Contained (a human who has made a contract with a summon spirit, which causes their body's appearance and state to mutate and change to reflect their contractor)Alignment:
Avahso: a large settlement that serves as the central capital of the North. It is split into two distinct cities known as Deimos and Phobos.Occupation:
A member of the Aserian Rebellion, a group specialized in the killing of rogue magic users.-Descriptions- Personality:
Dusk is somewhat of an introvert: When with those he doesn't know, he is calm and silent and only speaks if spoken to or if he feels strongly about something. When with people he is familiar with, he still retains his serious edge, but is more open and prone to sarcasm and sardonic remarks. Even then though, he's prone to silence and will only offer his input after everybody else. He is often eerily calm and level-headed, and will thoroughly think about any situation before making an action.Appearance:
Dusk is of average height, being five feet and eleven inches, and of average build at best. He has mid-length brown hair that hangs over his green eyes, which fade to grey and then white as he uses his eye-related abilities. He has only one arm: his left, due to his right being amputated. However, his appearance is often unknown due to him constantly wearing a navy facial mask with a long end that only lets a spike of his hair and his eyes show. He wears a green scarf with long flowing ends, and a green sash with ends just as long, as well as an orange sweater with buckles on the sleeves and chest to make it easy to attach or remove armaments. His legs are covered by long, navy blue pants that spread at the bottom. His feet are protected only by a pair of brown traveling boots that go underneath his pants.Picture: Rough Draft
, Rough Draft 2Voice:
Lower Medium pitch, occasionally cracks. He tends to avoid the use of contractions and abbreviations. He has a very high laugh that doesn't suit him very well that he is a touch embarrassed about.Stats Strength
: He's decently powerful for a human, but isn't capable of pulling off insane or superhuman feats of strength. Despite his lack of superhuman strength though, he still packs a devastating left hook and has well developed leg muscles. Stamina
: The area at which Dusk most excels due to his extensive training and his own mutations. He is capable of fighting at full tilt for hours on end and is incredibly resilient to pain; able to function and act with wounds that would put most others into shock. Being as his body has mutated into a form not all that dissimilar living steel, he is golem-like in receiving blows. Coupled with his ability to handle huge amounts of stress and a partial healing factor make him a stubborn opponent.Agility
: He runs as fast as an athletic human, but he is not incredibly acrobatic and instead relies on calculated motions when moving about. He can quickly move any part of his body as required, but is not incredibly flexible. Intelligence
: When it comes to knowledge, Dusk is only exceptional in a few areas, but his brief time working as an assassin has taught him greatly about knowledge outside of "book smarts". It is due to this that he developed a keen memory as well as the ability to learn quickly and problem solve, lending to a partially calculating nature when engaged in combat. Charisma
: Mostly an introvert that doesn't like to make arguments or draw attention or lead crowds. Though when he feels strongly about something, he has no qualms with making himself heard and taking charge of the situation. Perception
: Normally being deaf greatly puts a man at a disadvantage in the arts of perception. Not so with Dusk, who has used the lack of one sense to sharply hone his sense of sight, to the point that he rarely misses small visual details. In addition, he can quickly take in and adapt to his surroundings, giving him a sort of ingenuity that lends to sometimes creative solutions. Special
: Has a myriad of abilities, but is constantly implementing differing sorts of limiters. Regardless, his abilities have wide range and allow him to take advantage and adapt to most situations. While he primarily specializes in the manipulation of earth and air, he can also distort reality and create objects from nothingness when pressed.Abilities:
-Runic cast: A diverse branch of magic that is cast by drawing symbols in the air that works on two basic principles: Different symbols achieve different results, and that by increasing size and complexity, a spell can be increased in power at the cost of more energy. Dusk tends to favor wind and earth techniques.
-Rhythmic Cast: A branch of magic that is based on gesture and movement. Is an exceptionally fast way to cast and can be done easily on the run or in the middle of combat. Can serve offensive or support uses thanks to quick cast. Can be combined with Runic cast for very powerful, albeit time consuming, effects.
-Summon: Dusk is capable summoning Noir, a mischievous spirit that embodies wind and earth, and Atlas, a great spirit that embodies earth and change itself. He is also capable of summoning Kairus and his brother Ohmex; Ohmex being a yellow spider of titanic proportions that uses a stinger and his front legs to manipulate lightning and electromagnetism
-Manipulation: Dusk is capable of manipulating metal as well as generating more from the ground. He can even generate some from the ground, but this takes quite a bit of time.
-Emissary of the Earth's Fang: Dusk is incredibly skilled in the ability of manipulating the earth, able to cause large land masses to rise out and levitate through his manipulation. So supreme is his manipulation that it is more of an extension of himself rather than a magic art that requires the expenditure of spiritual energy. He seals his true power by wearing his scarf, once removed his earth abilities become even more potent.
-Rider upon the Wind's Breath: Dusk also possesses the ability to skillfully manipulate the wind and make it do his bidding. His skill in this area is nowhere near his ability to manipulate earth, though. Still, with this ability he is able to move freely through the air in short bursts by "air dashing". He seals the true potency of this ability by wearing his sash, which when removed increases the potency of his abilities dramatically.
-Sound Seeing Eye: Dusk has the unusual ability to sense and detect sound within two hundred feet using his eyes, which allow him to perceive it in waves. This helps to make up for his deafness, and it comes in several stages with that vary in effect. Tysu allows him to see sound and mimic and recreate actions oriented with it (useful in duplicating techniques that aren't inherent or magical) and manipulate it to a small degree. Magatsu increases his ability to perceive sound, allowing him to perceive even minute sounds that the body makes. It allows him to manipulate sound into a deadly weapon that can pierce physical presence and shatter mental presence. Kaleis is the final form, allowing him to accelerate any sound into a sonic implosion and detect sounds to a ridiculous degree. He could effectively use this ability to cause the heart to explode or the lungs to collapse.
-Noir's Mischief: By acting as a living conduit through his contract with the Spirit of Mischief, he is granted the ability to warp reality. Though taxing on him it allows for him to do various things, some subtle and some deadly. Ultimately he could erase something completely from existence or alter its very being, but such an act would deteriorate his body to a large degree.
-Bastion and Gale Mk. 6: The fifth and second-last iteration of the Bastion and Gale blade sets and as such the most powerful. Like all of the other sets, the two blades are capable of being fused together to form another weapon; in this case Zeta Caladbolg, a large zweihander that distorts light and the fabric or reality around it. Dusk uses it as a catalyst to employ his reality altering abilities, able to cut rifts in space-time and distort reality. He is also capable of using the blade to disperse and absorb energy of any sort.Equipment:
-His hood, scarf, and sash are all laced with adamantite, allowing him to use them for a multi-pronged strike or a way to defend himself while attacking.
-He wears a segmented adamantite vest which gives him very good defenses.
-Carries adamantite twine and string that serve multiple uses.
-Carries two short swords named Bastion and Gale with varying abilities that differ between the two. Can form together to make Zeta Caladbolg, a Zweihänder with great power
-Zeta Caladbolg: A Zweihänder with the power to rend space-time and cause splits in dimensions, and also able to decompose forms of energy and absorb them. It serves as a catalyst to strengthen Dusk's control over reality.
-A.R.M.O.S.V.A (Articulated Replica of Machine Orientation-Strike Variety Arm): A complex mechanical arm that is capable of performing any human functions and even exceeding some. It can be replaced with different models and the hand can alter in shape into a variety of objects. Because of it complexity and uses, the arm is incredibly fragile and unable to lift anything exceedingly heavy. To counter this, it has a shield generator that runs off of Dusk's life force that allows it to take hits without damage.History:
((Work in process, I daresay))Miscellaneous:
He has a pet Pygmy Roc named Travers that often sits on his shoulder and pecks his head to avert his attention to people talking or to sneak attacks. He also has an odd habit of speed walking everywhere instead of just walking.
The Endless: a large expanse of tropical jungle inhabited by many large and intelligent variants of existing creatures.-Description-Personality:
Kairus is very social despite his intimidating appearance,, as he enjoys mingling with sentient creatures. He dislikes overly tense situations outside of battle, and overly tense people by extension. Kairus's true passion lies in hunting, however, and he lives for battle. He still occasionally gives into some animalistic behaviors despite his more human personality and intelligence however.Appearance:
Kairus is a very large spider, being around three and a half feet tall whilst standing normally on his eight legs. His body is hairy (similar to a tarantula), but the hair that covers his body is a bizzare dull orange colour on his abdomen, and navy blue on his head and legs, which have sharp, pointed ends (leading to a very noticeable clicking sound when he moves). His head is rounded, but juts out in a point near the back, and is adorned by six little angular eyes which are black in colour, and one large, grey eye in the center. Bizarrely, he wears a green sash around the middle of his abdomen that matches a green scarf he wears between his head and abdomen. Rough Black and White Sketch 1
, Rough Black and White Sketch 2
. Rough Black and White Sketch 3
, Color 1
, Colour 2Voice:
Kairus is unable to speak physically with his jaws, so instead he speaks telepathically in a radial area around him that varies in distance. The voice he emits is perceived as a low tenor, and he telegraphs laughter by clicking his jaws rapidlyS.P.E.C.I.A.L. StatsStrength:
He is very powerful, being able to push large objects and swing heavy objects around. His legs can puncture stone with sheer force. Perception:
Thanks to his heightened senses, he is able to perceive many things to a great extent. He is able to react to just about any action instantly, and is seldom caught off guard. This extends to interactions, where he can be quick to catch on and assess others. Endurance:
Though he can physically exert himself for long periods of time, he is also protected by a natural armor in the form of his exoskeleton. This makes him initially resilient to strikes, but after breaking past it he can't take many hits. Charisma:
Very outgoing and confident, but is not good at taking charge in a situation and often has trouble speaking over the crowd.Intelligence:
Able to think quickly and prepare devious traps and strategies, but is not especially intelligent, and is prone to animalistic outbursts. Agility:
Can move very quickly on six or eight legs, and can stand and support himself on a minimum of four. Though his legs are dexterous, the same cannot be said about the rest of him. Magic:
Cannot use magic fueled by his own mana, but instead employs a large array of techniques using his webs to make up for it. This allows him to use spells frequently and without tiring, but once he runs out of web (doesn't often happen) he becomes unable to use magic.Abilities:
-Web: Kairus can produce web from his mouth or abdomen which he can use to trap or snag targets, and can make large webs. He can swing or hang on his web to move around quickly.
-Runic Web Seal: By focusing energy, Kairus can make webs lined with energy that can function as traps that trigger when tripped or webs that that dissipate and produce a spell. He can cast magic of any element through this method, and this is his primary tactic in battle.
-Sound Seeing Eye: Dusk gets his eye abilities from his pact with Kairus, and Kairus's function the same for the most part. He can see sound and interpret it through waves and "hear" it in his mind, which lets him travel in the dark by use of sonar and sense targets that are hiding.
-Advance: Kairus is capable of splitting part of his scarf off to make a powerful trap instantly. This trap often manifests as a much more powerful version of any of his other traps.
-"Ascension: Stand Above Everything": Kairus's most powerful ability, he locks his opponent in place and stuns them with a large trap before unleashing a powerful surge. Using this would drain Kairus's entire reserve of mana, and as such he has never used it. This ability could kill him in the process, and is aptly named "Rainy Day" by other members of his speciesEquipment:
While Kairus possesses no equipment, his body does produce several different substances that he utilizes (Kairus is only able to generate more of these substances by eating and as such, he can expend his sources). Kairus is unable to take in or absorb mana, but his webs can, which after aging and absorbing enough of become emerald green.
-Standard Web: Kairus' "default" web. It is thick and incredibly hard to slice, and opponents who get trapped in it will find that it is also hard to escape from due to how sticky it is. It is resistant to wind and heavy force, but is easily combustible.
-Thin Web: Pretty much just a thinner variety of the standard webbing that is often used for traps. While not as strong or as durable, it can only be seen by looking directly at it. It's also razor sharp
-Venom Web Cocktail: Upon adding some of his venom, Kairus' webs become incredibly resilient and absorb energy from the air, allowing him to use more Rune techniques per web. This web can be ignited, but it will not burn up, instead it will burn for a long period of time while continually expelling volatile energy into the air.
-Venom: Kairus' venom could be described as very versatile; as it is only poisonous when ingested orally or by being injected directly into the blood stream. By mixing venom with his webs, he can make them very resistant, or he can harmlessly coat his jaws or legs with it to instantly cut his own webs and prevent himself from being caught in them. By injecting it directly into the bloodline with an infusion of mana, it can be used as a means to transfer energy. Because of all this, Kairus rarely uses his venom offensively.
-Euphorys Realm Seal: After every battle, Kairus adds the web that absorbed the most mana to his scarf. Upon completion, he can undo the scarf's seal and create a large, emerald-colored web that he uses for "Ascension: Stand Above Everything".History:
The Livyatan Arachnids used to rank supreme amongst the many creatures in the Endless, their mere visage struck terror into any animal or human unfortunate enough to come in their way. They were known as deadly hunters that devoured all they came across, even the magi who thought they ruled supreme would more often than not turn up dead after confronting one. This was because unlike many creatures of The Endless, the Livyatan Arachnids were capable of using magic that allowed them to leave elaborate traps. With the knowledge that avoiding humans was the best idea, their already deadly physical tools and even magic at their disposal they were the undisputed masters of the forest realm that had overtaken the North.
But then one day the Magi came in vast numbers and began to hunt down the Livyatan Arachnids and kill them. This campaign was driven by fear and greed, as they feared that the spiders would not only outstrip their abilities in magic but also that they would soon organize and rise up against the humans. Also, the Magi knew well that the webbing created by the spiders was a powerful material that served myriad uses, so they also resolved to enslave some of the species to use for gathering. Rather then let themselves be enslaved or killed by the humans though, the Livyatan Arachnids disappeared entirely from the Endless and headed to the West where no humans dwell. The Magi couldn't afford to follow them, as they lacked the resources or knowledge to make an exploration to wild-dominated territory.
Years later one of the younger spiders by the name of Kairus returned to the legendary home of his ancestors, having grown weary of the boring and simple prey found in the West. He had expected to find large amounts of fantastical wildlife upon his arrival due to the fact that the absence of his species would allow others to flourish, but he was to be disappointed. For upon his return he found that the Magi had been rampantly hunting all of the magical creatures found in The Endless to near extinction. Enraged, he crept into their capital of Avahso and began to observe his new enemy.
While he initially only did this stakeout to observe the behaviors and routines of the guards and the Magi, he soon began to take interest in human society itself. He discovered to his horror that the Magi even persecuted and discriminated against their own people, or rather they did so for those who were unable to cast magic as they could. Now thoroughly disgusted with the Magi, he planned his attack and eventually assaulted the central Magi complex in the thick of the night. He slunk in after a divergence strategy and began silently killing multiple Magi as they slept, silencing any guards he came across. Finding no prisoners, he left with a sense of satisfaction in his act of justice.
He remained within the capital, observing as even more guards were posted and the security was amplified. He planned his next attack to be in a week to give the situation time to cool, and then once more he set upon the complex. Unfortunately for him he was detected early due to advanced security measures, and he had to flee. Nevertheless, he managed to trigger a trap he had placed in the center of the building during his previous trip when he had discovered there were no prisoners. He triggered it when he escaped, and with that there was a deafening explosion that wreathed the complex in flames and killed those inside.
His display cost him though, and soon he was cornered by a squadron of Magi. Realizing what their attacker was, they resolved to capture him. Not wanting to be an eternal prisoner, Kairus aggravated them into a a fight in an attempt to get them to kill him instead. However, the very earth rose up against the Magi, killing them where they stood, and the spider looked over to see his savior. His rescuer turned out to be the Spirit of Mischief, Noir, who in admiration of the spider's actions spared him his fate. He asked that in return Kairus only had cooperate with him from then on, to which the spider agreed.
It was after this that Kairus met Dusk, whom he formed a pact with at the request of Noir. While originally unwilling, he began to befriend the human and eventually the two had become a fierce duo. It was then that they joined the Rebellion Aseria, joining in the fight against the oppression of the Magi.
Zeke (also known as Zot)Sex:
Adventurer, Lab assistantAlignment:
Veris, a small and mostly deserted planet that is inhabited by creatures that live in the large expanse of cavernous tunnels underneath its surface.-Descriptions-Personality:
He comes off as lazy and aloof, but is actually quite humorous. He sometimes pushes those he doesn’t know away to prevent them from being hurt in the event that he goes berserk. His self confidence is practically nonexistent, and as such he is always wondering and asking if he has screwed up in any way. Despite these shortcomings though, he is still eager to help those in trouble. While he often avoids combat, he does enjoy battling to an extent.Biography:
He lived on Veris with his friend Pike Naedle as a digger to expand the planet’s tunnel systems, but in one expedition his entire team except for himself and Pike Naedle died in a cave-in. The two of them began to dig to find a way out before they found an old chamber that resembled some kind of ancient laboratory. Rebooting the ancient laboratory through it’s computer, Pike Naedle found that it had advanced technology beyond what the two of them had ever known. They made the lab their new home and have lived there since, utilizing it’s unique teleportation device to travel and explore other worlds. Appearance:
He is a small, orange Kirby-like creature with green, plated shoes and no blush at all. He does have a shock of chocolate-brown hair, but it is concealed by his ornate helmet, which is primarily red in color. At the ends of his arms he has ivory claw-like protrusions that can act as fingers. He has brown eyes. Though he is small, he's actually quite large for a member of his species, as he stands at a size of one foot and six inches (about double the usual size)Typical Clothing:
Wears his helmet and Accel shoes, and that’s about it.Voice:
His voice is fairly low, despite his small size. When he speaks it is an bored fashion that makes it appear as if he could fall asleep at any moment.Typical Emotion:
Neutral most of the time.-Combat & Traveling- Stats-Strength:
Though small, he has much greater strength than this would imply. He has enough strength to hold and effortlessly wield human-sized equipment, but he's no super man. He doesn't possess the strength to toss aside or move incredibly heavy objects, but he does possess the ability to manipulate latent force in and around himself to exert it and increase his abilities. Stamina:
His elastic skin is more durable than it appears to be, as it not only grants him rudimentary resistances to multiple forces of nature (burning, shocking, freezing, and incredible pressure) but also a very impressive resistance to blunt strikes or force. He's capable of strenuous activity for long periods of time too, due in part to his body's own advanced equilibrium.Agility:
Is incredibly agile, being able to jump incredibly high and run at speeds nearly indiscernible to the eye thanks to his Accel shoes. Thanks to these he can instantly accelerate to top speed and stop just as quickly, but he's not only limited to the ground. He's also capable of incredible jumps and is able to move fluidly through the air in a matter similar to flight. And though his arms are small he can move them quickly and efficiently as well.Intelligence:
He can appear to be slow and is absolutely worthless in matters involving social mechanics. Nevertheless, he is more intelligent than he seems, just in a different way than most. He doesn't understand the math or complicated sciences behind most things, but he instead focuses on the raw and simple mechanics behind what he knows and what he learns. It's through this method that he gains an intimate knowledge that he can take to heart and never forget. As expected this leads to him having a solid memory, but because of his raw approach he lacks truly good problem-solving of strategizing skills. But if he's in his element his ability to problem-solve and strategize increase dramatically.Charisma:
Is often aloof and has the habit of falling asleep in the middle of a conversation. He has almost no confidence, and his leadership abilities are so poor he couldn’t lead sheep. He does have knowledge of some social conventions, so he isn’t completely hopeless all the time. Wisdom:
How wise he is varies wildly. If he is experiencing something new he is not especially perceptive, often missing things integral to solving problems at hand. Despite this he is very good at sensing things though, possessing an almost animal-like innate “sixth sense” and ability to understand the flow and disruption of energy. If he is in a situation or is dealing with something he understands he becomes drastically more perceptiveSpecial:
Can manipulate and absorb energy in basic and raw forms, both kinetic and potential. He can also manipulate matter itself, transforming it and rearranging its particles to create something different than its base form. This extends to his own body, which he can manipulate and transform for almost any situation that he understands. Beyond that he can even utilize the mystical energy known as "mana": a spiritual energy that is latent in the air, and use ti to cause magical and chemical reactions. He can also use this force to cast magic, adding another unpredictable and diverse element to his repertoire.Abilities:
Force Output: He is capable of manipulating his energy and latent energy around him into raw force that he can use to reinforce any action he takes. For example, it allows him to clash blades with characters much bigger and stronger than he is.
Body Alteration: He can alter his body’s form and chemical makeup to take on various forms that give him dominion over several kinds of matter. His appearance and abilities change with every form, and he can only take forms of things he has experienced or studied.
Manipulation: Allows him to manipulate any form of matter or energy that he has an understanding of. He can learn how to manipulate new things by studying them, experiencing them himself, or using his helmet to absorb and gain understanding of the raw mechanics of the desired idea. While only one of the previous methods will suffice for him to learn, doing all three allows him to truly master the given manipulation and use it to its fullest.Techniques:
Potential Store: Rapidly intakes energy from the air into his body and stores it for later use. Cannot be stored for long, and only so much may be absorbed.
Kinetic Drive: Temporarily increases abilities by using energy to remove his physical and spiritual limitations. After the effects wear off there is a cool-down period.
Piercing Edge: Lines his weapon with mysterious energy that allows it to cut through just about any material.
Runic Spell Cast: Uses mana to make spells through Runes. Can be used to generate sources of material to manipulate and can be done in any form.Equipment:
Phantom Edge-Angelus: An ethereal blade that can become tangible and solid at the user’s command. When not physical it appears to be a hazy grey mist attached to its pommel, which is black in colour with a white tip. The solid blade is that of a scimitar. The true identity of the sword is Gale Eta, of the Bastion and Gale weapon series, and as such it can combine with Phase Edge-Breaker (Bastion Eta) to form the spear known as Gáe Bulg.
Phase Edge-Breaker: Through output of the user’s energy, this blade can impact, dissipate, and absorb the energy of energy based attacks. It can also output force to match an impact against it. Is a falchion-like blade with a navy blue pommel. The true identity of the sword is Bastion Eta, of the Bastion and Gale weapon series, ans as such it can combine with its counterpart to form the Eta Series Combination Weapon.
Bastion and Gale Mk. 6: Eta Gáe Bulg: ??? (for now)
Accel Shoes: These are shoes with friction resistant soles that let him hover over the ground as if he was skating quickly. He is capable of using them to reach his max speed by activating a small thrust from boosters in the shoes, and can do the same to come to a quick stop or change directions without slowing.
Sealed Helm: Red ornate helmet with a grey tassel and intricate black and white design all around the top. Advances his ability to transform and manipulate energy and matter.
Limiter: An electronic visor and headset combo that slides down from under his helmet during battle to keep his emotions and power in check. This is necessary because the only time the combating spiritual forces that use his body as a vessel have any sway of him and his actions is during battle. The limiter prevents this and keeps him from releasing deadly energy.-Other-Friends:
James (Pike Naedle) who is as close to him as a brother. When Zeke battles, Pike Naedle always provides assistance in any way possible. He is also Zeke’s current employer, and often serves as mission control to Zeke’s antics as a lab assistant.Miscellaneous:
He loves cooking.
57 cycles (19 earth years)Species:
Singulis, a species of aliens that are born with the ability to morph their appearance, but lose this ability upon their thirtieth cycle.Occupation:
As he has no specific occupation, he simply refers to himself as an adventurer.Alignment:
Spatium, a large city on the Singulis home planet of Domicim. Despite its large size, Spatium is not at all densely populated and has a quite small population. It does however, have a wide variety of different species from around the planet.-Descriptions-Personality:
Sometimes distant and a bit spacey, loves to constantly think and concentrate. Because of this and his habit of keeping to and working by himself, he is thought to be very solitary. This can also be attributed to the fact that he rarely pays attention to anything unless he is directly involved, often ignoring those around him unless they are directly in front of him. This however doesn’t mean that he dislikes others, as he is in fact very friendly, he just is really…really spacey. He is, however, sometimes naïve, and has a deep-seated love of music, so much that it has shaped much of his personality and beliefs.Biography:
He is of humanoid shape, standing at about four feet and nine inches. His skin is a light teal colour, and he is fairly slender, the only exception being his very large forearms and large leg muscles below the knees. His feet are large and somewhat reptilian in appearance, and each of his hands are adorned by a long set of three fingers and a thumb. He has a long prehensile tail that is about four-and-a-half-feet long that usually drags across the ground, but at the end it has a large stinger-like spike. On the back he has two thin, two-foot long bone like appendages protruding from behind and between the shoulders that can bend in any direction, however they are usually tucked tight against his back. His entire body is completely hairless, except his head where he has a rough growth of raven-black hair that extends slightly past his ears, which are pointed and seven inches in length. His face is round, adorned by two large black eyes and two slits for nostrils, while he has mouth that is entirely human-like.Typical Clothing:
A dark grey toque is tightly worn on top of his head, and a large pair of white ski-goggles with solid yellow lenses are worn over his eyes. He wears dark grey muffler around his neck that also covers the lower part of his face. He wears a loose- fitting white t-shirt, and a loose fitting pair of dark-black pants. He wears a large pair of white and red, round headphones, which have plates that run up the length of Cantus’s ears and conform to their shape.Voice:
His voice sounds like a young boy’s, being very high tenor (which combined with his short height often results in people thinking he is younger than he is). He often slurrs words ‘are’ or ‘ere’ in them, pronouncing them as ‘ir’. Typical Emotion:
Spaced out.-Combat & Traveling- Stats- Strength:
Cantus is much stronger than his shorter and slender size implies. His bones are much denser than human bones, and his muscular structure is very powerful, being especially concentrated in his forearms and legs. His tail is also very powerful, able to smash rocks with relative ease. He can lift things several times his weight, his powerful legs and tail allowing him to do so without putting too much stress on his body. (9/10)Stamina:
Is not used to physically exerting himself or his body, so he can only physically exert himself for average amounts of time. However, his body has the ability to harden fluids at the point of impact of any blows to lessen damage and pain, giving him a decent defense. However, he is prone to sickness due to this ability. (6/10)Agility:
Is very nimble and acrobatic with a finely developed sense of balance helped by his tail. He is able to quickly run, stretch, and position his body, as well as balance off the ground with only his tail touching ground. (9/10)Intelligence:
The best that could be said is that he has a long memory and a good knowledge of the finer workings of music, but other than that he’s honestly kind of stupid. (4/10)Charisma:
Seems like a distant person who never really listens to anybody around due to him always wearing headphones. That and his habit of constantly being lost in thought prevent him from really noticing people unless they’re directly in front of him. When not listening to music, however, he becomes capable of talking to others easier. (4/10)Perception:
Usually pays almost no attention to anything around him, often missing many details that are obvious to people around him. However, when he turns his concentration to the task at hand, he can finely tune his exceptional hearing and perceive even the most minute of sounds. (5/10)Special:
He has the ability to extend the membranes on his back, causing them to secrete a chemical that sets off a chemical reaction with air that creates a special kind of particle that repulses gravity. He can use these particles to levitate, or can spread them about and create an area of decreased gravity. His tail also contains a deadly neurotoxin that can be injected directly into the enemy, or tipped on the end of the tail. Other than that, he possesses no extraordinary special abilities.
He is also capable of transforming his body in various ways, however his transformations are limited by his own knowledge. (5/10)Total: 42/70Abilities:
-Concentration: Can speed the reaction time of his nerves chemically as well as fully immerse himself in his surroundings, which effectively allows him to max out his Perception for a certain amount of time. This causes no wear or fatigue on his mind, only requiring him to fully concentrate.
-RGR Particles: Generates a mass of particles using the membranes on his back to levitate, reduce gravity, or repulse his foes away from himself. This ability is linked to his metabolism, so he can only do it for so long before he tires.
-Poison: Can generate a neurotoxin in his tail that slowly cripples and paralyzes foes. It can be directly injected, or sprayed.Techniques:
Flash-Step: Similar to a teleport, he uses RGR particles to rapidly accelerate him for a single instant that allows him to move faster than the eye perceives.
Cloud Zone: Stabs his tail into the ground, and then reworks the flow of the RGR particles to exit out the tail and into ground. This simultaneously makes the ground start to tear apart, while repulsing anyone standing on itEquipment:
SP Headphones: A pair of headphones that can be set to play music, or extend a special antennae into the air that uses waves to perceive everything around the wearer and communicate it through beats and rhythm.
Full-Helm: A small panel hidden underneath Cantus’ muffler that, once activated, quickly folds out into a helmet that entirely conceals Cantus’ features while simultaneously acting as a breathing device when on other worlds, and a universal translator.
Vibro Edge: Small blades that are concealed under bracers he wears around his hands that fold out and oscillate at an incredible frequency to increase cutting power.-Other-Friends/Family/Lovers:
Onin (father), Forte (Tutor)Miscellaneous:
-Likes to eat a lot, and will try anything as he holds no dislike for any kind of taste.