Kirby's Rainbow Resort

A community dedicated to everyone's favorite pink puff!

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 52 posts ]  Go to page 1, 2, 3  Next
Author Message
PostPosted: April 7th, 2010, 3:11 am 
Offline
Watch out, I bite!
Watch out, I bite!
User avatar

Joined: October 7th, 2003, 1:51 pm
Posts: 3265
Location: Queens, NY
Gender: Male
Favorite Kirby Game: Kirby's Dream Land 2
Notes:

1. When you have a change in your profile, such as modifying a character or adding new characters, please keep it to your original post, instead of making multiple profile posts. It creates less clutter.

2. Please put a link to your profile in your sig, or add a link to it somewhere in your first post when you're joining an RP. It make it easier for others to reference for whatever reason.

3. Nobody is required to follow the template. If you have one of your own, feel free to use it. Feel free to modify the original to your convenience. It isn't mandatory to fill out every section either.

4. ]The previous template can be found here Here.

6. Please don't make a profile if you have no intention of writing or role-playing.

5. DO NOT start conflicts with others regarding their characters in the thread. Keep it to PM's or address the author in some other way.

---

Code:
[u]-Basics-[/u]


[b]Name:[/b] What are the names or nicknames the character goes by?

[b]Sex:[/b] What sex or gender does the the character identify with?

[b]Age:[/b] How old is the character physically?

[b]Species:[/b] What is the character's species or race?

[b]Title:[/b] Does the character have a job or title they go by?

[b]Alignment:[/b] Where does your character stand on issues of morality, law, etc.(Examples: Lawful Good, True Neutral, Chaotic Evil, etc.)

[b]Homeland:[/b] Where does the character come from? What is it like there?


[u]-Descriptions-[/u]

[b]Appearance:[/b] What does the character look like physically, do they wear clothing or have any scars, markings, etc?

[b]Picture:[/b] Image of the character.

[Personality:[b] What is the character like? Do they have any quirks, fears or flaws?

[b]Bio:[/b] What is the character's history or background?

[b]Voice:[/b] What does the character's voice sound like? Do they have a specific manner in how the talk? Do they have an accent or verbal tics?


[u]-Combat & Traveling-[/u]

[b]Strength:[/b] What is the measure of the character's physical strength?

[b]Stamina:[/b] How much of a beating can the character take, how much are they able to exert themselves before tiring?

[b]Agility:[/b] How Athletic is the character?

[b]Intelligence:[/b] What is the character's mental capacity? How knowledgeable are they? How well are they able to learn, reason and understand things?

[b]Charisma:[/b] What is the character's presence, how are they perceived by others?

[b]Perception:[/b] How well is the character able to use their wisdom, skills or senses to discern what goes on around them? How adaptable are they?

[b]Abilities:[/b] What are the innate abilities the character has? Do they have any magic or super-powers? How proficient is the character at using what they have?

[b]Equipment:[/b] What sort of gear or weapons does the character use?


[u]-Other-[/u]

[b]Friends/Family/Lovers:[/b] Is there anybody special or close to them in anyway? What is their relationship to the character?

[b]Rivals/Enemies/Nemesis:[/b] Do they have anybody to whom they are opposed? What's their relationship to the character?

[b]Miscellaneous:[/b] Put anything else about the character that doesn't fit elsewhere.



Yet another change to the template.... -Plas-

_________________
"Do not shower with your napalm, do not yell at it, do not taunt it, do not call it names, do not sacrifice animals/people to your napalm." -Napalm.net

RP Character Profiles


Last edited by GrnFzzTgr on January 7th, 2013, 4:32 pm, edited 27 times in total.

Top
 Profile  
 
PostPosted: April 7th, 2010, 3:28 pm 
Offline
Watch out, I bite!
Watch out, I bite!
User avatar

Joined: October 7th, 2003, 1:51 pm
Posts: 3265
Location: Queens, NY
Gender: Male
Favorite Kirby Game: Kirby's Dream Land 2
Name: "Plas" Durock

Sex: Male

Age: 28+

Species: Tiger (Panthera Tigris)

Occupation: Ranger/Hunter

Alignment: Neutral Good

Homeland: Durock's home world is called Mystria. It's lush world with a warm tropical climate. It's size is a bit over two and half times the size of Earth. The majority of creatures are Anthropomorphic animals (Though there are feral, non-sapient variants of species as well.)


-Description-

Appearance: Durock is an anthropomorphic tiger with emerald green fur, black stripes and a white torso. His eyes are amber, and his nose, claws and paw pads are black. He's Approximately 8 ft in height and somewhere between 500-550 lbs. He has a strong athletic build. He usually doesn't wear much of anything, If he does it's usually some sort of casual wear or minimal hunters garb.

Picture

Personality: Durock is generally friendly and good natured towards others, though he can also often be sarcastic and crude. He sometimes delights in teasing others and pushing their buttons. He's curious and eager to learn, but also bit stubborn.

Though he's typically analytical and perceptive, he has his moments where he acts rashly and rushes into things. Agitating him usually isn't a very good idea, as he has a tendency to hold grudges and brood. Sometimes he may even turn violent.

His greatest fear is of heights. Great heights bother him to the point where he'll hesitate, possibly even have a panic attack.

Bio: He lives the life of a hunter/predator in the fierce and unforgiving wilderness of the rainforest. The rules here are survival of the fittest. You either adapt or you die. He belongs to race of supernatural beings call Auramancers. Their name comes from the fact that they tend to cloak themselves with forces of nature.


Voice: Medium pitched and throaty/growly

-Combat & Traveling-

-Stats-

Strength: True to his large and powerful appearance, Durock has impressive brute strength. He's easily able smash, shred and pulverize his opponents in single blows just by swiping with his paws and claws. He can literally lift and carry a couple tons of weight.

Stamina: Durock is sturdy. His bulk affords him to be able to take several heavy blows before finally falling. He also has excellent mental stamina. On the other hand, running continuously or moving around too much will exhaust him quickly.

Agility: Though he's big and heavy, Durock is surprisingly athletic, agile and and acrobatic. His powerful legs allow him to jump high, leap far and sprint quickly. As a result, he's able cover great distances in a very short time and out maneuver his opponents with ease.

Intelligence: Comparable to a human's intelligence, his is average. He's literate in reading, speech and science. Though he is smart and knowledgeable, he can appear daft at times.

Charisma: He's generally neutral towards most others unless they're good friends or he's carrying a grudge. He's not likely to grab for attention and tends to keep to himself when given the chance. Though he is generally friendly, his mannerism and speech can often be crude.

Perception: When in the field or in combat, Durock's pretty good about trying to keep his cool and remaining attentive to everything that's going on. He thinks on his feet and tends to look at things analytically.


-Abilities-

Durock has the standard abilities of tigers such as excellent camouflage, hearing and night vision. He's also extremely resistant to heat, light, electrical fields and radiation. His special abilities include generating and/or controlling electromagnetism, plasma and molecular motion.

He's extremely proficient with his abilities, as a result he's exceedingly dangerous. In combat he typically covers himself with auras of EM and Plasma.

Equipment: When not using his body he may use a spear.

-Other-

Friends/Family/Lovers: Torvus, a Tasmanian devil, is his close friend and lover.



Name: Torvus

Sex:Male

Age: 27+

Species: Tasmanian Devil (Sarcophilus harrisii)

Occupation: Hunter/Scavenger

Alignment: Neutral Good

Homeland: Mystria, Wakao

-Descriptions-

Personality: Torvus is typically friendly, well towards those who he respects anyway. He's mostly neutral towards everybody else, at least until they do something stupid in his presence or they irritate him. When he speaks his mind he's blunt and honest. Though the way he comes across may offend others, he usually doesn't mean any harm.

The devil has no problem with getting up in somebody's face and then shouting at them or letting loose his ear piercing screeches when they anger or frustrate him. It's unusual for him to resort to threatening somebody or becoming violent, most of the time he tries to settle confrontations peacefully, but he does have his moments. He doesn't have a tendency to hold long grudges. He's able to handle stress fairly well and rationally, very rarely having an irrational outburst.

His greatest fear is of spiders. He doesn't freeze up, instead he tries to soldier through it, all while showing a display of nervous ticks. In unusual cases he panics and freaks out.



Biography: Torvus is also from Wakao, though from a completely different region than his tiger friend. He hails from a more temperate forest as opposed to the tropical rainforest Durock hails from. His life is that of a hunter/scavenger who does most of his work hunting or gathering under the cover of darkness. He'll travel great distances without putting up a fuss.

He's also an auramancer, though his abilities are considerably different than say... One who has control over electromagnetism and plasma...


Appearance: Torvus stands at about 4'8" making him a bit small on anthropomorphic scales but he has a strong stocky build, making him kind of look like a miniature bear. His pelt is black but he has tan fur on his muzzle and around his eyes. His chest and lower back sport white patches of fur. His eyes are ruby red, the only unusual thing about his appearance.

Picture


Typical Clothing:Tan shorts or animal hide.

Voice: Scratchy and guttural side. His shrieks are unforgettable and ear piercing.

Typical Emotion: Calm, Irate?

-Combat & Traveling-

Stats-


Strength: Torvus may be "small" but what he lacks in size he makes up for in surprising strength. Particularly his muscular arms, legs and jaws. His surprising strength allows him to break the bones of those who decide to get rough with him, and his claws slice nicely into flesh. The power in his jaws however is in another tier altogether. He can rend flesh and effortlessly shatter bones with a 5000 psi chomp.


Stamina: Torvus's size also betrays what one would assume about his endurance. The little guy can take abuse as well as dish it out. While he can't take consistent heavy punishment, his bulk does allow him to withstand blows that would probably kill others instantly. He's also able to travel long distances without tiring much. When hunting or scavenging he easily travels up to ten so miles without tiring.

Agility: Torvus is surprisingly quick on his feet, in peak condition he's able to match the tiger's (unaided) top speed. On the other hand, he can't leap good distances or jump high.

Intelligence: Torvus is bright and not very gullible. When a new concept is introduced to him, he able to understand it without much trouble or a need for details. He's skeptical and questions things instead of taking them for face value. The more strange or absurd something seems, the more likely he is to to make a remark.

Charisma: Being sociable is not a strong point for him he likes remaining solitary. When it does come to being put into a social situation he'll at least make an attempt to be personable and respectful. Most of the time however he comes off as irate and sarcastic.

Perception: In the fray his tactical and predictive abilities are a bit lacking compared to others. However he's excellent at keeping calm in the moment and analyzing things as they happen, always keeping an eye out on his surroundings while he does.

Special: Torvus is talented in the manipulation and creation of liquids as well as increasing temperatures. One skill he has is generating water and super-heating it in an instant, then launching it as a steaming and seemingly solid projectile.

Abilities: As an auramancer, Torvus has control over liquids. The most readily available being water in some form or another. He's has some degree of being able to manipulate gases well, though usually to force them into liquids states. He's has control of the the motion, density, pressure and temperatures of the liquids and vapors he's manipulating. Thus he can blast somebody with a high pressure, super-heated blast of steam.

He also has ability to manipulate the movement of molecules also extend to him being able to dramatically raise temperatures to cause combustion or explosions. Though he's capable of generating plasmas, he's unable to control or withstand them.

One more ability he has the ability to breathe while submerged in liquids. Though how it's done without gills isn't understood. It's said to be an auramancer specific adaptation, much like breathing hazardous and deadly gases. He's resistant to both high and low temperatures.

Techniques:-------

Equipment: Mystrian Launcher (Arm cannon.)

Arm cannon attributes:

Torvus wields a unique weapon of Mystrian origin, an arm cannon that fits over one's paw like a gauntlet. The weapon has the mysterious ability to change it's size in order to fit it's user. Kind of like a one-size fits all garment. In other words if somebody else got their paws on it they'd have the potential to wield it.

The weapon itself has a ring like chamber around the wrist, and inside the ring are smaller chambers, allowing the weapon to store several different types of ammo at once. However to arm specific types of ammo the ring much be rotated into postion, which can be done manually or through hand gestures.


The gun has three modes of fire. Single, wide and machine gun.Single as the term implies fires a single shot out one of the cannon's three barrels at a high velocity that can't be seen with naked eyes.

Wide, though slower and not as powerful as a single shot, fires out a triplet of projectiles that spread out the farther they travel.

Machine Gun fires rounds off as a rapid stream of projectiles. This can be combined with Wide for a greater area of effect at the cost of a power and a faster ammo drain.

Torvus carries around several types of ammo for his gauntlet gun, mostly capsules that explode just before reaching their intended target or on contact.

The capsules types are as follows:

Smoke: When these explode they cloak the surrounding area in thick black clouds of smoke. Great for providing cover, the smoke is also quite volatile, making it a readily available fireball to roast enemies with.

Acid: These contain high concentrations of acid. When they explode they splash the liquid over a wide area, bathing the area or targets with highly corrosive (to both metals and organic materials) goodness.

Napalm: When These capsules explode they spray the area with glowing napalm gel. The gel sticks to targets and doesn't wash off of. Napalm flames can't be extinguished through conventional means either, i.e. They continue to burn even when submerged in water.

Extinguish: Harmless capsules, specifically meant to counter and put out Napalm. Though they can cover targets in thick foam to distract them for a bit.

Tranquilizer: These are darts laced with a toxin that tranquilizes the target and causes them to lose consciousness within moments. Though there is a capsule variant that releases a purple-ish mist with the same effect when it explodes. The mist works when it's either inhaled or absorbed through the pores.

Bullets: Bullets made of metal, not necessarily iron. They're fired out of the barrel at high velocity and pack the power of a .50 caliber round.


*Missile: Very Lethal, high powered rounds that are fired at a high velocity. Highly destructive, they release a concentrated blast at the point of impact, blasting their targets to bits.

*Power Seal: Anti-Auramacner Tech! When they explode The capsules release billions of nanites designed to infiltrate a targets body and disable their special powers temporarily. How Just how they works isn't exactly known. When auramancers forced Mystrian's into the underworld, Mystrians turned to science and magic to counter-act them should they ever attack.

(*Torvus doesn't have these himself since they're difficult to acquire, but there's the potential to use them if he ever got a hold of them.)

-Other-
Friends/Family/Lovers: His partner Durock, who he cares for deeply. Neither of them are monogamous but they're pretty much like family to one another.

_________________
"Do not shower with your napalm, do not yell at it, do not taunt it, do not call it names, do not sacrifice animals/people to your napalm." -Napalm.net

RP Character Profiles


Last edited by GrnFzzTgr on February 3rd, 2013, 2:51 am, edited 242 times in total.

Top
 Profile  
 
PostPosted: April 7th, 2010, 3:46 pm 
Offline
im the princess!!
im the princess!!
User avatar

Joined: October 7th, 2003, 7:52 pm
Posts: 1005
Location: Vancouver
Gender: Female
Favorite Kirby Game: Kirby Super Star
About Me: Hi, guys. I do things on this forum.

If you've got any questions, feel free to PM me or contact me via AIM or email or anything. =) Don't be shy.
i dont really like the template so here is my old profile. seriously if you want to know that much about her you are going to have to roleplay with her ;) sorry
---
Alright, here's Amika as exclusive to the more fantasy-oriented RPs. Which means, a little different from the one I draw as my forum persona. =) I'm going to balance her using numbers just to make it easier for me, but you can ignore them unless it helps you figure her out.

Name: Emikalia Zarathustra
Gender: Female
Age: Around 16 or 17, changes appearance dramatically though.
Alignment: Chaotic good
Species: November spirit
Height: Small enough to fit in with the rest of the world (I'd say about Cappy-sized).
Occupation: Adventurer, fortune teller

Voice: Soft-toned
Outward appearance: She can shapeshift, but only when the moon is out. Often, she'll take a humanoid appearance because it's quite functional!! She can't really disguise herself, though, as she's always recognizable by her grayish-white skin and pink eyes. As a humanoid, she's small with long and curly whitish hair. She prefers dark clothing, and lots of hoop jewellery.

Lately, she's been taking on the appearance of a little 8-or-9-year-old girl. That way she's small enough to interact easily with the locals, but adaptable as any other human being.

Strengths:

Really doesn't mind cold temperatures at all (1)
She's decent with a sword, and deadly with lightweight war fans (a handheld fan with bronze spikes and thin iron plates) (2).
Resistant to (and strong against) plant-related magic. (4)

Weaknesses:

-Can't cross certain paper warding charms (she's a spirit) (-4)
-Freezes upon the sound of breaking glass (-1)
-Gets transfixed over her own reflection occasionally because she just thinks she is the most beautiful (-1)
-In temperatures above 100 degrees F, she loses her supernatural abilities. (-5)
-Extremly susceptible to heat-related magic. (-4)

Abilities:
- Atmospheric manipulation: She can chill the air in the immediate area, and after much mental exertion, bring in clouds. Basically, she changes her environment to make things more wintery--muddy ground, cold rain, gloomy weather, freezing water over, etc. The strength of her abilities depends on the temperature and atmosphere, making her pretty useless in the summer when things warm up so fast. In neutral temperatures, her abilities are about average, and she's quite formidable in the winter. (1)

- Frost touch: With a brush of her fingertips, she can cover things (plants and people included) in a pretty layer of glittering frost. She can make her own ice sculptures this way. (1)

- Ice shards: By blowing across her hand, she can send a lash of wind and deadly ice shards forward. (1)

Stats #/10
Strength: 3 (weak)
Perception: 7 (observant)
Endurance: 3 (tires quickly)
Charisma: 8 (adorable)
Intelligence: 7 (bright)
Agility: 5 (average)
Luck: 7 (lucky)

(it spells special derp derp)

Incredibly brief character background: Managed to con her way into being allowed to stay at Castle Dedede several years ago (in 2002), and travelled about on several exciting adventures with all the friends she met there that winter. Though her friends have long gone their separate ways, she still takes off every once in awhile to go visit some of them.

Picture: http://www.kirbysrainbowresort.net/kaki ... P_4342.jpg
(She's just tiny when she wants to fit in with Dreamlanders, so for the sake of KRR RPs, just assume she always enters an RP this way)

_________________


Top
 Profile  
 
PostPosted: April 7th, 2010, 6:07 pm 
Offline
ROYAL RAINBOW
ROYAL RAINBOW
User avatar

Joined: December 4th, 2003, 12:32 am
Posts: 4382
Location: Probably somewhere
Gender: a mystery
Favorite Kirby Game: Kirby's Dream Land 3
About Me: I'm Diddgery!
-Basics-
Name: Diddgery
Gender: Male
Age: 8
Species: Cricecorn
Alliance: Too young to pick sides
Homeland: Some woodsy, grassy place that's probably really far away.

-Descriptions-
Personality: Diddgery is naive and naturally curious. He isn't afraid of meeting new people (unless said people are twenty-foot-tall monsters) and enjoys making new friends, though he's rather timid when he's out of his element. Being young as he is, he doesn't think of love or romance at all. He can be cowardly, usually hiding when fights or other such problems arise, and he can't stand the sight of blood - but if his friends are in danger or counting on him, he's capable of amassing his courage and doing something brave. He has a large sweet tooth and has a propensity for making off with cookies and other sweets.
Appearance: Diddgery's a little brown-furred rodent-like creature with a single horn coming from his forehead. If you need a picture, try this one. Or this one is good too.
Voice: Not necessarily an accent so much as an effect of his age, but he doesn't enunciate his words sometimes and has a tendency to mispronounce things. His voice is high-pitched and a bit squeaky.

-Stats-
Strength: Very weak.
Stamina: Not a lot.
Intelligence: He's young so he doesn't know a lot!
Wisdom: More likely to make foolish decisions than logical ones; he acts on his emotions and instinct more than his mind.
Agility: But at least he's fast, right!!
Magic: NOPE

History: Diddgery was separated from his family when he was very young; he was discovered lost and alone by a boy named Revor, who took him in. After spending some time with him, Diddgery was able to be reunited with his family. But for the sake of roleplaying let's say that Diddgery wound up getting whisked away to a faraway place by some stray magic or whatever!

-Other Info-
Do not confuse this Diddgery with the one you see in the mailbag!! That one eats bees, gets fired out of cannons, and is kind of sarcastic. This one doesn't do any of those things.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~


-Basics-
Codename: The Weasel
Gender: Male
Age: A good estimate would be somewhere in his late 20s or early 30s but nobody knows for certain.
Species: Furret
Occupation: Secret Agent
Alliance: [CLASSIFIED]
Homeland: [CLASSIFIED]

-Descriptions-
Personality: The Weasel is stoic in any given situation. In some aspects this is because his training requires him to avoid getting too involved emotionally, but it's mostly because it helps make him come off as cool and mysterious (plus, chicks dig it). There are those times where he loses his cool, of course, but he is normally good at keeping his emotions in check. If he has a mission, he will focus entirely on accomplishing it and give little regard to others -- unless those others happen to be involved in the mission, or are hampering his progress. He outright refuses to give any information about himself beyond his codename.
Appearance: He's a Furret, so you know the drill: long, mustelid body, horizontal body stripes from torso to tail, that sort of stuff. Unlike other Furrets, The Weasel's fur is a bit long just above his eyes and sticks out in spiky tufts. To keep up with his secret agent persona, The Weasel wears a leather jacket and an omnipresent pair of cool, cool shades. He is usually seen with a cigarette and keeps a pack of smokes in one of his jacket pockets, but he tries not to smoke too much around the kids. Here is a reference picture.
Voice: Kind of gravelly due to all the smoking he does. He happens to be bilingual (English and Pokéspeech or whatever you want to call the language of Pokémon). As such, when he is suitably pissed off he winds up lapsing into his native tongue (read: yelling "Furret" angrily, over and over).

-Stats-
Strength: His physical strength is a bit lacking due to relying on his firearm. While still capable of packing a punch when needed, The Weasel relies more on his speed to give him the edge in battle.
Stamina: The Weasel has undergone training to enhance his stamina, so he is capable of staying active on duty for long stretches of time. He can take a couple more hits than your average Furret, too, but he'd rather get out of a fight unscathed.
Intelligence: As a secret agent, The Weasel is required to have suitable knowledge in a variety of areas. Unfortunately, he didn't pay much attention -- he gets most of his knowledge about what's what from mission briefings.
Wisdom: The Weasel makes good use of his wits. He is as quick at thinking as he is on his feet, which helps to get him out of many unfavorable situations.
Agility: Furrets are known for their speed, and The Weasel is no exception. His body is well-built for careful and tricky maneuvering, and he uses this to gain advantages in fights.
Magic: Does Shadow Claw count?

-Combat and Travel-
Abilities:
-Keen Eye: An innate ability of Furrets that helps maintain accuracy. As such, The Weasel is rather good at making sure his attacks connect with his opponent(s). He owes a great deal of his marksmanship skills to this.
-Unarmed Combat Skills: The Weasel prefers to use handgun, but that doesn't mean he's incapable of decent hand-to-hand. He's capable of slamming his opponents with his long tail, and his agility allows him to attack quickly. And while the other agents frown on this, he's not above fighting dirty; if his opponent is readying an attack, he won't hesitate to sucker punch them.
-Shadow Claw: The Weasel's only legitimately special attack, which was mastered after much (highly classified) training. When activated, one of his paws become cloaked in a shadowy aura with three large, sharp claws. This technique is powerful, but can be unwieldy and requires quite a bit of The Weasel's concentration to keep up.
Equipment:
-Handgun: The Weasel's trusty semiautomatic pistol is his main method of attack. Having undergone special (also classified) training, The Weasel is capable of firing it without suffering much recoil. His pistol is typically loaded with your standard ammunition, which is effective on most anything that isn't well-armored. His handgun holds six rounds, so once they're spent he'll have to stop and reload. Thankfully he carries several spare magazines just for that purpose.
-Shadow Ammunition: When normal bullets won't cut it, The Weasel has another trick up his sleeve. Nicknamed "phantom bullets," these shadow rounds are a specially developed type of ammunition that are based on the Shadow Ball technique. Shadow rounds are capable of passing through even the toughest armor, just like a ghost. The recoil from these bullets is greater than that of normal rounds, and as such more caution needs to be exercised when they are used -- they can't just be fired haphazardly. The Weasel only has a small amount of these rounds on hand at any given time, since they are still experimental.

-Social Life-
[CLASSIFIED]

-Other Info-
He has a smoking addiction, but he says he can stop at any time. I would recommend against bothering him too much about it. I'd also recommend against messing with his shades; he is very fond of them.

_________________
Image Didgery's Amazing Ham-Ham Adventure 2! Image
ADVENTURE GAME TRILOGY
Pokémon White Friend Code: 1420 6978 9511
3DS Friend Code: 3652 0663 1639

Image


Top
 Profile  
 
PostPosted: April 7th, 2010, 7:36 pm 
Offline
Christmas Present #5
Christmas Present #5
User avatar

Joined: April 5th, 2010, 11:21 pm
Posts: 2146
Location: Despair Academy
Gender: Male
Favorite Kirby Game: Kirby's Dream Land 3
About Me: Super High School Level Headmaster
Character: 65 M Alpha (Coliseum designation is M1)
Gender: --
Age: --
Species: --
Occupation: --
Alignment: --
Home: --

Description:
Personality: M1, being a machine, is often socially clumsy, he often means well, and simply doesn't possess the understanding to effectively convey himself.

Appearance: 11' in height, his entire exoskeleton being a deep gray color. The exoskeleton very much resembles armor, and whatever chinks or seams present are filled in by a second layer of dense, ceramic fibers, though they do little, if anything to inhibit mobility. Even deeper he possesses a sophisticated Nano-tech skeleton, acting as both frame and network for the machine, these are also responsible for his ability to evolve and repair himself, working hand in hand with his unique exoskeleton, composed of a material that itself behaves like a more strict epidermis.

Voice: Deep and booming, much like his presence itself it is powerful and commands attention, this was very much intentional in his design, as it added another layer of intimidation.

Abilities:
The crux of M1's prowess is his ability to rapidly assimilate information and physical abilities, with every new encounter or experience he becomes more powerful, to the point of becoming very much like a "God". At present he is capable of manipulating matter and mass itself, leaving very little that he can't actually do.
Additionally, his basic abilities can largely be considered peerless, physical strength, agility, down to even his ability to react instantly. All by virtue of being a super machine.

Equipment:
Other than his entire body being a weapon, he requires none. However, he does possess a fairly large armory beneath his exoskeleton, including Beam Cannons, Plasma Cannons, and mass accelerators. All heavy Noripathian weaponry, all extremely deadly.

History:
In the Coliseum universe, M1 was built by Deguass as a weapon, however, he was not built with this in mind alone, and was given the ability to discern for himself what he should do after his purpose had been served. Given his nature as an evolving machine, it seemed only natural that he set out to explore the Universe at large, and as such, has come into possession of a great many skills, though he has failed to glean a complete emotional complex.

--------------------------------------------------------------------------------------------------------------------------------

Character: Arkitektus Deguass
Gender: Male
Age: --
Species: Noripathian
Occupation: Coliseum's A.I.
Alignment: --
Home: Noripath

Description:
Personality: Sarcastic, condescending, and in general an unpleasant fellow. He is calculating, wise, and extremely bitter, although it takes time to get used to him, it seems he's not as terrible a fellow as he'd lead you to believe.

Appearance:
As with all Noripathian males, he is extremely tall and bulky. Standing at about 8'4 and weighing in at 500+, Deguass commands a powerful presence, as he is also clad in an intricate grey armor, trimmed crimson and adorned with a dark blue cape. This choice of attire is complimented rather well by his emerald skin, and the blue crest on his head. His eyes are also attention grabbing, as they are an unnatural grey, with vivid teal rings spreading from the center.

Voice: Cool and deep, very much in line with his rigid personality.

Equipment: --

History: Within the Coliseum's residency no one actually knows anything about him, and he'd prefer to keep it that way.

_________________
"I need a hero that can lead the people. One that can collect and unite them, no matter how afraid or confused they may be.. and it won't be me."

Image


Last edited by Monobear on January 24th, 2013, 8:56 pm, edited 24 times in total.

Top
 Profile  
 
PostPosted: April 9th, 2010, 1:15 am 
Offline
Puff in Training
Puff in Training

Joined: April 5th, 2010, 1:39 am
Posts: 12
Gender: Male
About Me: I was referred to this site through one of my friends. I have been a role player for about 7 years now, mostly using tabletop RPGs such as D&D and D20 Modern. When I first started, however, I used to play simple RPGs, where you only told it like a story, and there was no chance-abiding rules. I figure I'd give this a try and see how it goes.
Name: Cade Artimis
Gender: Male
Age by Appearance: 25
Real Age: Unknown
Race: Fallen Angel
Occupation: Master Crafter, Engineer
Alliance: Unaligned
Homeland: Atlantis

-Descriptions-
Personality: Wise, Intelligent, Calm.
Appearance: Short Dark Grey Hair, Bright Blue Eyes. Caucasian
Typical Clothing: All equipment was made by Cade. Black leather armor with metal plates. Black Leather pants with many different holsters and sheaths. Grey tattered angel wings. A bright blue gem with metal plates surrounding it on his chest.
Weapons: A large sword is sheathed on his back. Encrusted in the center of its handle is a small diamond that glows bright white. The blade was attached via a clip mechanism, allowing him to retrieve the sword, without getting in the way of his wings. At his right side is a large revolver, loaded with glowing white bullets. At his left is a metal handle for a sword, but the blade is not seen. A whole slew of other weapons are hidden on his body.
Typical Emotions: He tends to feel somewhat fed up or angry in times of battle. Other times, he is quiet unless spoken to.

Cade is proficient using the element of high-energy heat/fire (lightning at high temperatures combined with a fire’s burning capability). He has crafted this element into several of his weapons. He has a wide range of spells dealing with fire and lightning.

His background is very vague at this moment, so anyone wishing to find out more must talk to him. All that is known is he is the father of Zetsara, and he is a fallen angel, who lived in Atlantis as a master crafter/forger, and combat trainer. He seems to be fed up with his daughter's way of handling things, and he feels he must protect her from her own actions. He has a deep love for Zetsara, for her mother, a human named Xanaphia, was lost in the war that Rayd talks about. Cade became a Fallen Angel because he commited one of the seven deadly sins, Lust. He fell for Xanaphia, which was not permitted. With this in mind, he believes that it was not Lust, but Love that had him so excessively attracted to Xan. Thus, his banishment from Heaven was wrongful, but neccessary to be with Xan. He feels that Zetsara is the only part of Xan left.

After Xanaphia died, he left Atlantis to seek out those who killed her, and bring justice to the wrongful deeds they committed. During this time, Zetsara was on her own. When Cade had revenge, a fellow companion of his asked him why he wasn't with his daughter. He didn't have an answer, so he set out on a quest to find her. When he did, Zetsara was furious with him, for she had not heard from him for years. Now, he realizes that he needs to be a better father, but has issues deciding how to go about it. Because he lost control of his own emotions, and did not keep things in perspective, he strains to Zetsara that she must do what he failed to. Without her, he feels there is no reason to care for anything. Zetsara, however, does not understand that Cade is only trying to protect her. He is afraid of losing her, and looks for reasons to be at her side.

Rayd was a signal fire in the war, providing hope for all those loyal to the cause. Cade believes that Rayd is part of larger plan, and wishes to assist him in whatever he does. Unlike Zet, however, Cade knows that Rayd can handle himself, and is only at his side when Rayd calls upon him.

Cade, unlike many other Fallen Angels, has not removed his wings. He belives that his wings give him some sort of precense of good, despite his actions in the past. He mourns over his loss of Xan, and regrets that he was not able to save her life. He also regrets not being there for Zetsara when she needed him the most. Perhaps, in a way, this is why he believes in Rayd so much. For he had a similar loss, and Cade wishes that by helping Rayd, he is also helping himself to celebrate Xan's life, rather than remember her only as a loss.

It has been a very long time since Xan died, and Cade fears that the time that has passed will drain her from his memory. He realizes that he should move on, but fights to keep her in his heart. He feels that he owes her at least that much.

_________________
Character Profile:Cade Artimis
Image


Last edited by cadeartimis on April 9th, 2010, 8:04 pm, edited 9 times in total.

Top
 Profile  
 
PostPosted: April 9th, 2010, 1:25 am 
Offline
Violent Saviour
Violent Saviour
User avatar

Joined: October 9th, 2003, 6:17 pm
Posts: 1782
Location: Halfmoon
Gender: Male
Favorite Kirby Game: Kirby Super Star
Name: Radorion Kiever (Rayd)
Gender: Male
Race: Nephilim (Deus Aetas /Fallen Angel)

Occupation: Former Military, since has become a Kision (Kai See On) Which is a psionic being who is fully capable of using the body's energies in hand to hand combat.

Height: 5’10”
Weight: About 178 lbs
Body Type: Lean muscle, extremely toned.
Age: 24 (However, his wisdom has grown far beyond his age in his adventures)

Physical Depiction: Rayd is a calm and collected young man. Though recently suffering from a complete nervous breakdown, and other neurological dilemmas due to his heritage, he has stood tall. The irises of his eyes are an icy, glazed violet that, when looked into, one can lose themselves for minutes on end. A highly uncommon color, it can be dazzling to people who first witness such vibrant eyes. He is Caucasian, and his skin reflects this correctly. He does have a slight tan, however, so it goes without saying that he is not completely pale. His blond, spiky hair falls to the left side of his head. His bangs fall to the tip of his nose, sometimes concealing his hallowed eyes. At one point he had piercings in his ears, and the scars on his lobes are still visible. His body is quite muscular. Though not huge, he has considerable strength in these well toned sinews. These are not the only notes, however. He does have tattoos and there are various scars marking his battles. There is a particularly large gash across his back from one of his more vicious encounters. His left arm is worth noting as well, as it is completely covered in tattoos.


Current Attire: Rayd is usually found wearing a thick black shirt. It has a raised collar, and the texture is that similar to a martial artist's training gi. The odd thing is, it only has the right sleeve. This is mainly due to the fact that his left arm is covered in tightly-wrapped cloth bandages at all times. Across those bandages are black leather straps that lock in place in five different areas up the length of his arm. Coincidentally, Rayd at one time lost the left sleeve of one of his outfits in battle, and has since removed the left sleeve of most of his training gear. At this time, Rayd is wearing the said attire above. His pants are pure white in color. He wears a heavy leather belt, with attachments for items and weaponry. The attachment straps wrap halfway down his thigh, locking in place at the bottom. On his right hand is a intricate metal gauntlet with a chain wrapped up around a wheel mechanism. His boots are black leather, and are adorned with light armor plating, and a large metal knee guard. Down both sides of these figments of a pediatrist's nightmare are long blades that curve up near the ankles. Anyone receiving a kick from these would be sure to feel it. Ontop of this, Rayd usually wraps his neck in a crimson scarf and occasionally some type of breaker. In this case, he is wearing a long, thin, black drapery-like over coat that stops at his hips in the front, but extends nearly to the ground in the back. He also never leaves home without his sunglasses...most of the time.


Personality: Rayd always has a serious nature about him. In elementary school he had actually once been called "Furrow" do to the fact that he always had a stern look on his face. He never used to be one for words. However, he always had a sense of justice about him and was one of the toughest kids in school. If he saw someone getting picked on, he'd step in and return to sender. Rayd has a nervous habit of biting his nails, cracking his knuckles, or twiddling his thumbs when he is thinking hard. He also has always had a weakness for redheads...

Backstory: Radorian Kiever was born in Siberia, Russia. His family moved to Canada soon after this as his father had been honorably discharged from his post. Years went by, and soon enough Rayd was 18. Sadly, things weren't as peaceful as the world would have liked. The globe had been claimed by conflict. Something had gone undetected at the North Pole for years, and with the accelerated pace of global warming it was able to break free. A sentient race of legend, buried under ice for millenia had re-emerged to claim what they had lost. Atlantis had been found, but it was far from the heavenly paradise that legends had made it out to be. This was most likely to keep the truth from the people of the time. Stories told by bards were most likely skewed into being gleeful in times of despair, to help the people forget. They wanted to reshape the world, and make it so they had never vanished from existence; and they could do it. The Atlantians lashed out against humanity, quickly decimating the unprepared people of the northern most countries. Soon the world was at war with Atlantis, who had just recently completed their tool for shaping their dream. A time-bending mechanism that would allow them to return to the past and prevent whatever caused their deep freeze. Their strongest warrior, Haze' Lucrina would lead a feint strike against the world federation to distract them. However, the plan didn't pan out as expected, as the device being used to rip time was damaged in a surprise attack by a small team of special forces...and so the story began, as a battle raged forth, and the group of soldiers, exposed to the massive space-time flux, were transported back. Far back, into the earth of the past. As Rayd awoke, finding his friends to be nothing more than a mess on the rocky out crop they hand landed on, he looked into the distance of a younger earth...

Sorry, all you get is a teaser. It's waaaaay too long to even make a summary of a summary. Basicly what happens henceforth is Rayd trying to stop the Atlantians from changing history. The trail is long, and he learns the harsh truth of life along the way in multiple incidents. Through many hard battles, he was finally able to stop Haze' and his plans, and thus ended the first chapter of Rayd's story...

There are two more parts that happen after this, but at this point it's late and I don't feel like writing anymore >_<


Interested in: Rayd was always into martial arts when he was younger. He loved looking out his window at night to see the bare-knuckle brawlers fight at night in the local pub. He has a strong sense of justice as said previously, and is always looking for ways to improve himself for the task that might rear it's head. He also likes red heads and speed.


Detests: People who try to make life miserable for others and calamari. Especially calamari...


Armaments: His bare hands and his mind. Rayd also carries an intricate blade on his lower back named Hjordis. Forged in old Atlantis by Zetsara Artemesia, the blade is crafted of an alloy of adamantine and oricalcum. Fused with pure ether, the blade is radiant and nearly unbreakable. She has aided him in more than one sticky situation. He also has a chain-coil gauntlet latched onto his right forearm. The chain can reach out up to fifty feet, and can latch onto objects. There are also higher tech weapons in his arsenal, such as the auto-loader he carries on his waist and the sawed-off shotgun he is sometimes seen with. There are also two intricate looking rods he has attached to both of his thighs, each roughly two feet in length.


Abilities: Rayd, by the end of his travels, has accumulated a great number of abilities that any normal person would find unfathomable. He is a formidable martial artist who can use psionic and ki energies. With such control, he moves at the speed of the quick silver, and strikes with deadly precision. He is also a blood brother of the blade.

Eye of the Fallen : Rayd's eyes revert back to their ancestral angelic form. His irises become ice blue, with a deep blue ring towards the outer rim. His eyes glow brilliantly in this state, giving him the ability to see in the darkest of areas. It also allows him to peer into the soul...

Psionic Abilities: Rayd fully controls the ability of his mind. He is able to lift things, crush them, throw them, and even engulf them in flame. Other skills include the ability to lash out with concentrated psionic blasts. He often makes use of psionic wire throughout his attacks.

Ki Abilities: Rayd also has full realization of the energies flowing through his body. He is able to redirect them to different parts of his body and concentrate them. This includes the ability to raise or lower his energy at will. He also has the ability to manifest this power outside of his body. He has a number of different techniques he can call upon ranging from offensive, to defensive and support.

Celestial Abilities: Once Rayd's Psionic and Ki powers start melding, it opens up his third ability set. Eye of the Fallen is included in this set, however, it does not require him to use as much energy as the rest. Therefore he can summon that ability at zero. These powers involve breaking nature's bonds on the mortal body and mind, allowing Rayd to realize his full potential. There is also another type of power which he can release from his sealed left arm...

These abilities reach their maximum when Rayd calls forth his ancestor's power through scarring, or 'Annointing' himself.

-----------------------------------------------------------------------

Name: Zetsara Artemesia
Gender: Female
Race: Nephilim (Fallen Angel / Human)

Occupation: Zetsara is a very well trained Blacksmith and weapon engineer, though her attitude would make you think otherwise. She created and perfected the art of 'Cold Forging,' that is taking metal in it's solid state and aligning the molecules so precisely that it actually far outperforms the tempered version.

Height: 5 feet, 8 inches.
Weight: Roughly 135 lbs.
Body Type: Fairly lean, and has a 'nice' figure. That is to say, she's not sultry or provocative, but has a genuine attractiveness...if you can see past her sharp tongue.
Age: 187 years old. (She is half celestial, after all))

Physical Depiction: Zetsara's skin is slightly on the pale side. Her hair is long, and would be pure white in color if it wasn't for the ever-so-slight aqua tint it has. It was wild and wavy, though seemed to be layered somewhat (Though she flaunts masculinity, she still has her feminine side.) Her hair falls halfway down her back, and is kept out of her face via a tattered, soft-violet bandanna. Her eyes are a vivid green color, full of energy. Her bottom lip is a bit more plump then her upper, but you barely ever notice since she's always biting it in rage. She has a decent figure, though she's not the type to flaunt it. She's only ever loved one man - and he's now missing his ring finger. Her right shoulder has red tatoos covering it, much like an upper - sleeve. Directly in the center of her shoulder is an archaic picture of the 'Angel's Eye.'


Current Attire: Undergarment wise, her entire midsection - from a little over mid bustline, down to just above her knees - is wrapped tightly in bandages, and covers a deal of scars she's accrued from battle over the years. The pale aqua green, sleeveless, open gi she wears for a top is torn around navel level and has soft violet and white accents. There is an orange sash around the visible area of her stomach, the slack from which dangles from her right side as it falls to rest upon the very long fringe of a one sided skirt, which was also the same soft violet shade as her bandanna that held back her hair. The one-legged dress had white embroidery down the length of it. She has a heavy white cloth that wraps around her waist and upper thighs, and falls accross her rear down to about knee length - to keep her blades from continually bouncing, as their restraints are loose.

Her forearms bore silver and gold colored bracers that she had fashioned herself - forged of mithril and oricalcum, the arm guards also had an option to extend blood-letters over every one of her digits. Her left shoulder was adorned with a similarly-crafted pauldron as the rest of her arm, underneath the armor, was covered in some sort of black sleeve. She again matched this type of armament with her legs, as she wore shin bracers that extended down to just above her ankle. She wore clog-like shoes on her feet, though they weren't crafted of wood. They were a little more streamlined and less bulky, and had a soft leather tone to them. She wore a number of necklesses around her neck, three in all. One was a plain, fine silver chain. The other two were ornamented with a very fine ring, and an intricately crafted metal artpiece - much like a shell. Latched across the orange sash is a brown leather belt with numerous leather rings for attachments. Two of these rings are occupied holding a very fancy looking scabbard mechanism for her katana and wakizashi, which hang against her buttocks. There is a pouch attached at her left and right sides, and from the right pouch a few more straps extend around her left leg - where she has a kodachi instead of the traditional tanto to complete her Daisho. The mechanism seems extremely high tech, and the hilts and handles of her blades were crafted with her art in mind. A master crafter indeed.


Personality: Zetsara is very hot-headed. She tends to lose her temper easily, and when she does you'd be best just to steer clear. She doesn't let many people into her bubble as she's very protective of her personal space and her emotions. Though if you prove to her that you're a loyal person, she will be one of the best friends you'll ever make.

Backstory: Still tyyyyping, haha


Interested in: Art and metalworking. Zetsara was a fierce warrior in days past, but she has settled for the time being; content creating her artwork. She created a brand new, and extremely efficient way of forging metal through her ice magic : Cold Forging. It is an extremely long process, but the end result is far superior to the traditional way of forging as each molecule, every atom is aligned precisely. Only through combining Atlantian technology and her understanding of her own mana was the breakthrough possible.


Detests: Liars and cheats. Also, she despises criticism of her work...needless to say with her temperment, she doesn't take things like that very well. She is also very annoyed by the fact that her father still tries to tell her how to handle things...


Armaments: First and foremost: Her Daisho. She crafted these three blades herself, and they're quite the sight to behold. The metal of the blades is almost a pure dazzling white. The intricately engraved weapons of war were Cold Forged from Adamantium and a form of damascus, altered by ether. The blades are actually quite heavy to bare as well. Her bracers / gauntlets also have nasty blood letters...


Abilities: Zetsara has aligned herself very closely with the water and ice elements, feeling quite at home with their cooling presence. It's also, obviously, a sign of her rebellious nature as her father holds mastery over the polar opposite elemental sets. Her personality asside, Zets is a very studied young woman in the ether-arts and has had plenty of years to perfect her blade handling skills, earning herself the nickname 'Frostbite Zets' during the purge war humanity lead against the non-humans.

Eye of the Fallen : Similar to Rayd, she can see the movements of the body's energy flow, and the soul. However, having way more time then Rayd has to put these abilities to use...she's gained another, more 'audible' ability to go with this.

Ether Abilities: Generally speaking, has the ability to use a wide variety of water and ice-oriented magic...and maybe she did actually pick a few things up from her father.

Ki Abilities: Mainly her ability to focus her Ki into certain parts of her body to give that extra punch to the next blow, or to give her a sudden burst of speed if need be.

Celestial Abilities: Her Nephilim stride is top notch, and is also who Rayd learned from. She is also particularly adept at sealing arts.

_________________
Image



<3 <3 I love you Fighter Kirby <3 <3

<3 Teal Kirby


Top
 Profile  
 
PostPosted: May 1st, 2010, 3:07 pm 
Offline
Writerly
Writerly
User avatar

Joined: March 13th, 2004, 6:37 am
Posts: 912
Location: Missouri
Gender: Female
Favorite Kirby Game: Kirby & the Amazing Mirror
About Me: `w`
-Basics-

Name: Blackthorne (dragon); Kayla Renee (human)
Gender: Female
Age: 145; appears 14 as a human
Species: Black flame dragon/Spirit dragon hybrid
Occupation: None
Alignment: Chaotic Neutral
Homeland: Zaft Rils (as a dragon); Toinna (as a human)

-Descriptions-

Appearance: (human) Short and wiry body frame of about 5'2", wispy shoulder-length black hair that has a texture closer to fur than actual human hair, blue eyes, suspiciously perfect skin that never seems to tan or burn in the sun, as a result of shapeshifting. Usually seen wearing a dark navy blue long-sleeved shirt, black flared jeans with silvery designs on the lower pantlegs she can never keep the same from reversion to transformation, and pink sneakers with one little red heart on each one. I don't get her style, either.

(dragon) 32 feet from snout to tail tip. Large, muscular, primarily quadrupedal, covered in wispy black fur, with shorter gray fur on her underside. Her four paws are large with dark, semi-retractable claws; they can be unsheathed from one to five feet in length, usually kept in for terrestrial travel, and out for flight and combat. Long pointy ears, blue eyes. She has a bunch of darker fur covering the top of her head, which tapers off down her neck and stops just before her wings as a short mane. She has 4 wings, a larger pair in front and a smaller pair in back; they are black and bat-like in appearance. Both pairs work together for lift and speed, and once in flight, the back pair move subtly for steering. But she usually doesn't use her wings much in plain travel, relying mostly on ki, but in battle she uses her wings and ki together for maximum speed.

Personality: Rude, belligerent, impulsive, and proud of her strength. Her youthful appearance and size hides--to the less observant--a power bordering on fearsome, which she utilizes mostly through fighting bare-handed. She's a jerk, basically. Just be glad she's not the bullying type. Despite living for over a hundred years, a large chunk of it was spent surviving in an animalistic state, so she hasn't gained much wisdom; at best, she's like a 20-year-old.

Voice: Very forceful and assertive, yells a lot, not very educated or proper-sounding.

S.P.E.C.I.A.L Stats
Strength: Superhuman by human standards; near the lower part of the upper level in dragon standards. She ranks higher among many humanoids than she does with a lot of dragons in each respective form, actually.
Perception: Very sensitive to life energy, and is attracted to very powerful energy signatures. It's more of an "animal" sense though.
Endurance: Incredibly strong in either form, though they each have a few unavoidable natural limits, one being that her energy, while vast, isn't infinite.
Charisma: Strength is beauty to her, in a sense. That said, her dragon self is very muscular under all that fur and actually sort of stocky, and her human form isn't anatomically correct.
Intelligence: She can't read or write anything except her human name, but retains information very well through personal effort. This works even better if she learns by actually doing/experiencing it for herself.
Agility: Again, superhuman. Both forms fly, but Blackthorne was built for it.
Luck: Taking her life up to this point in consideration, Kayla is not a very lucky person. She cares less about chances given and more about chances she makes for herself in order to survive and meet her goals.

Abilities: Her arsenal consists of using the massive amounts of energy/ki at her disposal to fly, power up her kicks/punches, and blow things to Hell. She can also use it to increase her speed, form defensive shields around herself, and revert to her natural dragon form, where her full power potential lies.

As a dragon, besides the above, she can transform into her human form, which she has named Kayla Renee. It takes more energy to become human than it does to go dragon, but takes more time to do the latter. When it comes to fighting, she uses all four paws with long sharp extendable claws, bites with many sharp carnivorous teeth, attacks with her long, thick tail, can use ki breath-attacks, and of course, breathes fire.

Equipment: Unless you count her human clothing, she brings nothing additional into battle except for herself. Usually fights bare-handed, but won't object to using bo-type staves.

A Brief History: Born on Zaft Rils as one of many test-tube baby dragons among yet another clutch of eggs destined for military use. Oh wait, this gets too long, short version time: sent off to another planet as a newborn to save it ten years later and fails when the time comes, left as the only survivor after a Cosmic Horror eats said planet; ends up on Toinna where she lives for over 100 years in an animal-minded state until another tragedy breaks her out of it; uses her innate powers to assume human form and trains for 20 years under different circumstances, and eventually meets and befriends Windy Rat and a few others. Oh, and she got revenge on the Cosmic Horror.

_________________
Skype: rat.insatiable (text-only)
Poyura's RP profile
Image
晴レルヤ なんでもできそ~YA!
君と一緒ならば 恐くはないさ


Top
 Profile  
 
PostPosted: May 3rd, 2010, 12:36 pm 
Offline
Capsule J2
Capsule J2
User avatar

Joined: February 7th, 2007, 2:13 pm
Posts: 454
Location: Get out of my bedroom!
Gender: Male
Favorite Kirby Game: Kirby Super Star Ultra
-Basics-

Name: Psychic Kirby
Gender: Asexual Leaning toward male... we think.
Age: He's really old. he's 17.
Species: Kirby
Occupation: Headmaster at the school for Psychic Beings on the outskirts of The barren Night-rise City, whose only inhabitants are thieves that steal each other's washing lines.
Alignment: Lawful|Neutral.
Homeland: Cavios, but currently lives on Dreamland, Popstar.

-Descriptions-

Appearance:See: avatar

Voice:British, but very slurred, unless he uses his Mental powers.

S.P.E.C.I.A.L Stats
Strength: Low, because his muscles have atrophied years ago, and if someone was to annihilate his Psionics, he'd be powerless. It would be really difficult, however.
Perception:Quite high,and 360º awareness, thanks to being -You guessed it- Psychic
Endurance:See: strength.
Charisma: Not particularly high.
Intelligence:High. You see, he had to work hard to be a headmaster.
Agility: Low without teleporting.
Luck: He doesn't believe in luck.



Abilities:
Around 30 different Psionic abilities, coded by attributes: Fire, water, wind, light, dark, and earth. (Yep)



Equipment: the Not-Star rod. like a star rod, but made of oak and a wooden star at the top, coloured yellow with peeling paint. He leans on it a lot, and it's now bent.

A Brief History: He was born at Cavios, in an upper city near the surface, In cavios, dust gradually builds up in the eyes of the very young, giving them premature blindness.
Usually, though, the young batamons are given protective gear to alleviate this problem. However, during his birth a hurricane raged across Cavios, leaving him without sight from birth. He was raised like a blind person (to be continued)

-Other Info-

Psykick kirby is currently dead, or at least presumed so.

[b]Warp star:
the Red Kaiser, a stylish red warpstar.



-Basics-
Name:Quartermaster Jonathan Machiner. JM-0021
Gender:Male, by default.
Age:27, In earth years
Species: Homo apparatus or the common Cyborg
Alliance: More or less good.
Homeland: Earth

-Descriptions-

Personality:Nobody has yet to find out much about him.

Appearance:Here's an image of how he looks now


Actual makeup: his skeleton is hollow carbon fibre, with special joints. these allow tubes to extend from his torso, where a large water tank to each limb, facillitating the condution of water/air, allowing him to shoot water/air out of his hands. That's machiner's "backbone", pardon the pun. Above that, and conected to those joints with varous wires, is an organic "membrain" Which is what machiner thinks with. That covers the skeleton. It aslo cusions the shocks. this is why machiner always looks dazed after each and every impact. Above that is a protective layer of some sort of Carbonfibre-based protective system. It acts as a faraday cage, negating electric shocks. this protection does not extent to the water tank,which is perileslly close to the main battery. as a saftly precaution, the makers fitted him with a water distillig machine, in the vain hope that it would prevent conduction and therefore, keep the battery safe. however, the distiller was made of silver, and left a clear path to the battery. if machiner would be shocked anywhere near it, it guarantees a total system failure.

Accents:Tenor, but slightly tinny, no actual accent.

Typical Emotions: generally well disposed to people.

-Stats-
Strength:Average
Stamina:Average. Is immune to electricity, except in a weak spot directly on his nozzles. His water tank is conductive to his battery, causing a total system failure. Weakened by fire, water. Resistant to wind, water
Intelligence: keeps growing, thanks to an extended memory unit.
Wisdom:high/high
Agility:high
Magic:wind magic which is concealed in a rune on his neck and some of his breathing tubes, water magic which is concealed in his water tank and his right arm's nozzle on his hand, and paint magic, concealed without a rune, but within a hat made from a solid form of paint. He has stated that it contains his own bodyweight in size. The reliabillity of this statement has been questioned.

-Combat and Travel-

Equipment:
-Equipment: gloves. special gloves, because the have holes which lead to their nozzles

-Equipment:Sometimes he has a pair of hammers made from paint. each of them are inscribed with runes. they are his favourite weapon, as they give his fighting style a unique twist. at other times he wields a paintbrush,(a mini version of the "featherlight") which launches a constant sword projectile very fast. to a distance of about three feet, and he uses it like a sword.

As a short cut to actually painting these objects in the air, he will usually just hold out his hand and say a system check, which causes the object desired to magically appear in his hand:

Wind hammer:
" limiter removal, wind mode set on!, navigation ,OK! creation activate!

Water hammer:limiter removal, water mode set on!, temperature ,OK! creation activate!

Featherlight barrager: Activate system check! limiter removal, painter align!, alignment OK! inclination,OK! Magus program, activate, Heavy creation overdrive!

Knife thrower: Object creator On! Wind Alignment OK! Throwing Mechanism OK! creation activate!

Security cameras: Object creator On! Wind Alignment OK! Visor creation, online 100% OK! creation activate! (easily his most expensive magical object. He can create a maximum of six, but can create 12 hammers for the same amount.)





-Equipment: some other times he uses an array of ranges weapons, such as crossbows, pistols and a certain staff known as the featherlight barrager which he can also use like a panzerschriek.


Family:
-Family: The creator. A large metal hulking machine which stamped him out.

History:

Machiner was created at the IR-1 robot base, as a prototype magical android. he was sent out into the world, and managed to et a high military-intellectual position as senior lecturer and quartermaster. ((This is a remarkably common position in his world)) after a series of exiting adventures that I'm still typing, but you will probably never see, he Upgraded himself into a new form, became born into our world, and now travels the universes.

-Other Info-
currently fighting/ resting/ advancing his storyline in the coliseum.


-Basics-

Name:Matxin (sounds like matches, but with stress on the last syllable) Parragen-Smithyssen

Gender:Male

Age:19, And barely travelled, but well read.

Species: Human

Alliance: More or less good.

Homeland: Earth, Europe, somewhere mountainous in the west. That's all i can tell you now

-Descriptions-
Personality: Matxin has Asperger's, but usually tries to rise above the stereotype by being as friendly as he can. however, a crippling shyness and prudence(as in a deep held "feelings "about anything taboo), and intelligent sense of humour do mar thing's a bit from his usual peers.

Appearance: a 1,89 Meter stocky young man with black hair, light green eyes and a black hat with a floppy brim, and glasses (short sighted) he wears a black t-shirt under a black short sleeved shirt with white trim around the collar and edge. This he wears buttoned with one button or badge. His arms are bare but he sometimes wears large bracelets. his trousers are nondescript and he usually carries some large object around which draws your attention.

Accents: British and Argentine

Typical Emotions: generally well disposed to people.

-Stats-
Strength:High

Stamina:Average

Intelligence: high

Wisdom:high/high

Agility:low

Magic Or abillities: Okay, so the other idea didn't work. Matxin has 4 abillities. This will be updated later, as soon as i get here again. Psycho- and aqua- Kinesis. Which means he can make solids and liquids float. Crystallizaton, which means he can make ice crystals Anywhere, but to a degree. He also can Conduct electricity through these. At a pinch, he can crystallize a gas in the air, and the pump them full of energy so they float. The last one is chi manipulation. He can create chi. either to fire at people in a series of balls, or as a swipe.



-Combat and Travel-

Travel: an old yellow-and-white 75cc moped. with a lot of scratched mirrors. Very fuel efficient.

Equipment:

-Equipment:metal or wooden poles. and Lances, mainly. He also has an object known as the Galactic Swiss Army Knife. which can create most things, but you must pack everything up as it was or it reverts into one form.


History:
[classified!]
the most i can tell you. is that he has a mountainous past and is skilled at a variety of different tasks.


-Other Info-
currently fighting/ resting/ advancing his storyline in the coliseum.

He is known under several names. CopyCat, Fleetfoot, The Defender....

This character is as close as i'm going to get to a realistic portrait of myself.





Name:Ebon LeTzarre Of the Darkness Malign Incarnate as The Kirby PHd (Darky to you)

Gender:Male

Age:19, And barely travelled.

Species: Kirby(Regional variant native to Halfmoon) also known as the WovoMon.

Alliance: Good.

Homeland: Halfmoon Caverns.

-Descriptions-
Personality: Easygoing, naive...

Appearance: Imagine a white ball. cover it in black fur all except the bottom. draw a small mouth on this patch. draw two yellow eyes where it seems appropriate. from here, draw a regular kirby shape. and cover these nubs with black fur as well. the bottommost ones cover with shoes in a chequerboard pattern and the topmost ones, give some... 5 claws to each. Give this Kirby the cutter ability.

Accents: none really

Typical Emotions: generally well disposed to people.

-Stats-
Strength:High

Stamina:Average

Intelligence: average

Wisdom:high/high

Agillity:average

Magic:Mainly summoning abilities. I.e Ghost, zombies Hell-hounds. Demons, Infernal minds: you name it! And a magnetic cutter blade.

-Combat and Travel-

Travel: A cheap Hydra knock-off. doesn't get good speed, but really cost-effective.

Equipment:
-Equipment: Cutter hat, cutter blade... that's about it.


History:
[classified!]

-Other Info-

Nope.

Name: Junk Kirby.
Gender: probably male.
Age: about 17.
Species: Kirby.
Occupation: Yu-Gi-OH duellist and self-taught hero.
Alliance: neutral chaotic.
Homeland:mountain village.

-Descriptions-
Personality:bit of an fan boy, annoying.
Appearance:grey Kirby in junk warrior Kirby shaped armour. Imagine a blue hexagon and you're partway there.
Typical Clothing: the armour. a scarf. and a white balaclava through which you can see the eyes. Also, two long and narrow blue metal tubes. they have Robo-arms at the end. they also hinge.
Accents: British.
Typical Emotions: Annoy mode 2000.

-Stats-
Strength: Explosive bursts of strength.
Stamina: Low.
Intelligence: Is there a word for "worse than abysmal"?
Wisdom: Uses logic, but it never works and he can so easily be tricked.
Agility: 70 kph with a tailwind.
Magic: Spell and trap cards.

-Combat and Travel-
Abilities:
-Good at flying with the wings on his back. Also, he has a small jet engine, no more than eight inches high.
Equipment:
-A deck
-Hitting people with his wings
-Ridiculous scarf

-Social Life-
Friends:-Townspeople
Lovers: N/A
Beloved: Not interested.
Haters: elder, the newscasters
Hated:
Family:mum dad
None
History;Was raised in village. boring life, he seeks excitement and adventure.


-Other Info-
He is slightly Psychic which he uses only to materialize his deck.
Do NOT mention television
((Guess which Animé I've been watching too much of.))

_________________
Image
these are rpg charecters. they could be said to be mine.
My current RP: The Indomitable Great Cave Offensive


Last edited by BattleShip Halberd on October 21st, 2011, 4:40 am, edited 32 times in total.

Top
 Profile  
 
PostPosted: May 18th, 2010, 12:01 am 
Offline
Super Star
Super Star
User avatar

Joined: October 11th, 2005, 6:56 pm
Posts: 827
Location: Nowhere important to you, unless you're sending me a gift.
Gender: Male
Favorite Kirby Game: Kirby 64: The Crystal Shards
-Basics-

Name: Irgav
Gender: Generless, but referred to as male
Age: Unknown
Species: Demon Spirit
Occupation: N/A
Alignment: Chaotic Neutral
Homeland: Unknown

-Descriptions-

Appearance: Irgav is a giant wooden manikin, the kind usually found in art studios for poses. His wooden limbs are of normal human proportions. He has no eyes, yet still sees. On occasion there will be a shine where his eyes should be, but it quickly disappears. He has a crescent shaped mouth, grinning at all times with sharp jagged teeth that have been painted on and have no other purpose then to show where his mouth should be and yet he can still talk. The only thing he wares is a black cloak with a hood that covers his upper body and hides most of his face in the shadows. He has several belts; a belt on each shoulder, and two belts around his waist to carry his swords. The belts seem to be bolted onto his wooden body.

Personality: Irgav is rather over confident in his abilities, thus making him extremely cocky most of the time. Aside from that, he is rather polite but won't mind making backhanded comments about you later. In fact he usually does this to most people he meets. He never says no to something challenging even if he can't do it normally. He will usually make things up about his body, like why his mouth never moves or why he doesn't have eyes. He also doesn't like abusing his abilities to win, as he finds it rather lackluster and boring to win in such a way.

Voice: Irgav has a typical American accent. His voice has a raspy edge to it and it always feels like he's whispering to you and you alone. His tone is rather typical of an adult male.

S.P.E.C.I.A.L Stats
Strength: Irgav is has above average strength. This is more apparent when he physically strikes you and his wooden limbs start to crack.
Perception: Due to his mastery of illusions he is extremely perceptive. He can note his opponents tiny details and use it to his advantage. However, his cockiness will make him blind to most of it and he'll do on the fly thinking.
Endurance: He has a near unlimited supply of endurance but it won't do him much good if his limbs have been cut/broken.
Charisma: He isn't very flashy. After all, he's just a large manikin with a smile painted on. He generally creeps everyone out, so that doesn't help much.
Intelligence: Average at best. Just enough to let him go on in life, but he won't mind hearing something new.
Luck: Irgav, being able to manipulate his surroundings, can pretty much manipulate his luck. His luck runs out when the opponent tosses a spread shot attack at him.


Abilities: Irgav has powerful magic to back himself up in fights when he starts getting into it. He is a master at illusions and it would take hours before you realize you're talking to him in the wrong direction if you're highly perceptive. He can make the illusion of being up front and ready for a slash when in reality he's really just sitting down holding up his sword. Of course, since it's all just illusions, they can pass through solid objects, but Irgav is more attentive when using this magic and that will most likely never happen.

Equipment: Irgav simply has 4 very rusty swords with good quality hilts and sheaths. He also has two extra sheaths which he caries around only for his illusion tricks.

A Brief History: Irgav is a demonic spirit who is a master of illusions. He managed to break free from the underworld and make it to the surface of Earth. Here he found his body you see today. He merely took it and painted a smile on it for some reason and took off. After traveling, unarmed, he managed to find discarded swords and sheaths along the way. He still travels aimlessly.

-Other Info-
Irgav is a demon but is seemingly unaffected by holy water or crosses or other similar objects.

_________________
Image Thanks to Caat. 'Tis very awesome.
Sord, Jyro, Skit, Drip, Shot-a, Marckus and Joe's Profiles


Top
 Profile  
 
PostPosted: May 18th, 2010, 1:59 am 
Offline
Plasma POWER!!!111
Plasma POWER!!!111

Joined: April 27th, 2010, 12:08 am
Posts: 84
Location: Sioux City Iowa
Gender: Male
Favorite Kirby Game: Kirby Super Star
About Me: I call my hometown Stardust Speedway.
My favorite ability is Plasma.
On the main site I'm known as SNES Kirby.
-Basics-:
NAME:16bitPlasmaPinkKirby (AKA:16-bit)
GENDER:male
SPECIES:Kirby
OCCUPATION:The Team Leader of a Team called Team Kirby
AGE:14
ALIGNMENT:Good
HOMETOWN:Stardust Speedway
MAGIC:Does psychic abilities count?
ATTACKS:He has the normal Plasma ability lineup but has two strong attacks: 1."Super Deluxe Plasma wave cannon" it is essentially the Plasma wave cannon but bigger and slower.
2. "Super Deluxe Plasma crash!" It's a cross between the crash ability and the Plasma ability but rumored to be avoided at times.
Info:
APPEARANCE:A light pink 16-bit kirby with plasma "hair". Look to his avatar picture for more on his appearance. (he's the Pink one!)
PERSONALITY:16-bit plasma pink kirby is quite the talker when it has to do with things he likes especially his game collection,Famicom systems,the SNES&SFC,the Mother/Earthbound series,and electricity,with that in mind mess with his stuff and you WILL get a huge plasma wave cannon shot after you!
WEAKNESSES: Completely terrified of Alien beings especially starmen also petrified of doomsday devices.
VOICE:
A 14 year old american accent.

S.P.E.C.I.A.L STATS &INFO
STRENGTH: With his plasma and guarding skills he's a strong fighter and without... not so much.
PERCEPTION:very observational can and will find his enemies weaknesses quickly and effectively.
ENDURANCE:He has as much endurance as the life meter in KSS and tries to save as much as he can by guarding and creating a plasma barrier by charging his electricity.
CHARISMA:He's a 16-bit Kirby so he really stands out in a 3-d world but he is a Kirby nonetheless.
INTELLIGENCE:Very High unknown why though.
AGILITY:Well he can go fast when he wants or needs to.
LUCK:Depends...at the moment quite good since Earthbound seems to be slightly lowering in price.
INTERESTING ABILITIES:
He has PSI attacks like PK Fire and PK Flash and he can build and fix things and has the ability to catch onto things well.
EQUIPMENT&CLOTHING:not really anything besides his plasma and his green yoyo,he sometimes finds big sticks or baseball bats to attack with.Oh!and he almost always is spotted driving a U.F.O. gaining the nickname U.F.K.! For clothes usually a weird baseball cap.
SOME HISTORY:He once thought he was normal until he figured out how to use PSI and when he started to notice green electrified needles growing out of his head and then he started to be able to shoot plasma out of his hands.
OTHER INFO:
He has a younger brother called akai Kirby. (akai is pronounced ah-k-eye) (akai is red in japanese) (Red Kirby is the red on in the avatar!)
AIR RIDE MACHINE:
His own creation:The Mecha Hydra!
AIR RIDE MACHINE APPEARANCE:Exactly like the normal Hydra but made of metal and with extra features.

_________________
I'm the future kirby to own hoshi no kirby super deluxe,kirby super star,and kirby's fun pak! And I only have to get kirby's fun pak for this to be true!

Image
Thanks Marx Hat for this wwaaaayy past coooool sig!!!!!
_____________________________________
Crazy URLs!
My character profile!
Go on youtube? Find me on youtube! I'm SuperDeluxeKirby! I accept all friend invites!

I made my own youtube group too! (it was created august 2 so it is newer) Please join Team Kirby! It's status is public!


Last edited by 16bitPlasmaPinkKirby on August 15th, 2010, 1:25 am, edited 3 times in total.

Top
 Profile  
 
PostPosted: June 1st, 2010, 8:01 am 
Offline
Shooting Star
Shooting Star
User avatar

Joined: November 14th, 2009, 11:58 pm
Posts: 1348
Location: Wherever the wind takes me~
Gender: Male
Favorite Kirby Game: BOSSGODORA'S DREAM LAND
About Me: I AM THE UNOFFICIAL OVERLORD OF THIS FORUM

BOW DOWN TO MY POWER
-Basics-

Name:Remoter
Gender: Genderless, associated with Male.
Age:A number between 2 and 79.
Species:Robot Master/Genex Ally Remote Hybrid
Occupation:Dueler/Boss
Alignment:Neutral Evil
Homeland:New Form Built personally by an Evil Scientist; Original Hardware and Body produced en masse in an Ally of Justice Stronghold in the outskirts of the Worm Galaxy.

-Descriptions-
Strengths- Very agile and Intelligent; Can reprogram things easily.
Weaknesses- Is easy to sway to one side, and is a little short-tempered.

Appearance:
http://24.media.tumblr.com/662346aa36d45026b977d79ee63aa907/tumblr_mlfgsa6I8I1rdnykdo1_500.png (His right hand can be either a blaster or a hand.)
His shoulder and head markings, as well as his abdomen are dark blue. His antenna, middle hands, "toes", and fingers are Dark grey. His eyes are a crimson color. The rest of his body is a blue-tinted white.

Voice:Robotic

S.P.E.C.I.A.L Stats
Strength: Medium - Though he's more used to special techniques, he can doll out some damage physically if needed.
Perception: Medium-High - his eyes are specifically made to sight enemies and keep locked on,
Endurance: Medium-High - His new body is quite resistant to attacks, but crumbles under extreme pressure of repeated blows.
Charisma: ? - People have mixed opinions on him.
Intelligence: High.
Agility: High.
Luck: None.

Abilities:
Shooting Pellets of pure energy.
Confusing Enemies with his "Remote Change" attack, which makes their brains behave in strange, usually backwards, ways. Causes a few seconds to charge.
Shooting eye Lasers. Fairly Strong, but energy Consuming.
Causing Space Junk to fall from who knows where.
His hand's remote can allow him to preform odd attacks, such as shooting an exploding pellet, launching a beam to freeze enemies, and other such things.

Equipment:Everything on Him. Usually Not much.
He often has a enormous scythe made from his previous nightmare's arm, and wears a crimson colored cape full of wear from his battles.

A Brief History:
Remoter was a rouge at his original world, and he escaped via an escape pod, which he customized to be able to travel faster. He went with two other Genexes that were captured and placed there; Blastfan and Furnace. They travel world to world dueling others with their Decks, all Genex oriented, but focused on themselves. They also get Gas and trade at the worlds they visit. Later, He "requested" to be upgraded due to a virus that had been implanted by a mysterious assailant, which failed miserably due to the body having hardware in it to convert his thoughts to traditionally malicious ones, and went under the rule of a certain Robotic specialist to try and defeat anybody that threatened his "master", but Cowered out, only taking challengers that did odd objectives to show they were ready for his hazardous lair, which he completed personally. Since being released from there, he wanders the universe, taking on challengers, and sometimes relaxes with people he has befriended along the way.

-Other Info-
Previous form was this:http://airridemaster.deviantart.com/gallery/#/d4pz6vu

_________________
DeviantArt
Tumblr
YouTube


Last edited by Airride Master on May 19th, 2013, 2:31 pm, edited 23 times in total.

Top
 Profile  
 
PostPosted: June 2nd, 2010, 1:35 pm 
Offline
WAR! What it isn't good for. HUNH
WAR! What it isn't good for. HUNH
User avatar

Joined: November 28th, 2009, 10:13 pm
Posts: 311
Gender: Male
Favorite Kirby Game: Kirby Super Star Ultra
-Basics-

Name: Wannabe
Gender: Male
Age: 14
Species: Unknown, apparently one of his kind
Occupation: Pranking, having fun
Alignment: neutral, neutral.
Homeland:Dreamland

-Descriptions-
Wannabe is a little prankster, often misunderstood, he does whatever he feels like doing and he'll do it however much he wants to of it. You can't force him to do anything he doesn't want to, but he will do it under certain circumstances.
Appearance:
Blackish with a Kirby shaped body, he has a pack on his back that he'll never put down.
Voice:
it's believed to be similar to Kirby's, but he'll never talk, so nobody knows.

S.P.E.C.I.A.L Stats Note, all of his stats don't stay the same, more on this later.
Strength: he has a little amount of strength, he makes up for it with other stats.
Perception: he has amazing perception, including the ability to see far away things.
Endurance: he has an infinite Endurance, except under certain circumstances.
Charisma: Nothing much, most people find him "cute" however.
Intelligence: he's not quite that smart, however, he's a quick learner.
Agility: he has an amazing speed, along with great spryness
Luck: His luck isn't the best, whenever things start going good for him, his luck changes whenever he's being the luckiest he can be.

Abilities:
He has the ability to put on any mask, and become the person/thing that the mask looks like. depending on the person/thing of the mask, his Stats will change, this can give him a handicap.
Equipment:
nothing but a pack on his back, filled with mask.
A Brief History:
From what's known, He was found on Dreamland by King Dedede. Thinking he was a special new species, King Dedede took Wannabe to the Palace to train him to be evil.
Wannabe was unruly and didn't listen to King Dedede, so he ran from the Palace. After he got far enough, he stopped by a close stream of water, he noticed the there was something floating in the water, he swims after it and grabs it. After he returned to the shore, he observed the item, which turned out to be a mask. A Kirby mask. he puts it on, and became KirbyWannabe. this changed things significantly. once he was KirbyWannabe he couldn't take off the mask, it was fused to him. after awhile, he got used to being Kirby, until one day, he got into a battle With Kirby, who inhaled him, before Kirby could swallow, KirbyWannabe struggled so much, that Kirby spat KirbyWannabe out, right into a wall. The mask came off of KirbyWannabe, turning Wannabe back to normal. after wards, he went on his way, he then found a small bag hanging off a tree, he liked it, and took it with him.
-Other Info-
He likes pizza and stuffs....that's all.

_________________
Image


Top
 Profile  
 
PostPosted: June 11th, 2010, 2:17 pm 
Offline
Sword Power!
Sword Power!

Joined: July 31st, 2008, 10:41 pm
Posts: 480
Location: Good ol' Arizona.
Gender: Male
Favorite Kirby Game: Kirby Super Star Ultra
-Basics-

Name: Knight Kirby
Gender: Male
Age: 13
Species: Batamon
Occupation: Unemployed, but formerly a Warpstar Knight
Alignment: Neutral Good
Homeland: Cautera

-Descriptions-

Appearance: Knight is a yellow batamon, with brown shoes and cheek marks. His eyes are also the same shade of brown. He wears an old knight's helmet with a visor, and most of the time the visor isn't covering his face. He looks rather content most of the time.

Personality: Knight is extremely cautious and quiet. He doesn't really like socializing, but is rather polite and quiet. He has a short temper, and prefers not to talk about his past. Knight is also very kind and would rather not harm an individual more than necessary. He's also looking for a sense of justice he can follow, since he lacks his own.

Voice: Has an American accent, and the voice is sort of deep for his age.

S.P.E.C.I.A.L Stats (text or #/10, whichever makes more sense to you)
Strength: High, he's rather strong and can lift a few crates with ease.
Perception: Very attentive, unless he's being distracted by personal matters.
Endurance: Above average, he's able to last a bit longer than other batamon.
Charisma: Not very charismatic.
Intelligence: Average, but knows a lot about blades.
Agility: Average.
Luck: His luck is okay, but is definitely not relied upon.


Abilities:

Star Magic: Knight commands the power of the stars, which is mostly used on his blade. By saying the name of a star, Knight can change the element of his blade easily.
-Dual Star: Part of the above, this lets him combine the effects of two stars. He doesn't use this often.

Equipment:

Stargazer: Knight's blade, which only has one edge and is twice as big as him. When needed, the blade can turn into the blade of a lightsaber. In this mode, all effects on the blade are also drastically increased.

A Brief History: Knight was a simple batamon who lived on Cautera and eventually became a Warpstar Knight in the name of their king. Then, it went crazy. As Knight began to do more and more things for the king, he noticed they often were morally wrong. Eventually he found out he was not alone, and he joined a resistance group to overthrow the corrupt king. However, this had badly damaged the planet, and it turned into a desert wasteland. Knight then left his planet, searching for a way to help it.

-Other Info-
Can swim, but not very well.

_________________
My character's profiles.
Quote:
You can't spell ignorant without IGN.


Top
 Profile  
 
PostPosted: June 15th, 2010, 4:20 am 
Offline
Christmas Present #3
Christmas Present #3
User avatar

Joined: November 29th, 2005, 8:04 pm
Posts: 452
Location: Saskatchewan, Canada
Gender: Male
Favorite Kirby Game: Kirby's Dream Land 3
-Basics-
Name: -
Moniker: Dusk
Gender: Male
Age: 21
Species: Contained (a human who has made a contract with a summon spirit, which causes their body's appearance and state to mutate and change to reflect their contractor)
Alignment: Chaotic Good
Homeland: Avahso: a large settlement that serves as the central capital of the North. It is split into two distinct cities known as Deimos and Phobos.
Occupation: A member of the Aserian Rebellion, a group specialized in the killing of rogue magic users.
-Descriptions-

Personality: Dusk is somewhat of an introvert: When with those he doesn't know, he is calm and silent and only speaks if spoken to or if he feels strongly about something. When with people he is familiar with, he still retains his serious edge, but is more open and prone to sarcasm and sardonic remarks. Even then though, he's prone to silence and will only offer his input after everybody else. He is often eerily calm and level-headed, and will thoroughly think about any situation before making an action.

Appearance: Dusk is of average height, being five feet and eleven inches, and of average build at best. He has mid-length brown hair that hangs over his green eyes, which fade to grey and then white as he uses his eye-related abilities. He has only one arm: his left, due to his right being amputated. However, his appearance is often unknown due to him constantly wearing a navy facial mask with a long end that only lets a spike of his hair and his eyes show. He wears a green scarf with long flowing ends, and a green sash with ends just as long, as well as an orange sweater with buckles on the sleeves and chest to make it easy to attach or remove armaments. His legs are covered by long, navy blue pants that spread at the bottom. His feet are protected only by a pair of brown traveling boots that go underneath his pants.

Picture: Rough Draft, Rough Draft 2

Voice: Lower Medium pitch, occasionally cracks. He tends to avoid the use of contractions and abbreviations. He has a very high laugh that doesn't suit him very well that he is a touch embarrassed about.

Stats

Strength: He's decently powerful for a human, but isn't capable of pulling off insane or superhuman feats of strength. Despite his lack of superhuman strength though, he still packs a devastating left hook and has well developed leg muscles.

Stamina: The area at which Dusk most excels due to his extensive training and his own mutations. He is capable of fighting at full tilt for hours on end and is incredibly resilient to pain; able to function and act with wounds that would put most others into shock. Being as his body has mutated into a form not all that dissimilar living steel, he is golem-like in receiving blows. Coupled with his ability to handle huge amounts of stress and a partial healing factor make him a stubborn opponent.

Agility: He runs as fast as an athletic human, but he is not incredibly acrobatic and instead relies on calculated motions when moving about. He can quickly move any part of his body as required, but is not incredibly flexible.

Intelligence: When it comes to knowledge, Dusk is only exceptional in a few areas, but his brief time working as an assassin has taught him greatly about knowledge outside of "book smarts". It is due to this that he developed a keen memory as well as the ability to learn quickly and problem solve, lending to a partially calculating nature when engaged in combat.

Charisma: Mostly an introvert that doesn't like to make arguments or draw attention or lead crowds. Though when he feels strongly about something, he has no qualms with making himself heard and taking charge of the situation.

Perception: Normally being deaf greatly puts a man at a disadvantage in the arts of perception. Not so with Dusk, who has used the lack of one sense to sharply hone his sense of sight, to the point that he rarely misses small visual details. In addition, he can quickly take in and adapt to his surroundings, giving him a sort of ingenuity that lends to sometimes creative solutions.

Special: Has a myriad of abilities, but is constantly implementing differing sorts of limiters. Regardless, his abilities have wide range and allow him to take advantage and adapt to most situations. While he primarily specializes in the manipulation of earth and air, he can also distort reality and create objects from nothingness when pressed.

Abilities:

-Runic cast: A diverse branch of magic that is cast by drawing symbols in the air that works on two basic principles: Different symbols achieve different results, and that by increasing size and complexity, a spell can be increased in power at the cost of more energy. Dusk tends to favor wind and earth techniques.

-Rhythmic Cast: A branch of magic that is based on gesture and movement. Is an exceptionally fast way to cast and can be done easily on the run or in the middle of combat. Can serve offensive or support uses thanks to quick cast. Can be combined with Runic cast for very powerful, albeit time consuming, effects.

-Summon: Dusk is capable summoning Noir, a mischievous spirit that embodies wind and earth, and Atlas, a great spirit that embodies earth and change itself. He is also capable of summoning Kairus and his brother Ohmex; Ohmex being a yellow spider of titanic proportions that uses a stinger and his front legs to manipulate lightning and electromagnetism

-Manipulation: Dusk is capable of manipulating metal as well as generating more from the ground. He can even generate some from the ground, but this takes quite a bit of time.

-Emissary of the Earth's Fang: Dusk is incredibly skilled in the ability of manipulating the earth, able to cause large land masses to rise out and levitate through his manipulation. So supreme is his manipulation that it is more of an extension of himself rather than a magic art that requires the expenditure of spiritual energy. He seals his true power by wearing his scarf, once removed his earth abilities become even more potent.

-Rider upon the Wind's Breath: Dusk also possesses the ability to skillfully manipulate the wind and make it do his bidding. His skill in this area is nowhere near his ability to manipulate earth, though. Still, with this ability he is able to move freely through the air in short bursts by "air dashing". He seals the true potency of this ability by wearing his sash, which when removed increases the potency of his abilities dramatically.

-Sound Seeing Eye: Dusk has the unusual ability to sense and detect sound within two hundred feet using his eyes, which allow him to perceive it in waves. This helps to make up for his deafness, and it comes in several stages with that vary in effect. Tysu allows him to see sound and mimic and recreate actions oriented with it (useful in duplicating techniques that aren't inherent or magical) and manipulate it to a small degree. Magatsu increases his ability to perceive sound, allowing him to perceive even minute sounds that the body makes. It allows him to manipulate sound into a deadly weapon that can pierce physical presence and shatter mental presence. Kaleis is the final form, allowing him to accelerate any sound into a sonic implosion and detect sounds to a ridiculous degree. He could effectively use this ability to cause the heart to explode or the lungs to collapse.

-Noir's Mischief: By acting as a living conduit through his contract with the Spirit of Mischief, he is granted the ability to warp reality. Though taxing on him it allows for him to do various things, some subtle and some deadly. Ultimately he could erase something completely from existence or alter its very being, but such an act would deteriorate his body to a large degree.

-Bastion and Gale Mk. 6: The fifth and second-last iteration of the Bastion and Gale blade sets and as such the most powerful. Like all of the other sets, the two blades are capable of being fused together to form another weapon; in this case Zeta Caladbolg, a large zweihander that distorts light and the fabric or reality around it. Dusk uses it as a catalyst to employ his reality altering abilities, able to cut rifts in space-time and distort reality. He is also capable of using the blade to disperse and absorb energy of any sort.


Equipment:

-His hood, scarf, and sash are all laced with adamantite, allowing him to use them for a multi-pronged strike or a way to defend himself while attacking.
-He wears a segmented adamantite vest which gives him very good defenses.
-Carries adamantite twine and string that serve multiple uses.
-Carries two short swords named Bastion and Gale with varying abilities that differ between the two. Can form together to make Zeta Caladbolg, a Zweihänder with great power
-Zeta Caladbolg: A Zweihänder with the power to rend space-time and cause splits in dimensions, and also able to decompose forms of energy and absorb them. It serves as a catalyst to strengthen Dusk's control over reality.
-A.R.M.O.S.V.A (Articulated Replica of Machine Orientation-Strike Variety Arm): A complex mechanical arm that is capable of performing any human functions and even exceeding some. It can be replaced with different models and the hand can alter in shape into a variety of objects. Because of it complexity and uses, the arm is incredibly fragile and unable to lift anything exceedingly heavy. To counter this, it has a shield generator that runs off of Dusk's life force that allows it to take hits without damage.

History: ((Work in process, I daresay))

Miscellaneous: He has a pet Pygmy Roc named Travers that often sits on his shoulder and pecks his head to avert his attention to people talking or to sneak attacks. He also has an odd habit of speed walking everywhere instead of just walking.

~~~

-Basics-
Name: Kairus
Gender: Male
Age: ???
Species: Euophrys Livyatan
Alignment: Neutral good
Homeland: The Endless: a large expanse of tropical jungle inhabited by many large and intelligent variants of existing creatures.

-Description-

Personality: Kairus is very social despite his intimidating appearance,, as he enjoys mingling with sentient creatures. He dislikes overly tense situations outside of battle, and overly tense people by extension. Kairus's true passion lies in hunting, however, and he lives for battle. He still occasionally gives into some animalistic behaviors despite his more human personality and intelligence however.

Appearance: Kairus is a very large spider, being around three and a half feet tall whilst standing normally on his eight legs. His body is hairy (similar to a tarantula), but the hair that covers his body is a bizzare dull orange colour on his abdomen, and navy blue on his head and legs, which have sharp, pointed ends (leading to a very noticeable clicking sound when he moves). His head is rounded, but juts out in a point near the back, and is adorned by six little angular eyes which are black in colour, and one large, grey eye in the center. Bizarrely, he wears a green sash around the middle of his abdomen that matches a green scarf he wears between his head and abdomen.
Rough Black and White Sketch 1, Rough Black and White Sketch 2. Rough Black and White Sketch 3, Color 1, Colour 2

Voice: Kairus is unable to speak physically with his jaws, so instead he speaks telepathically in a radial area around him that varies in distance. The voice he emits is perceived as a low tenor, and he telegraphs laughter by clicking his jaws rapidly

S.P.E.C.I.A.L. Stats

Strength: He is very powerful, being able to push large objects and swing heavy objects around. His legs can puncture stone with sheer force.

Perception: Thanks to his heightened senses, he is able to perceive many things to a great extent. He is able to react to just about any action instantly, and is seldom caught off guard. This extends to interactions, where he can be quick to catch on and assess others.

Endurance: Though he can physically exert himself for long periods of time, he is also protected by a natural armor in the form of his exoskeleton. This makes him initially resilient to strikes, but after breaking past it he can't take many hits.

Charisma: Very outgoing and confident, but is not good at taking charge in a situation and often has trouble speaking over the crowd.

Intelligence: Able to think quickly and prepare devious traps and strategies, but is not especially intelligent, and is prone to animalistic outbursts.

Agility: Can move very quickly on six or eight legs, and can stand and support himself on a minimum of four. Though his legs are dexterous, the same cannot be said about the rest of him.

Magic: Cannot use magic fueled by his own mana, but instead employs a large array of techniques using his webs to make up for it. This allows him to use spells frequently and without tiring, but once he runs out of web (doesn't often happen) he becomes unable to use magic.

Abilities:
-Web: Kairus can produce web from his mouth or abdomen which he can use to trap or snag targets, and can make large webs. He can swing or hang on his web to move around quickly.

-Runic Web Seal: By focusing energy, Kairus can make webs lined with energy that can function as traps that trigger when tripped or webs that that dissipate and produce a spell. He can cast magic of any element through this method, and this is his primary tactic in battle.

-Sound Seeing Eye: Dusk gets his eye abilities from his pact with Kairus, and Kairus's function the same for the most part. He can see sound and interpret it through waves and "hear" it in his mind, which lets him travel in the dark by use of sonar and sense targets that are hiding.

-Advance: Kairus is capable of splitting part of his scarf off to make a powerful trap instantly. This trap often manifests as a much more powerful version of any of his other traps.

-"Ascension: Stand Above Everything": Kairus's most powerful ability, he locks his opponent in place and stuns them with a large trap before unleashing a powerful surge. Using this would drain Kairus's entire reserve of mana, and as such he has never used it. This ability could kill him in the process, and is aptly named "Rainy Day" by other members of his species

Equipment:
While Kairus possesses no equipment, his body does produce several different substances that he utilizes (Kairus is only able to generate more of these substances by eating and as such, he can expend his sources). Kairus is unable to take in or absorb mana, but his webs can, which after aging and absorbing enough of become emerald green.

-Standard Web: Kairus' "default" web. It is thick and incredibly hard to slice, and opponents who get trapped in it will find that it is also hard to escape from due to how sticky it is. It is resistant to wind and heavy force, but is easily combustible.

-Thin Web: Pretty much just a thinner variety of the standard webbing that is often used for traps. While not as strong or as durable, it can only be seen by looking directly at it. It's also razor sharp

-Venom Web Cocktail: Upon adding some of his venom, Kairus' webs become incredibly resilient and absorb energy from the air, allowing him to use more Rune techniques per web. This web can be ignited, but it will not burn up, instead it will burn for a long period of time while continually expelling volatile energy into the air.

-Venom: Kairus' venom could be described as very versatile; as it is only poisonous when ingested orally or by being injected directly into the blood stream. By mixing venom with his webs, he can make them very resistant, or he can harmlessly coat his jaws or legs with it to instantly cut his own webs and prevent himself from being caught in them. By injecting it directly into the bloodline with an infusion of mana, it can be used as a means to transfer energy. Because of all this, Kairus rarely uses his venom offensively.

-Euphorys Realm Seal: After every battle, Kairus adds the web that absorbed the most mana to his scarf. Upon completion, he can undo the scarf's seal and create a large, emerald-colored web that he uses for "Ascension: Stand Above Everything".

History: The Livyatan Arachnids used to rank supreme amongst the many creatures in the Endless, their mere visage struck terror into any animal or human unfortunate enough to come in their way. They were known as deadly hunters that devoured all they came across, even the magi who thought they ruled supreme would more often than not turn up dead after confronting one. This was because unlike many creatures of The Endless, the Livyatan Arachnids were capable of using magic that allowed them to leave elaborate traps. With the knowledge that avoiding humans was the best idea, their already deadly physical tools and even magic at their disposal they were the undisputed masters of the forest realm that had overtaken the North.

But then one day the Magi came in vast numbers and began to hunt down the Livyatan Arachnids and kill them. This campaign was driven by fear and greed, as they feared that the spiders would not only outstrip their abilities in magic but also that they would soon organize and rise up against the humans. Also, the Magi knew well that the webbing created by the spiders was a powerful material that served myriad uses, so they also resolved to enslave some of the species to use for gathering. Rather then let themselves be enslaved or killed by the humans though, the Livyatan Arachnids disappeared entirely from the Endless and headed to the West where no humans dwell. The Magi couldn't afford to follow them, as they lacked the resources or knowledge to make an exploration to wild-dominated territory.

Years later one of the younger spiders by the name of Kairus returned to the legendary home of his ancestors, having grown weary of the boring and simple prey found in the West. He had expected to find large amounts of fantastical wildlife upon his arrival due to the fact that the absence of his species would allow others to flourish, but he was to be disappointed. For upon his return he found that the Magi had been rampantly hunting all of the magical creatures found in The Endless to near extinction. Enraged, he crept into their capital of Avahso and began to observe his new enemy.

While he initially only did this stakeout to observe the behaviors and routines of the guards and the Magi, he soon began to take interest in human society itself. He discovered to his horror that the Magi even persecuted and discriminated against their own people, or rather they did so for those who were unable to cast magic as they could. Now thoroughly disgusted with the Magi, he planned his attack and eventually assaulted the central Magi complex in the thick of the night. He slunk in after a divergence strategy and began silently killing multiple Magi as they slept, silencing any guards he came across. Finding no prisoners, he left with a sense of satisfaction in his act of justice.

He remained within the capital, observing as even more guards were posted and the security was amplified. He planned his next attack to be in a week to give the situation time to cool, and then once more he set upon the complex. Unfortunately for him he was detected early due to advanced security measures, and he had to flee. Nevertheless, he managed to trigger a trap he had placed in the center of the building during his previous trip when he had discovered there were no prisoners. He triggered it when he escaped, and with that there was a deafening explosion that wreathed the complex in flames and killed those inside.

His display cost him though, and soon he was cornered by a squadron of Magi. Realizing what their attacker was, they resolved to capture him. Not wanting to be an eternal prisoner, Kairus aggravated them into a a fight in an attempt to get them to kill him instead. However, the very earth rose up against the Magi, killing them where they stood, and the spider looked over to see his savior. His rescuer turned out to be the Spirit of Mischief, Noir, who in admiration of the spider's actions spared him his fate. He asked that in return Kairus only had cooperate with him from then on, to which the spider agreed.

It was after this that Kairus met Dusk, whom he formed a pact with at the request of Noir. While originally unwilling, he began to befriend the human and eventually the two had become a fierce duo. It was then that they joined the Rebellion Aseria, joining in the fight against the oppression of the Magi.

~~~

-Basics-
Name: Zeke (also known as Zot)
Sex: Male
Age: 17
Species: Batamon
Occupation: Adventurer, Lab assistant
Alignment: Neutral Good
Homeland: Veris, a small and mostly deserted planet that is inhabited by creatures that live in the large expanse of cavernous tunnels underneath its surface.

-Descriptions-

Personality: He comes off as lazy and aloof, but is actually quite humorous. He sometimes pushes those he doesn’t know away to prevent them from being hurt in the event that he goes berserk. His self confidence is practically nonexistent, and as such he is always wondering and asking if he has screwed up in any way. Despite these shortcomings though, he is still eager to help those in trouble. While he often avoids combat, he does enjoy battling to an extent.

Biography: He lived on Veris with his friend Pike Naedle as a digger to expand the planet’s tunnel systems, but in one expedition his entire team except for himself and Pike Naedle died in a cave-in. The two of them began to dig to find a way out before they found an old chamber that resembled some kind of ancient laboratory. Rebooting the ancient laboratory through it’s computer, Pike Naedle found that it had advanced technology beyond what the two of them had ever known. They made the lab their new home and have lived there since, utilizing it’s unique teleportation device to travel and explore other worlds.

Appearance: He is a small, orange Kirby-like creature with green, plated shoes and no blush at all. He does have a shock of chocolate-brown hair, but it is concealed by his ornate helmet, which is primarily red in color. At the ends of his arms he has ivory claw-like protrusions that can act as fingers. He has brown eyes. Though he is small, he's actually quite large for a member of his species, as he stands at a size of one foot and six inches (about double the usual size)

Typical Clothing: Wears his helmet and Accel shoes, and that’s about it.

Voice: His voice is fairly low, despite his small size. When he speaks it is an bored fashion that makes it appear as if he could fall asleep at any moment.

Typical Emotion: Neutral most of the time.

-Combat & Traveling-

Stats-


Strength: Though small, he has much greater strength than this would imply. He has enough strength to hold and effortlessly wield human-sized equipment, but he's no super man. He doesn't possess the strength to toss aside or move incredibly heavy objects, but he does possess the ability to manipulate latent force in and around himself to exert it and increase his abilities.

Stamina: His elastic skin is more durable than it appears to be, as it not only grants him rudimentary resistances to multiple forces of nature (burning, shocking, freezing, and incredible pressure) but also a very impressive resistance to blunt strikes or force. He's capable of strenuous activity for long periods of time too, due in part to his body's own advanced equilibrium.

Agility: Is incredibly agile, being able to jump incredibly high and run at speeds nearly indiscernible to the eye thanks to his Accel shoes. Thanks to these he can instantly accelerate to top speed and stop just as quickly, but he's not only limited to the ground. He's also capable of incredible jumps and is able to move fluidly through the air in a matter similar to flight. And though his arms are small he can move them quickly and efficiently as well.

Intelligence: He can appear to be slow and is absolutely worthless in matters involving social mechanics. Nevertheless, he is more intelligent than he seems, just in a different way than most. He doesn't understand the math or complicated sciences behind most things, but he instead focuses on the raw and simple mechanics behind what he knows and what he learns. It's through this method that he gains an intimate knowledge that he can take to heart and never forget. As expected this leads to him having a solid memory, but because of his raw approach he lacks truly good problem-solving of strategizing skills. But if he's in his element his ability to problem-solve and strategize increase dramatically.

Charisma: Is often aloof and has the habit of falling asleep in the middle of a conversation. He has almost no confidence, and his leadership abilities are so poor he couldn’t lead sheep. He does have knowledge of some social conventions, so he isn’t completely hopeless all the time.

Wisdom: How wise he is varies wildly. If he is experiencing something new he is not especially perceptive, often missing things integral to solving problems at hand. Despite this he is very good at sensing things though, possessing an almost animal-like innate “sixth sense” and ability to understand the flow and disruption of energy. If he is in a situation or is dealing with something he understands he becomes drastically more perceptive

Special: Can manipulate and absorb energy in basic and raw forms, both kinetic and potential. He can also manipulate matter itself, transforming it and rearranging its particles to create something different than its base form. This extends to his own body, which he can manipulate and transform for almost any situation that he understands. Beyond that he can even utilize the mystical energy known as "mana": a spiritual energy that is latent in the air, and use ti to cause magical and chemical reactions. He can also use this force to cast magic, adding another unpredictable and diverse element to his repertoire.


Abilities:
Force Output: He is capable of manipulating his energy and latent energy around him into raw force that he can use to reinforce any action he takes. For example, it allows him to clash blades with characters much bigger and stronger than he is.

Body Alteration: He can alter his body’s form and chemical makeup to take on various forms that give him dominion over several kinds of matter. His appearance and abilities change with every form, and he can only take forms of things he has experienced or studied.

Manipulation: Allows him to manipulate any form of matter or energy that he has an understanding of. He can learn how to manipulate new things by studying them, experiencing them himself, or using his helmet to absorb and gain understanding of the raw mechanics of the desired idea. While only one of the previous methods will suffice for him to learn, doing all three allows him to truly master the given manipulation and use it to its fullest.

Techniques:

Potential Store: Rapidly intakes energy from the air into his body and stores it for later use. Cannot be stored for long, and only so much may be absorbed.

Kinetic Drive: Temporarily increases abilities by using energy to remove his physical and spiritual limitations. After the effects wear off there is a cool-down period.

Piercing Edge: Lines his weapon with mysterious energy that allows it to cut through just about any material.

Runic Spell Cast: Uses mana to make spells through Runes. Can be used to generate sources of material to manipulate and can be done in any form.

Equipment:
Phantom Edge-Angelus: An ethereal blade that can become tangible and solid at the user’s command. When not physical it appears to be a hazy grey mist attached to its pommel, which is black in colour with a white tip. The solid blade is that of a scimitar. The true identity of the sword is Gale Eta, of the Bastion and Gale weapon series, and as such it can combine with Phase Edge-Breaker (Bastion Eta) to form the spear known as Gáe Bulg.

Phase Edge-Breaker: Through output of the user’s energy, this blade can impact, dissipate, and absorb the energy of energy based attacks. It can also output force to match an impact against it. Is a falchion-like blade with a navy blue pommel. The true identity of the sword is Bastion Eta, of the Bastion and Gale weapon series, ans as such it can combine with its counterpart to form the Eta Series Combination Weapon.

Bastion and Gale Mk. 6: Eta Gáe Bulg: ??? (for now)

Accel Shoes: These are shoes with friction resistant soles that let him hover over the ground as if he was skating quickly. He is capable of using them to reach his max speed by activating a small thrust from boosters in the shoes, and can do the same to come to a quick stop or change directions without slowing.

Sealed Helm: Red ornate helmet with a grey tassel and intricate black and white design all around the top. Advances his ability to transform and manipulate energy and matter.

Limiter: An electronic visor and headset combo that slides down from under his helmet during battle to keep his emotions and power in check. This is necessary because the only time the combating spiritual forces that use his body as a vessel have any sway of him and his actions is during battle. The limiter prevents this and keeps him from releasing deadly energy.

-Other-

Friends: James (Pike Naedle) who is as close to him as a brother. When Zeke battles, Pike Naedle always provides assistance in any way possible. He is also Zeke’s current employer, and often serves as mission control to Zeke’s antics as a lab assistant.
Miscellaneous: He loves cooking.

~~~

-Basics-

Name: Cantus

Sex: Male

Age: 57 cycles (19 earth years)

Species: Singulis, a species of aliens that are born with the ability to morph their appearance, but lose this ability upon their thirtieth cycle.

Occupation: As he has no specific occupation, he simply refers to himself as an adventurer.

Alignment: Neutral Good

Homeland: Spatium, a large city on the Singulis home planet of Domicim. Despite its large size, Spatium is not at all densely populated and has a quite small population. It does however, have a wide variety of different species from around the planet.


-Descriptions-


Personality: Sometimes distant and a bit spacey, loves to constantly think and concentrate. Because of this and his habit of keeping to and working by himself, he is thought to be very solitary. This can also be attributed to the fact that he rarely pays attention to anything unless he is directly involved, often ignoring those around him unless they are directly in front of him. This however doesn’t mean that he dislikes others, as he is in fact very friendly, he just is really…really spacey. He is, however, sometimes naïve, and has a deep-seated love of music, so much that it has shaped much of his personality and beliefs.

Biography: Pending

Appearance: He is of humanoid shape, standing at about four feet and nine inches. His skin is a light teal colour, and he is fairly slender, the only exception being his very large forearms and large leg muscles below the knees. His feet are large and somewhat reptilian in appearance, and each of his hands are adorned by a long set of three fingers and a thumb. He has a long prehensile tail that is about four-and-a-half-feet long that usually drags across the ground, but at the end it has a large stinger-like spike. On the back he has two thin, two-foot long bone like appendages protruding from behind and between the shoulders that can bend in any direction, however they are usually tucked tight against his back. His entire body is completely hairless, except his head where he has a rough growth of raven-black hair that extends slightly past his ears, which are pointed and seven inches in length. His face is round, adorned by two large black eyes and two slits for nostrils, while he has mouth that is entirely human-like.

Typical Clothing: A dark grey toque is tightly worn on top of his head, and a large pair of white ski-goggles with solid yellow lenses are worn over his eyes. He wears dark grey muffler around his neck that also covers the lower part of his face. He wears a loose- fitting white t-shirt, and a loose fitting pair of dark-black pants. He wears a large pair of white and red, round headphones, which have plates that run up the length of Cantus’s ears and conform to their shape.

Voice: His voice sounds like a young boy’s, being very high tenor (which combined with his short height often results in people thinking he is younger than he is). He often slurrs words ‘are’ or ‘ere’ in them, pronouncing them as ‘ir’.

Typical Emotion: Spaced out.


-Combat & Traveling-


Stats-


Strength: Cantus is much stronger than his shorter and slender size implies. His bones are much denser than human bones, and his muscular structure is very powerful, being especially concentrated in his forearms and legs. His tail is also very powerful, able to smash rocks with relative ease. He can lift things several times his weight, his powerful legs and tail allowing him to do so without putting too much stress on his body. (9/10)

Stamina: Is not used to physically exerting himself or his body, so he can only physically exert himself for average amounts of time. However, his body has the ability to harden fluids at the point of impact of any blows to lessen damage and pain, giving him a decent defense. However, he is prone to sickness due to this ability. (6/10)

Agility: Is very nimble and acrobatic with a finely developed sense of balance helped by his tail. He is able to quickly run, stretch, and position his body, as well as balance off the ground with only his tail touching ground. (9/10)

Intelligence: The best that could be said is that he has a long memory and a good knowledge of the finer workings of music, but other than that he’s honestly kind of stupid. (4/10)

Charisma: Seems like a distant person who never really listens to anybody around due to him always wearing headphones. That and his habit of constantly being lost in thought prevent him from really noticing people unless they’re directly in front of him. When not listening to music, however, he becomes capable of talking to others easier. (4/10)

Perception: Usually pays almost no attention to anything around him, often missing many details that are obvious to people around him. However, when he turns his concentration to the task at hand, he can finely tune his exceptional hearing and perceive even the most minute of sounds. (5/10)

Special: He has the ability to extend the membranes on his back, causing them to secrete a chemical that sets off a chemical reaction with air that creates a special kind of particle that repulses gravity. He can use these particles to levitate, or can spread them about and create an area of decreased gravity. His tail also contains a deadly neurotoxin that can be injected directly into the enemy, or tipped on the end of the tail. Other than that, he possesses no extraordinary special abilities.

He is also capable of transforming his body in various ways, however his transformations are limited by his own knowledge. (5/10)

Total: 42/70


Abilities:
-Concentration: Can speed the reaction time of his nerves chemically as well as fully immerse himself in his surroundings, which effectively allows him to max out his Perception for a certain amount of time. This causes no wear or fatigue on his mind, only requiring him to fully concentrate.

-RGR Particles: Generates a mass of particles using the membranes on his back to levitate, reduce gravity, or repulse his foes away from himself. This ability is linked to his metabolism, so he can only do it for so long before he tires.
-Poison: Can generate a neurotoxin in his tail that slowly cripples and paralyzes foes. It can be directly injected, or sprayed.

Techniques:

Flash-Step: Similar to a teleport, he uses RGR particles to rapidly accelerate him for a single instant that allows him to move faster than the eye perceives.

Cloud Zone: Stabs his tail into the ground, and then reworks the flow of the RGR particles to exit out the tail and into ground. This simultaneously makes the ground start to tear apart, while repulsing anyone standing on it

Equipment:

SP Headphones: A pair of headphones that can be set to play music, or extend a special antennae into the air that uses waves to perceive everything around the wearer and communicate it through beats and rhythm.

Full-Helm: A small panel hidden underneath Cantus’ muffler that, once activated, quickly folds out into a helmet that entirely conceals Cantus’ features while simultaneously acting as a breathing device when on other worlds, and a universal translator.

Vibro Edge: Small blades that are concealed under bracers he wears around his hands that fold out and oscillate at an incredible frequency to increase cutting power.


-Other-

Friends/Family/Lovers: Onin (father), Forte (Tutor)

Miscellaneous:
-Likes to eat a lot, and will try anything as he holds no dislike for any kind of taste.

_________________
Character profiles and such


Last edited by Kairus on January 19th, 2013, 8:35 pm, edited 45 times in total.

Top
 Profile  
 
PostPosted: June 23rd, 2010, 5:26 pm 
Offline
Plasma Wisp
Plasma Wisp

Joined: March 25th, 2008, 6:24 pm
Posts: 378
Location: Halcandra
Gender: Male
Favorite Kirby Game: Kirby's Return to Dream Land
About Me: I'm a Plasma Wisp. Booyah.
Name: Joey
Gender: Male
Age: 15
Species: Kirby
Occupation: Blacksmith
Alignment: Good
Homeland: Vegetable Valley

Personality: Joey is a green Kirby who crafts weapons for Vegetable Valley's inhabitants. He is a bit shy, especially around girls. He seems to be in love with Princess Cherry, but just cannot get the courage to talk to her. His shyness is offset by his kind heart, which drives him to help others when they need it.

Appearance: Green body, blue feet and cheeks, yellow eyes

Voice: Average tone

Strength: 7
Perception: 6
Endurance: 4
Charisma: 5
Intelligence: 8
Agility: 6
Luck: 7

Abilities: Joey often battles with a magical rod which can launch fireballs, ice shards, or thunderbolts. He can also teleport short distances and turn invisible.

Equipment: Magical Rod, occasionally Spiky Mace

A Brief History: Joey was born in Vegetable Valley, but a year after his birth, his parents mysteriously vanished. He never saw them again. A wise Blacksmith came and raised him to help others and craft weapons.

Other Info: Joey sits outside every night to watch the stars and wonder what happened to his parents.

---------------------

Name: Princess Cherry
Gender: Female
Age: 16
Species: Kirby
Occupation: Dancer
Alignment: Good
Homeland: Rainbow Resort

Personality: Princess Cherry is polite, kind-hearted, and social. She doesn't seem to know that Joey is in love with her, but she does know how shy he is.

Appearance: Red body, pink feet and cheeks, pink eyes, silver tiara with red jewel

Voice: Soft tone

Strength: 5
Perception: 7
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 7

Abilities: Princess Cherry, like any Kirby, can inhale foes and objects. She can inhale medium-sized enemies easily, and she can keep what she inhales within her (she does not always digest what she inhales immediately), in case she needs them later. She can also detect invisible beings and objects, and like Joey, she can teleport short distances and battle with magic.

Equipment: Royal Wand

A Brief History: Princess Cherry was born and raised in Rainbow Resort Castle, which she currently rules, since her parents are on vacation.

Other Info: Princess Cherry loves to dance and impress others.

_________________
No, I did NOT take those cookies.


Top
 Profile  
 
PostPosted: June 27th, 2010, 9:54 pm 
Offline
Swift Hunter
Swift Hunter
User avatar

Joined: June 25th, 2010, 11:41 pm
Posts: 253
Location: The Halberd, various.
Gender: Male
Favorite Kirby Game: Kirby Super Star Ultra
About Me: Greetings. I am Meta Knight, leader of the Meta Knights and owner of the glorious battleship, the Halberd. There is little that you should know about me, but that is perhaps because I keep myself a mystery most of the time. If you fancy for a challenge, become my enemy. If you fancy for honor, become my friend.
I'd really like to get into the RPs here, but I am chosing Meta Knight as my character. I hope it isn't bothersome to anybody, as I am very well capable of playing the role of Meta Knight, and I promise that I will stick to his trueness and such. I will make sense when I rp him.

Name: Meta Knight
Gender: Male
Age: ???
Species: ??? (The same as Kirby)
Occupation: Swordsman. Leader of the Meta-Knights.
Alignment: Neutral
Homeland: ???
Sexuality: Heterosexual

Appearance: Meta Knight appears to to be a small blueish kirby-like creature that wears a very unique and easily distinguished mask on his face. The mask is round, with two notches on the top on either side, and includes a V-shaped eye slit to allow him to see. He wears a small amount of armor, which consists of both shoulder pads and boots of some sort that are both a royal purple in color, along with an embroidered cape that transforms into a pair of bat-like wings to allow him to fly. His face usually remains hidden behind his mask, but at rare times, he can be seen without his mask on, in which he appears to be very similar to kirby, but with a blue body and white eyes.

Image
^For your viewing pleasure^

Voice: Meta Knight's tone and accent often varies per source. In this case, Meta Knight retains his voice from Japanese version of Kirby: Right Back At Ya! (Hoshi no Kaabii). http://www.youtube.com/watch?v=gpuoHPxO-1s

Strength: Average. Is strong for his size, but his strength lies in skill and speed.
Perception: Very High. Is very attentive to what is going on around him. Not easy to catch off guard.
Endurance: High. Is very well able to withstand attacks and situational changes.
Charisma: Very High. Appeals to many people. However, he tends to be introverted unless giving advice.
Intelligence: High. A high average intelligence and strategic knowhow.
Agility: Very High. One of the fastest swordsmen in the Universe.
Luck: Average.


Abilities:

Slice - A sword slice (horizontal).

Slash - A sword slash(Vertical/diagnal).

Parry - A sword parry.

Frenzy - A rapid fury of random slices and slashes that are actually set in a very unique pattern known to Meta Knight himself.

Sword Beam - A beam of "wind" fired from the blade of the user formed from the concentrated will of the wielder.

Counter-Cut - A sort of flash step used to get behind the opponent, and attack them. Works as a counter occassionally.

Mach Tornado - Spinning in a tornado-like whirlwind in violent frenzy of sword slashes.

Drill Rush - Spinning into a target in a drill-like manner.

Galaxia Darkness - Envelopes a target in his cape, and delivers a devistating "final blow". Rarely used.

Various - Various moves that involve the sword. This saves descriptions for each one.

Flight - Can fly using wings created by his cape.



Equipment:

Galaxia - Sword
Cape - Dimensional Cape
Mask - Meta Knight's Mask
Armor - Boots and shoulderpads
Gloves - Fingerless white mittens of some sort.


History/Information:

Meta Knight has been a staple character throughout the adventures of Kirby. His true origins are unknown, as are his true intentions, but he never appears to be an enemy (except for one occassion, in which he simply attempted to overthrow the lazy and stubborn government of dreamland to recreate it into what was to be a better fitting one). He is known to not truely serve anybody, and remains a neutral aspect to the Kirby Universe. He has both helped, and hindered. It is also known that he is a master swordsman, and leads a band of warriors known as the Meta-Knights...along with owning and commanding a large, nearly indestructable flying battleship dubbed the Halberd. He follows a distinct code of chivalry, and will not fight a dishonorable battle unless he is pushed to beyond the extremes of the moment (he has offered a sword to everyone he duels, no matter what, in every case). He also appears to have some sort of connection to Kirby.

The truth behind Meta Knight...still remains a mystery.

_________________
ImageImage
Victory...is my destiny.

Check out the Halberd Minecraft Project! Click here to see!


Top
 Profile  
 
PostPosted: July 8th, 2010, 8:47 am 
Offline
Bidoof Wrangler
Bidoof Wrangler
User avatar

Joined: April 11th, 2010, 9:33 am
Posts: 364
Gender: Male
Favorite Kirby Game: Kirby's Epic Yarn
-Basics-

Name:Gold
Gender:Male
Age:Somewhat 12
Species:Kirby Pikachu
Occupation:Currently in training for more endurance
Alignment:Neutral
Homeland:Gold forest, Fallen star


Appearance:Gold's appearance is just like Kirby's, but he has a Pikachu tail that helps him in important times.He is getting furious really easily, but he also is sometimes good with people.He also has 2 Pikachu ears that helps him communicate with bugs, people/things/animals that talk another language.He has not any friends, because of his bad self that he most of times is shy to talk to people who he doesn't know, and of the too much sleep he does.He only makes friends with small creatures, which are really friendly.
Image
Appearance.
Voice:Normal tone

Strength:Very high, Since he is getting furious really easily.
Perception:High.He can't let an eye off his target.
Endurance:Low.He has lots of unused energy inside him, which he is still training to remove.
Charisma: Normal.
Intelligence:Very high.He knows weak and strong spots of targets, and how to use things.
Agility:Really high.
Luck:Normal.
Magic:Good, And he has powerful magic attacks.He performs them with his ears.

Abilities:

Punch - A smooth punch attack.

Blast - An attack that isn't really hard, but causes the target to sit.

Kick - Kirby's-smash-attack.

Uppercut - Knocks his targets in the air using Iron tail.

Electric jab - Jabs his target with small electric punch.

Thunder jolt - A pichu's thunder jolt when it gets teased.

Spark - An attack that causes the target to remain paralyzed.

Thunder Smash - A super attack.It causes his target to fly away.

Knock off - Causes his target to drop his item.

Crunch - Hardly bites his target.

Quick attack - Used when in a rush.Plus, good to avoid super attacks.

Jump - Jumps, then Flies like a Balloon, Untill he loses all his air.

Zap gun - Throws Electric from faraway.Good for aiming targets from farawy.

Aim focus - Focuses on a target.Then, if the target is really evasive/fast, it can't leave off his eyes.

Thunder - Pikachu's Thunder attack.

Grab - Grabs A target.(Can throw, attack etc.)

Fight Smash - Uses Techinques that He learns.

Equipment:
-Shiny Leaf
-Handly Stone
-Focus Band
-Electric Crystal

A Brief History:
Gold was found on the shiny star, But most people didn't liked him.He either didn't.But the day That the star Falled in the gold forest, The star got the name "Fallen" from Shiny.Gold Is nothing important to History/legends.After that, He found the Gold forest, when he got in he only found Strange creatures, Known as Pokemon.Without knowing anyone, He actually lives in there.Who knows, He only has a boring life.

-Other Info-
Sometimes, He eats Batteries that causes others to get frightended.The batteries Help him gain his electricy, though he got struckt with his ability.He sometimes looks at the stars, and he always looks at the big star(Dreamland), Wishing that he will have a huge journey one day.

_________________
ddd


Top
 Profile  
 
PostPosted: October 1st, 2010, 10:48 pm 
Offline
Water Drop
Water Drop

Joined: April 25th, 2010, 9:23 am
Posts: 47
Location: A place
Gender: Male
Favorite Kirby Game: Kirby Squeak Squad
About Me: I'm a bee. I'm a bee. I'm a bee, I'm a bee, I'm a bee, I'm a bee, I'm a bee I'm a bee Imabee Imabee ImabeeImabeeImabeeImabeeImabeebeebeebee I'M A BEE! *pant pant*
-Basics-

Name:Bee
Gender:Male
Age:13
Species:Human
Occupation:None
Alignment: Chaotic Good
Homeland:Unknown

-Descriptions-

Appearance:

Voice:Regular, somewhat high-pitched

S.P.E.C.I.A.L Stats
Strength: 4/10
Perception: 7/10
Endurance: 3/10
Charisma: 1/10
Intelligence: 8/10
Agility: 8/10
Luck: 7/10

Abilities:

Distraction: Runs behind a foe and begins causing diversions to distract them.

Transform: Turns into his Kirby-like and more recognizable form.

Equipment:

Mallet: A squeaky rubber mallet that can hurt a lot.

Laptop: A laptop he uses for school purposes to avoid facing mounds of homework if he ever gets home.

Backpack: A very untidy backpack that's like a portable Snoopy's doghouse.

A Brief History:Little is known about Bee. He previously managed to escape a nasty plant incident with minor injuries, but was exiled from the team he was traveling with, as he had been proclaimed dead. Now left to fend for himself, Bee is itching for an adventure of any kind. That can wait until weekends.

-Other Info-
Generally somewhat annoying, and can go from happy-go-lucky to fuming with rage in a snap.
Tends to be lazy.

Kirby Form S.P.E.C.I.A.L Stats
Strength: 2/10
Perception: 9/10
Endurance: 4/10
Charisma: 7/10
Intelligence: 9/10
Agility: 5/10
Luck: 7/10

_________________
POKÉMON? POKÉMON WITH THE POKÉ AND THE MON AND THE THING WHERE THE GUY COMES OUT OF THE THING, AND HE MAKES A FUDABFAHO AH AH AH


Top
 Profile  
 
PostPosted: November 11th, 2010, 1:21 pm 
Offline
Biospark
Biospark
User avatar

Joined: April 22nd, 2009, 7:13 pm
Posts: 797
Location: Future Earth
Gender: Female
Favorite Kirby Game: Kirby Super Star Ultra
Name: Crezentials (Crez)
Gender: Male
Age: 16
Species: Human
Occupation: Thief/assassin/spy, depending on the situation. Usually a thief for hire though.
Alignment: Chaotic Neutral (Usually good though. Usually.)
Homeland: N/A
-Descriptions-
Appearance: Oddly bright blue hair and red eye. With a purple one. A scar across a cheek, and he's missing his ring finger on his right hand. (Yeah it was chopped off.) Tall and slightly skinny.

Clothes: He's usually seen wearing a cape cloak thing, tan in color. Also wears a tan shirt with an odd Celtic knot like pattern on the front. White, baggy pants that are gold rimmed. An eyepatch covers his left eye, which is purple, which is his illusion eye. SAFETY PURPOSES.
Personality: Crez is mainly a happy guy, and it's hard to tell when he's serious, angry, or worried. So yeah, if you get him angry, you won't know until you find yourself in the most embarrassing situation possible. He's a bit of a dodger of melee, and will heartily agree that he is a wimp if he doesn't feel like fighting. Slightly lazy. Always greeting everyone with a smile. He sometimes gets on people's nerves though, joking around, singing, skipping, teasing, and humming. When he's reading, though, even throwing a rock at his head won't faze him. Completely oblivious to his surroundings during this time. Laughs and smiles a lot. He can get to the point of being annoyingly cheerful. Likes to plot for things that possibly will or won't happen. He enjoys being sarcastic.
It's possible he may act cold towards you only if you forced him to do something he doesn't like. Or if he's suspicious.
Voice: Soft, cheerful.
Typical Emotions: Happy, happy?, hyper, silent.
S.P.E.C.I.A.L.
Strength: Not that strong; for Crez prefers manipulation over combat, but he can hold his own for a bit.
Perception: He pays attention down to the slightest detail. If someone broke into his living shelter, he can tell right away. Surroundings are a must use for him.
Endurance: High endurance for all that running away.
Charisma: People that know him really well get along with him. Otherwise, most others see him as a annoying joker or despise his always cheerful remarks. No one notices him coming either.
Intelligence: Crez hates being ignorant. Anything he doesn't know, he learns about right away. A bookworm.
Agility: High, high, high.
Luck: Always seems to be lucky. He doesn't believe in religion.
Abilities:
He has a bit of Ki power, used to charge up his attacks. Not much though, and tires him.
Illusion casting allows him to create and shape illusions. Depending on how big or detailed the illusion it, it takes time and concentration.
Mind casting requires him to stand still and focus. Once it gets going, however, he can move around a bit. He can make you think you're walking down a path when you're actually grinding your face into a tree. For laughs.
Can twist your entire surroundings.
He can also use his left eye to trap someone in a nightmare, but he has no control over it. It's like a mirror, reflecting and twisting your biggest nightmares. That's why he covers it, and rarely EVER uses it.
Slash Energy - Sends a 'slash of energy', which is a crescent shaped wave of energy.
Analyze Weak Point - Tries to find a weak point in your defense. Attacking him while he does it makes him take longer, while landing a hit disrupts this.
Charging Throw - Crez channels energy into his throwing knife, and hurls it, which travels at high speed. Deadly.
Jab Slit - Jabs his dagger into the enemy, and drags it upwards. Very bloody.
6 Point Mark - Cuts a six pointed star into the enemy and hits the point in the middle with his dagger hilt. Enemy goes flying.
Kick Throw - Chucks a dagger into the air, kicks it on its hilt, and it flies at you. Hits harder and deeper than a normal knife.
Sneak Attack - Crez flips backwards and poofs, and ends up behind you. Useful evasive attack. Requires back flipping.
Replacement - Crez somehow manages to replace himself with a rock, log, or something. (Like in Naruto. :V)
Vault Jump - Crez charges at you and vaults over your head. Well, jumps.
Slide Tackle - Slides under your legs. Or tackles your legs. Or tackles whatever is on the ground, brings it down, and stabs it. Or it could be a glomp.
Disappearance - Uses a smoke bomb or his cape cloak thing to distract the enemy. And flees.
Ascending Cuts - Jumps into the air and sends a slash(s) of energy at you. Momentum carries him backwards.
Knife Claw - Holds his knives like a claw and slashes downward. Can somersault in midair while doing this, which carries him through the air for a short while. (Based off Black Cat)
Heating It - Heats a dagger, knife's metal so it can slice through metal. Nope it doesn't melt or burn his hand for unlogical reasons. :V
Thunder Caller - Charges energy into a dagger or a knife, throws it into the ground, and it calls down a bolt of thunder.
Nicking - He steals stuff. Like apples.
Distracting - Whatever distracts the person he's stealing from. Like an apple seller.
Equipment: He has stuff. Like a couple of daggers and knives. A sash. Smoke bombs. Rope. Picks. Some medical balm, and a small bag. Money as well. Really random bits and bobs. No frying pan, though. Some poison, to slip into a cup here or there.
Likes - Apples, books, jokes, puns, rabbits, dogs, cats
Dislikes - Ninjas, pink rats with blue eyes and red cheeks with a gold-green tail, lemons, celery, being beaten, not knowing something, science.
A Brief History: Crezentials is a descendant from an ability-wielding family.(CALLED GENERIC MUTATION. ) In his world, such people are treated nobly in their views, but trashed behind their backs. After escaping the firey death of his family, he found himself on the streets but was helped by a ragtag group of orphans. After defeating the killer and unknowingly saving his country, continent, world, etc. Crez decides to wander around learning...stuff. The end.
-Other Info-
He likes to play around with puzzles, so if you want to get rid of him, toss him a Rubix cube, and he'll grow moss.
He loves apples.


Name: Kylie Fee
Gender: Male
Age: 21
Species: Waddle Dee :V.
Occupation: Mechanic, fighter
Alignment: Chaotic Neutral (Well, he's usually too stupid to know which alignment, as long as he gets something good.)
Homeland: Some planet where Dees come from.
-Descriptions-
A Waddle Dee that always looks angry. Has a purple headband around his head.
Carries a hammer. Has an umbrella, staff-stick, a frying pan, and needles and thread, and a hefty kitchen knife in this sash thing that goes around his waist? area.

Personality: Cocky, a jerk, and always temperamental. Unless you give him some work. But he complains while he works, even if he enjoys it. If he meets someone with a higher intelligence level than him, he gets all rude. Which is quite common, since he's not smart. Quite a nasty, violent fellow, gets into arguments which confuse him, which, as an effect, get him more angry. He thinks he's awesome, and has a big ego. Happy when he gets to smash things with his hammer. Brute. Call him cute and he'll teach you that he's no cutie.
Voice: A bit of Southern?
Typical Emotions: Angry, bloody kind of happy.
Strength: Very strong, think of an ant. He doesn't look like it, though.
Perception:Lacks common sense. Can walk into most traps.
Endurance: High, because he's always walking into traps or ambushes.
Charisma: Argues with his comrades. Will object to orders. Only friend who sticks with him is a calm, smart fellow by the name of Ray, which he claims to hate because Ray enjoys teasing him with his intelligence.
Intelligence: He knows the most random things. Like, first aid, how to make a bicycle, cleaning guns, cooking, geography. Gotta prompt him to share things though.
Agility: Slow. He runs fast if something is coming after him, though. Doesn't everyone?
Luck: "Luck? 'Tis for them losers. All you need is strength, 'n 'den ya'll alright."
Abilities + Equipment:
He can set his hammer on fire, charge it with lightning, or throw it boomerang style. So that it comes back to him. Can float down with his umbrella, and can also reflect projectiles. Charging with it can knock over enemies.
A frying pan is a frying pan. It is not magical. But it makes magical food. Just what KIND of magical food, he's never sure about. Like once, he made a curry that made everyone able to fly for 3 days. Never works on him, though.
Stick-staff thing is called Whacky Stick. Used to hit comrades, because if he bashed them with his hammer, they may die. Precautions, first.
Needles and thread for stitching. Whether clothes or a wound, the stitches come out neat. But he doesn't use a numb-er thingy though. If he's up for the challenge, he can stitch fabrics together to make stuff. Like a net. Or a tent. Or a shirt that binds others. Or enemies. Or a straightjacket
Kitchen Knife: Used for dissecting. What he dissects? I don't know.
Likes: Bashing things, gummy bears, and robots. Well, breaking apart robots and making stuff out of them.
Dislikes: Frogs, annoying noises, smart people. And cheese. Definitely no cheese. He'll eat anything else though.

-A Brief History-
Was fired from his position as a bodyguard because he was stupid. And threatened tight security. Now pilots a ship in black market dealings for mechanical parts. Also makes odd gizmos that people buy.
Other Stuff:
He has a pet mouse called Jimmy Cricket. It rides with him and eats cheese for him.

_________________
That fail writer who likes to write extremely cliche stories and make random characters.
Image
Shiny, awesome signature by Marx Hat! Thanks!
Read my awesomely failing story here! http://demonsrelent.blogspot.com/2010/0 ... reign.html


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 52 posts ]  Go to page 1, 2, 3  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
[ Time : 1.355s | 21 Queries | GZIP : Off | Load : 4.61 ]