Basics-

Name: "Jack Crack"

Sex: Dude

Age: 23

Species: Appears as a plain human, is actually what he calls an "anthromorphic mutt"

Occupation: Crazy drifter person

Alignment: Chaotic good

Homeland: Originally he is from a yearly snow filled land up North somewhere. Once a year, it's said tunnel to ancient tech of their ancestors is revealed.


-Descriptions-

Personality: While a decent guy always willing to help out, he is partially insane. Always talking to someone who isn't there he calls Ted. Surprisingly, his imaginary friend is usually the one who keeps him focused and not breaking every other object he sees. Unfortunately he doesn't ALWAYS listen, and ends up doing things anyways. When around others he's very social, but easily excitable. Also, he also has an irrational fear of normally really small animals becoming extremely large and growing wings... thus his habit bribing anything smaller than his hand with rocks.

Biography: He was accused by his neighbors of being insane, and eventually kicked out of his home, which his search for civilization eventually did drive him to insanity. Eventually he just started wandering from city to city, town to town, village to village, looking for something to keep him entertained.

Appearance: Appears as a normal human, standing at 5'5'', his hair short and grey, red eyes, and the only noticeable trait hinting his anthromorphic heritage. Slight muscular build as well.

Typical Clothing: He wears a pair of red shorts, and white shirt he has a tendency to rip off for no reason, though it always seems to appear on him as it was moments later.

Voice: He speaks plain English(American) with the quirk of mispronouncing everyone's name, including his own on occasion. He also tends to put too much emphasis on a single syllable of a word (grat-ee-tude) and has a bit of a high pitch in his voice

Typical Emotion: His emotions are somewhat random and tend to change at inappropriate times. Though with the guidance of ted, manages to focus on what he should be feeling. He has two forms of anger, his random, sometimes comical anger, and his rare violent anger


-Combat & Traveling-

-Stats-

Strength: Normally 7. Becomes 10 when angered.

Stamina: 12 10, he builds a lot of it up with his hyper activeness when feeling happy.

Agility: 7, His various animal senses, like hearing and smell, are able to alert him to most attackers early on too.

Intelligence: 2, insanity does that to people.

Charisma: Random. High when happy(9), low with sad(2), in between when angry(5-6).

Perception: 7 his instincts help him adapt, while he also sees in the dark. Ted also seems to act as his logic


Abilities: Due to the DNA of multiple anthro species, has their various senses, strengths, and athleticism. However, this makes them just as sensitive as well, a high enough pitch, or strong enough smell, among other things, can disable his senses, thus partially blinding him. When angered enough, he not only grows slightly more masculine, he can often act feral and reckless, and not only increases his strength, but also causes his claws to extend, thus making him more dangerous, but somewhat more predictable.

Techniques: He fights like an animal silly!

Equipment: He wears a glove with blunt spikes on the knuckles on occasion.


-Other-

Friends/Family/Lovers: Well... there's ted!

_________________
May I just add you look absolutely stunning today ma'am?

Profile of the Epic Dee:
viewtopic.php?p=449458&sid=c200df1e21b345416209c4514da5ed7d#p449458


Last edited by Wadd the Epic Dee on September 29th, 2011, 6:45 am, edited 1 time in total.

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