Kirby's Rainbow Resort

A community dedicated to everyone's favorite pink puff!

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 52 posts ]  Go to page Previous  1, 2, 3
Author Message
PostPosted: September 28th, 2011, 1:24 pm 
Offline
Simirror
Simirror
User avatar

Joined: May 27th, 2004, 5:39 pm
Posts: 743
Location: Somewhere over the rainbow... It's getting pretty congested up here though.
Gender: Male
Favorite Kirby Game: Kirby Super Star Ultra
About Me: Just a Local Videogaming Lunatic...
-Basics-

Name: Kage

Sex: Male

Age: "Old enough to get a Whiskey on the Rocks" as he'd put it.

Species: Kirby

Occupation: He's a nomad. He'll participate in tournaments both for his own amusement and to earn some cash.

Alignment: Chaotic Neutral

Homeland: He has no place to call home, but feels most at home either in a bar or during a fight.

-Descriptions-


Personality: Kage is a very quick-to-anger type of guy. If someone says anything that'd slightly annoy him, he may consider physically attacking you. He's that kind of guy. He's most interested in drinking, smoking, and fighting. A typical ruffian, if you will.

Biography: Kage has been wandering for much of his life, going wherever he feels like. He tends to stick around places that have booze and/or fighting until he gets bored and starts wandering again.

Appearance: He's a brown Kirby with a red headband. Probably one of the most uncomplicated characters ever to imagine.

Picture: I don't think it's too difficult to imagine what he'd look like.

Typical Clothing: He may sport a denim jacket sometimes, but he's never without his red bandana around his noggin.

Voice: He has a pretty harsh voice, like he sounds angry. When drunk (doesn't happen too often due to his tolerance), his voice becomes even harsher and blurred.

Typical Emotion: Anger, annoyance.


-Combat & Traveling- (*)


Stats-

Strength: Typically about 9, depending on his mood. He's a very strong guy. He can break rocks to tiny pieces just by punching them. And that's when he's not too angry.

Stamina: About 8. As a wanderer, he's hardened his body and toughness to near peak. He can take a beating and typically can go on fighting for a while without fatiguing. He has an extremely high tolerance for alcohol and tobacco. Some say he has a liver of steel.

Agility: I'd say a 6. He's only really swift on his feet during a brawl. Due to his smoking habits, he can't run too much for too long without losing his breath, but he can keep at it for a solid 15-20 minutes at full speed.

Intelligence: He's not so good in this particular area. Maybe a 4. He has a good understanding of nature and environments due to being a wanderer, but he doesn't think too much outside of that, preferring to beat things up when it comes to solving problems he encounters.

Charisma: Probably 2 or 3. He gives off a bad vibe to others and very much doesn't care for others outside of him. If it's beneficial to him or something, he doesn't mind working with others, as long as they don't bother to try changing his more... unhealthy habits.

Perception: A solid 7. As a wanderer, he has learned to adapt to many different environments in a pretty quick matter; from modern cities to frozen wastelands to scorching deserts.

Special: He has learned several martial arts techniques from his travels, but that's about the extent of it. So maybe a 4?

Total: 40ish/70 (*)


Abilities: Kage is a very physically powerful character, using merely just his own strength to his advantage. He also has a very high tolerance towards drugs like alcohol and tobacco.

Techniques: He shares many of the same techniques as Fighter Kirby, but also has his own unique moves.
Vulcan Jab - A quick series of punches he delivers. Although each punch isn't all that strong, the damage it deals does build up over time.
Smash Punch - A powerful overhead punch that can deal great damage to his target.
Spin Kick - A spinning back kick that can send anyone unfortunate enough in it's path flying.
Rising Break - A powerful uppercut punch that deals tremendous blunt damage.
Some techniques he developed himself during his travels which he may use in combat.
Rockhard Tackle - Kage flings his body onto a target. On it's own, it can deal some decent damage, but Kage can also follow it up with a couple of different attacks, such as...
Grab-and-toss - Kage successfully grabs his target, proceeds to spin himself (and target he's holding, of course) at a very fast speed, and then throws target off a great distance.
Fists-of-Fury- Kage repeatedly jabs target's stomach area before finishing with a backhand.
The Family Jewels - Kage kicks an opponent in the "Family Jewels". If it works, target is paralyzed for an undetermined period of time. This, of course, only works if the target has "family jewels" to begin with.
"The Good Stuff" - Kage drinks his canteen of what is extremely strong (and pretty much undrinkable) alcohol, dubbed "The Good Stuff" by Kage. He drinks it and instantly becomes drunk, allowing him a even wilder and unpredictable fighting style. Although it can be very powerful, he may only do this if his canteen is full of it. Kage has never revealed what exactly "The Good Stuff" is made of, but it's said to be a mixture of whiskey, sake, and vodka.

Equipment: He uses his own body to fight, not choosing to rely on weapons. He may, however, carry empty beer bottles or cans which he may throw at targets. He's not a bad shot with these. He always carries a bottle of whiskey, a pack of cigarettes, and "The Good Stuff" in a canteen which will make him drunk upon consumption with him.


-Other- (*)

Friends/Family/Lovers: Kage has no one he'd call friends or the like.

Rivals/Enemies/Nemesis: Whoever is unlucky enough to get Kage pissed off.

Miscellaneous: Kage is skilled at riding Wheelie Bikes, typically riding one when he travels.


-Basics-


Name: Cadell, also called the “Blue Swordsman”

Sex: Male

Age: Mid 20’s-early 30s.

Species: Human

Occupation: Mercenary.

Alignment: Neutral Good

Homeland: Cadell lives on a far off planet called Ryfin on the continent of CD Land. CD Land is typically under threat of some sorts, may it be someone of mad ambition or demons that seek the planet’s destruction.

-Descriptions-


Personality: Cadell is a young man who doesn’t tolerate injustice and always does what he believes is the right thing to do, even if the situation doesn’t even really concern him. As the leader of his division of a mercenary guild, he has developed good leadership skills and values teamwork. Cadell is not the type to hesitate and will act upon the direct need to.

Biography: Cadell is the leader of well-known division known simply as Division III at the locally famous mercenary guild, Warriors R Us Fighter Company. He’s a key figure in the organization, having helped save CD Land numerous occasions against all sorts of odds. He joined the company shortly before the end of the Great War of CD Land and rose up the ranks during the Dark War and the first Warrior War.

Appearance: Cadell is a Caucasian human of about 6 feet in height. Brown hair and eyes. He typically wears a lot of blue and white, with some mixes of yellow in his outfits.

Picture: I got sprites if you wanna see him, but they may be hard to make out.

Typical Clothing: Blue baseball cap, dark blue longcoat, white pants, brown/orange workboots, white leather gloves, blue-framed glasses, blue cotton shirt with a single yellow stripe going down the shelves starting from his shoulders down to the wrists.

Voice: Cadell has a kind of low pitched and soft voice, but he can be pretty loud when in anger.

Typical Emotion: Calm, humorous, courageous.


-Combat & Traveling- (*)


Stats-


Strength: 6. He’s a regular old human being in this aspect, with a hardened body thanks to combat experiences.

Stamina: 6. He’s a regular old human being in this aspect, with a hardened body thanks to combat experiences.

Agility: 6. He’s quick on his feet during combat, and can run at athletic speed when the need arises.

Intelligence: 6. As a commander, he can make some pretty bold plans and is also intelligent in other areas.

Charisma: 8. He’s perceived as being an all-around great guy, both loved by his followers and respected by those who work alongside with him. Even his enemies can respect certain aspects of him.

Perception: 6. Cadell is pretty perceptive and can adept to different situations quickly thanks to the all of the training he has endured and his experiences.

Special: 8. Cadell is gifted in the use of fire magic, but also has some knowledge of healing magic. He’s also an excellent swordsman.

Total: 40/70 (*)


Abilities: Cadell is a pretty average human being, but he is an very highly skilled swordsman and fighter. He has a unique fighting style that utilizes swordplay and fire-based magical attacks. He mixes between an idiao style of sword fighting and a more casual unsheathed style depending on the situation.

Techniques:
Sword Dash – Cadell dashes towards his target(s) at a very high speed, slashing all that get in his way.
Uppercutter – A rising uppercut slash attack. This technique can be repeated numerously in midair.
Eternal Thrust – A powerful stab attack that can pierce through enemy defenses.
Fire Magic – Cadell can use fire based magical techniques to attack his foes. Depending on how long he “charges”, the effect of the technique changes. Each charge is drains more mana then the last, but they are progressively more powerful effects. They are as follows;
Fireball (no charge)– Cadell shoots a fireball from his hand, typically from the tip of his index finger.
Fireball (Charge 1) – Cadell throws fireballs from his palms for larger, more destructive projectiles.
Fireline (Charge 2) – Cadell creates a wave of fire along the ground. The distance isn’t as great as the fireballs, but it creates pillars of flames that last a short time and burns any target caught in it.
Pyrotechnics (Charge 3) – Cadell encases himself in a fiery shield. Not only does this improve his defensive abilities, but it also adds fire attribute to his regular attacks for a brief time.
Flare (Charge 4) – Cadell creates an explosion with himself in the center. The range isn’t great, but it does deal great fire damage to those caught in the range of the spell.
Nova (Charge 5) – Cadell’s most powerful spell; he unleashes a very powerful explosion a set distance in front of him that deals tremendous damage to those caught into the superhot explosion.


Equipment: Cadell carries his signature blue-bladed katana (hence his title) along with a powerful and heavy Kevlar plated longcoat for his protection. Also carries a heavily-modified beam saber that can turn into an energy whip which he is also particularly skilled with.


-Other- (*)

Friends/Family/Lovers: He has an older brother also a member of Warriors R Us. His closest friends are the members of his unit, Division III.

Rivals/Enemies/Nemesis: Although he doesn’t have any one particular enemy, he is always at odds with those who seek to conquer or destroy CD Land and more.

Miscellaneous: Cadell is skilled at riding motorcycle based vehicles. He also enjoys playing video games and drawing.

_________________
AKA CMK
My AniDB page.
Recent stuff:
Image
Watching: A Certain Scientific Railgun (ep.14, stalled), Carnival Phantasm (ep. 8), Hoshi no Kirby (ep. 71, stalled), Ben-Tou (ep. 9, ulgh...), Shinryaku!? Ika Musume (ep. 5)
Reading: nothing


Top
 Profile  
 
PostPosted: October 18th, 2011, 7:43 am 
Offline
Puff in Training
Puff in Training
User avatar

Joined: October 17th, 2011, 12:52 pm
Posts: 17
Gender: Male
Favorite Kirby Game: Kirby's Dream Land
About Me: I dunno, a guy who is here because of friends.
-Basics-


Name: Jonah Sin

Sex: Male.

Age: 14.

Species: Human.

Occupation: Mechanic.

Alignment: Chaotic Neutral

Homeland: Outer corner of Subspace, which is a crazy damn place full of flying piggy banks and stuff.

-Descriptions-


Personality: Crazy and innovative, handles himself weakly most of the time around others. Has a fear of talking to girls, has strengths with reading and analyzing blueprints, but is weak with teamwork.

Biography: Jonah was a born genius, who tried to handle most things with technology. He organized his bed with a pillow fluffer made out of a E-Z-Bake Oven and a Steam Engine, a comforter dewrinkler out of spare cans of chili and a hair dryer, and other incredibly amazing stuff. Sadly, when he was 8, his brother broke both his legs during a crash. Jonah tried to take care of him using machinery, and ultimately tried giving him mechanical legs, which sadly exploded, killing his brother. Jonah then tried using any spare body parts to repair his brother, each of his attempts a failure due to a lack of sustainable energy eventually. He also experimented in using nuclear cores, which blew up half of Subspace apart. He then ran off to become a better mechanic and got stuck doing other stuff.

Appearance: Jonah is Caucasian and has black hair, green eyes that have turned red due to intense damage to eyes while working, and no eyebrows.

Picture: Uh, no.

Typical Clothing: A orange foamy jacket, with black and white striped sweatpants and sweat bands. Also wears a tool belt.

Voice: Has a faint tiredness to his voice and hint of German.

Typical Emotion: Tired, due to hard labour.


-Combat & Traveling- (*)


Stats-

Strength:[8] Has enough muscle to lift a carbine engine half a mile.

Stamina:[9] Eventually due to taking the blast of several explosions, his was given a metallic spine to reinforce his body's resistance to force.

Agility:[6] Not too fast.

Intelligence: [10] Did you not read the part about the guy making near perfect machinery out of obscure objects?

Charisma: [5] He is perceived as a bright kid, but incredibly tired.

Perception: [5] He can sense most things coming by feeling the ground.

Special: [6] He can quickly build machines within seconds from any parts he can find.

Total: 49/70 (*)


Abilities: He can make machines almost instantly.

Techniques: Mechina Morph. He can switch the shape of any weapon he can find. Example: A gun into a ballistic knife and back.

Equipment: He has a Subspace Bag, which can hold any number of objects at any time, several power tools in his pockets, and a spare pistol on his tool belt.


-Other- (*)

Friends/Family/Lovers: His dead brother, his mom and dad, and no friends.

Rivals/Enemies/Nemesis: Nobody yet.

Miscellaneous:Hates that damn movie which has his name in it.

_________________
LORD ENGLISH must die.


Top
 Profile  
 
PostPosted: October 21st, 2011, 2:07 am 
Offline
Fighter Power!
Fighter Power!
User avatar

Joined: October 13th, 2008, 3:04 pm
Posts: 11
Location: Candy Constellation
Gender: Female
Favorite Kirby Game: Kirby Super Star
About Me: I'm a pretty easy person to get along with. If you ever want to talk, feel free to send a PM. I may not talk much, but I really do like having conversations. :> I also enjoy RPing.
((Just in case I ever RP here in the near future))
Name: Teal
Sex: Female
Age: 19
Species: Kirby
Occupation: Newbie Star Warrior
Alignment: Neutral Good
Homeland: Orange Ocean, Popstar

-Descriptions-
Personality: Teal is friendly and happy for the most part, but she can get easily upset or angry. She is pretty gullible sometimes.

Biography: Teal grew up around the Orange Ocean area. She's still currently in training to be a Star Warrior. She tends to travel a bit because of her training. If not, she's mostly found either around Orange Ocean or Green Greens.

Appearance: Teal colored Kirby with dark blue feet. She wears a dark blue headband with a red heart clip.

Picture:http://fc05.deviantart.net/fs70/f/2011/288/8/3/836050e5c867d03082535c3f85435736-d4cyno1.png (It's the best I can do ;;; )

Typical Clothing: Pretty much just the headband and heart clip.

Voice: Soft spoken

Typical Emotion: Happy and friendly


-Combat & Traveling- (*)


Stats-

Strength: I would say around 7. She's not overly powerful, but she's no joke either. Teal can be brutal if she gets extremely upset or angry.

Stamina: Teal has a stamina around 5. She can get pretty tuckered out easily depending on how hard she's pushing herself.

Agility: Probably around 6. Teal can run for the most part. She manages to dodge attacks sometimes.

Intelligence: Maybe around 4. Teal definitely isn't the smartest, especially since she can be quite gullible. She's also still in training.

Charisma: I guess around a 6. She gets along with others a lot of the time. She's social for the most part. Teal also seems confident most of the time, unless she royally screws up on something.

Perception: I say around 4. She's been to a few areas of Popstar, but not all. Teal isn't too especially familiar even with the areas she has visited. She's not too great on detail either.

Special: I would say around a 4. She still needs to learn more techniques from her training.

Total: 36/70 (*)


Abilities: Pretty much the same as Fighter Kirby's.

Techniques: Same as above.

Equipment: Teal just uses her fists and feet for battle. Although, she may use something in her environment if she can.


-Other- (*)

Friends/Family/Lovers: She has quite a bit of friends from her travels. Her family still reside in the Orange Ocean area. Teal is currently single.

Rivals/Enemies/Nemesis: Pretty much anyone/anything that wants to hurt others.

Miscellaneous: Teal likes to take long walks whenever she's not busy.

_________________
"This grass feels funny," Kirby thought. "It feels like...pants."~ Kirby's Epic Yarn


Top
 Profile  
 
PostPosted: November 7th, 2011, 4:46 am 
Offline
Son of Wind
Son of Wind
User avatar

Joined: November 4th, 2011, 10:08 pm
Posts: 74
Gender: Female
Favorite Kirby Game: Kirby's Return to Dream Land
About Me: I'm a fan of both Meta Knight and Kirby. I like writing stories and drawing. I plan on becoming an animator one day.
-Basics-

Name: Sila Knight

Sex: Female

Age: 4999 (Basically 29 in Kirby years)

Species: Kirby

Occupation: She usually isn't doing much unless it's sword combat or taking care of a Kirby named Lily.

Alignment: Neutral

Homeland: Dreamland

-Descriptions-


Personality: She is kind and caring. She cares about those close though she barely let's anyone get close to her. She doesn't like harsh training, but does it anyway to get the job done. She is oddly dark at times when she doesn't look like that type of person.

Biography: She is another Star Warrior. When she was 2999 she had fought in the war, but she wasn't in the battle where most of the Star Warriors died. Before that battle on one planet she had found a baby kirby that's parents were killed by Nightmare's beasts. Choosing between war and the baby she fled with the baby to a far planet, where she hoped the war could not reach them. She raised the baby not like her own, but more as of a sister. 2000 years later she had heard the tales of two Star Warriors on the planet Pop Star. So she and the young Kirby now named Lily traveled to Popstar where they found Meta Knight and Kirby. She's lived there ever since.

Appearance: She is a light, aqua-green Kirby with blue eyes and blue blushes on her cheeks. She has blond hair pulled into a pony tail. She wears brown shoulder armor and a silver mask over her mouth that hides her blushes. She also wears a teal dress, lavender shoes, a blue cape, and white gloves.

Picture: Coming soon

Typical Clothing: Teal dress, blue cape, lavender shoes, and white gloves.

Voice: Soft yet stern.

Typical Emotion: Stern, dark, and kind.


-Combat & Traveling- (*)


Stats-

Strength: 7 since she is strong, but not as strong as Meta Knight and Kirby.

Stamina: 9 thanks to her experience in war, but this is equal to Meta Knight.

Agility: 8 being the quick one she is.

Intelligence: 6 her knowledge is average.

Charisma: 5 though she mainly prefers to do things on her own.

Perception: 6 she can't handle everything.

Special: 8 she is good with a sword, but still has much more to learn.

Total: 49/70 (*)


Abilities: She has white retractable angel wings that grant her flight.

Techniques: She is skilled with a sword so she knows quite a few moves.

Sword Beam - Can shoot a beam from her sword when charged up.
Shuttle Loop - Using her wings to glide and her sword point outward. She can swoop in a quick loop.
Sword Spin - She can spin with her sword after dashing.
Lunging Stab - She can stab her opponent with lunging.
Multisword Stab - She can quickly stab enemies, but this leaves her back vulnerable.

Equipment: A sword.

-Other- (*)

Friends/Family/Lovers: Lily is like a little sister to her. She has a small interest in Meta Knight, but not enough to fall in love with him.

Rivals/Enemies/Nemesis: King Dedede and anybody who sides with Nightmare.

Miscellaneous: She chooses to sleep in town because she refuses to stay in Dedede's castle.

_________________
Image
Meta Knight is awesome!

Sila Knight's RP Character Chart


Top
 Profile  
 
PostPosted: November 10th, 2011, 8:51 am 
Offline
Star Dreamer of the Younger Days
Star Dreamer of the Younger Days

Joined: August 7th, 2011, 9:29 am
Posts: 16
Location: dr wilys fortress of mm4
Gender: Female
Favorite Kirby Game: Kirby & the Amazing Mirror
About Me: I LIVE IN WILYS CASTLE >:D OF MM4
name: pollyanna
gender: female
hair color: pink with gold streaks
hair hieght: short
hieght: 5"9
wieght: 99.4 lbs.
equips: dark pendant, plasmid, metal blade
ability(s): float, teleport
speed: 9.5/10
streangth: 5.9/10
flight: 10.9/10
image: [img]pollyanna.png[/img] if this dosent work, itl be in my gallery
age: 15
bio:in adventures 1 and 2, pollyanna only appears if luigi DIES. other than that, she is replased by Commander black.she lives in nova villige in adventures 3.in chapter 44,you must collab with luigi (impossible).
at the end, she uses her most funniiest quote at the end, "a rock!? OUR DESTINY IS A ROCK????!!!! WHAT IS WRONG WITH YOU!?"


needs edit due to leaving to home.


Top
 Profile  
 
PostPosted: November 16th, 2011, 10:18 am 
Offline
Beam Power!
Beam Power!
User avatar

Joined: November 10th, 2011, 7:32 pm
Posts: 400
Gender: Male
Favorite Kirby Game: Kirby & the Amazing Mirror
About Me: A little over the top, you know?
Name: Spindow Dokuma

Sex: Male

Age: 21

Species: Spindow, a corrupted form of his race's original designation: SPN-315: Dual

Occupation: On again, off again adventurer.

Alignment: True Neutral

Homeland: The planet Spindow hails from is named Stable, but specifically he comes from a swampland town known as Phenol. Stable is primarily covered in water, dotted with a number of disconnected continents. Naturally this makes boats the primary means of international travel, which is further enforced by a caustic atmospheric canopy that overhangs the entire planet. Needless to say the advancements of Air and Space travel have been understandably neglected.

-Descriptions-

Appearance: Forming a crude humanoid analogue out of the black sludge he's composed of, Spindow's only remarkable decoration is the pair of jagged, lightning bolt antennae hanging off his head. Because he's amorphous though, his form can change as he pleases, allowing him not only to replicate shapes but also textures and hardness, anywhere ranging from marshmallow puffs to Mohs-scale-smashing crystalline lattices.

Typical Clothing: Not much, he doesn't have anything to cover anyways, so really what's the point? He is fond of Jackets though.

Personality: Spindow is a grade A troublemaker. He's trivial, self-centered, megalomaniacal, aggressive, not to mention flat out reckless. If the slightest inkling crosses his mind or opportunity reveals itself, this impulsive sludge will jump at it without hesitation.

While he shows great interest in people who can facilitate his amusements, he's surprisingly easily pacified by authority figures. There's just something about people who can successfully stand up to him that makes his entire focus shift to getting on their good side.

Biography: On any given encounter with this slime, you're bound to be interacting with one of his many AU offshoots, the most prolific being that somehow got himself hurled outside of the sectioned off multiversal region he originated from. This Spindow quickly met up with beings who were also from outside their own respective universes, and now travels rampant on adventures through space and time.


Voice: The brash and jeering tone of his voice makes him sound like he's always insulting or yelling at somebody. He usually is.

Typical Emotion: Errant


-Combat & Traveling-


Stats-

Strength: Spindow has a ridiculous level of strength. In his prime he has been seen swinging school buses and flipping out lakes of solid ice from with in them. If he wanted to he could probably punch a clean hole through somebody.

Stamina: Having an Artificial Metabolism has quite a few perks, namely that while he can benefit from necessary natural requirements like eating and sleeping, he doesn't require them. Provided that his body doesn't up and fail on him Spindow would never need to slow down to recooperate.

Agility: On an average day you won't see Spindow moving particularly quickly, he doesn't usually have legs and a liquid form doesn't allow for easy travelling. The only way he could really travel quickly is by literally throwing himself around, and that will only take you so far.

Intelligence: Sure he's an idiot, but he's not a moron. His brain acts as two cooperating supercomputers, making him particularly apt at figuring out calculations and atomic structures near instantly. Whether he uses these gifts though is up to debate.

Charisma: As previously stated, he's pretty awful. It's hard to find anybody who'd tolerate him, and even harder to understand why they would in the first place.

Perception: His ability to perceive is right up there with his intelligence, unfortunately it's also right up there with things he probably won't use.

Special: Spindow doesn't possess any particularly noteworthy abilities that wouldn't be found outside his own kind, requiring him to rely on various items and whatever special effects they possess to supplement his otherwise reasonably standard MO.


Abilities: Viscous and malleable, Spindow's greatest repertoire of abilities comes out of being able to reshape his body to suit whatever need he has. Along with this is the ability to store a vast amount of objects big and small within himself by compressing the empty space between their atoms to their absolute limits. Together Spindow has used these together to form a fighting style that consists of grabbing whatever he has at hand and beating the snot out of his opponents.

The fun doesn't stop there though, as he also possesses a wide range of resistances and immunities, ranging from conventional attacks like poison and some weapons types to various forms of cosmic forces. His greatest flaw though is a complete inability to harness any form of energy or elemental power of his own will, leaving him forced to resort to using imbued weapons or artifacts to deal any non-physical hurt.

Equipment: When it comes to load outs there are two mainstays to expect Spindow never to be without. The first being explosives, which he uses to liberal effect. The second being the Threadsplitter, a knife capable of tearing holes in the universe that he uses to enter and exit from as he pleases.


-Other- (*)

Friends/Family/Lovers: There isn't much in the way of friends for this slime. He assumes that Sharon and Zetsara are his pals, but at best they only tolerate him. His history with Acheron could be construed as such as well, but frankly it's a mutual neutrality.

Rivals/Enemies/Nemesis: Currently a bitter rivalry is brewing up from his miasmic core toward Plas. He really wants to fight that guy.

---

Name: Acheron Solana

Sex: Female

Age: Ageless

Species: Esseed

Occupation: Dimensional Regulation

Alignment: Neutral Good

Homeland: Unknown: Like all Esseeds, she wasn't born or created, the conditions were right and she just started existing. The location of this event though was a place called the Field of Progeny.

-Descriptions-

Personality: Acheron is usually somewhat lethargic. Any time she isn't eating or sleeping she is appears almost exhausted. Despite her often tired demeanor she's constantly vigilant of her surroundings, the people she's with, and the events that are taking place. In a conversation she can come off as a bit frank at times she sees it necessary, but is really only looking into the well being of everyone around her. The last thing she'd want to see is somebody suffering in some way.

Biography: Acheron's history is began long, long ago in a world without space or time. She was chosen to serve as a member of the new heirs of the existence, provided that she and her allies could prove they were able to handle the responsibility. Their missions were clear, become the strongest, undefeatable. And so they did. The band scoured the planet, sieging control of every region up for claims. As they traveled, the world gave up the essences of it's being, gifting the heirs with ever growing power. Their bodies changed with the strengths they acquired, but eventually began to grow more abstract. The reasonable gave way to the bizzare, bordering right on the edge of becoming all-powerful. Eventually though, a serious concern was raised, the only beings in the world that could pose a threat were other heirs. Some figured that out faster then others.

More currently however, Acheron serves as an agent of intervention. Travelling universe to universe to diffuse potentially castastrophic situations that risk hefty losses.

Appearance: Acheron has the build of a slender white woman, seriously white, like beyond albinism white. Her hair is short, with two strands standing above the rest. Her compound eyes faintly glow pink.

Typical Clothing: She wears a pale green dress, but it's concealed over a long robe-like garb wrapped around her shoulders and waist. The robe is a is a drab brown color that somewhat resembles dead leaves.

Voice: Her voice is quiet and reserved, soft as well. However she's very capable of emiting ear-bleeding shrieks if provoked.

Typical Emotion: Phlegmatic, Peckish


-Combat & Traveling- (*)


Stats-


Strength: 6/10: She's not particularly strong, being comparable to what you'd imagine a similar person being capable of.

Stamina: 3/10: Acheron has a near lightning fast metabolism. She could easily pass out she wasn't constantly eating and conserving energy. She becomes a far more active during the night though.

Agility: 8/10: It'd be rare to see, but she does move really quickly when need be. She's also capable of making impressive acrobatic feats due to her light frame.

Intelligence: 9/10: In addition to the workings of the universe, Acheron also has some experience with the workings of minds.

Charisma: 6/10: She often tries to be pleasant, but her near constant tired demeanor can get in the way.

Perception: 8/10: There's very little that Acheron would miss. Whatever she does though won't be able to trip her up again.

Special: 10/10: It's an inherent ability in her existance to be able to gain abilites. While she can no longer gain new ones through the means she would naturally, the assortment of abilities can more then make up for it.

Abilities:

Acheron's main skills were stabilization and extraction of influences. What originally served as a manner of dealing with adversaries who were prone to going into catastrophic meltdowns upon defeat and removing particularly nasty powers found use medicinally with similar situations. Both take tremendous tolls on her stamina, which often lead to using them in dire situations of emergency only, but the effects are dramatic.

Stabilization works by buffering the power behind an object or person. By diverting the energy from it's intended use, the powers become less reactive and prone to sudden outbursts. This ability is abstract and works indifferently whether it's being used on a machine or a living organism. It can also operate in reverse by preventing energy from being projected out as well,

Extraction is the alternative to Stabilization, if you can't contain a problem remove it. The process is like working with a time bomb, you can't just yank out the wires and expect not to be plastered across the walls. Acheron needs to act with surgical precision, removing any ties to a particular aspect before being able to safely remove it, something that can sometimes be impossible if the aspect is so intricately bonded to the life of it's owner. Once its been extracted though, it can easily be transplanted again from one body to another with little difficulty.

Aside from those primary abilities she also possesses a moderate tolerance of venom, as well as a rather thick skin. She's also an excellent mimic, enough to be easily capable of fooling anyone who couldn't get a good look at her. Her body can emit a bright burst of light as well as mild sedatives at will, but the effect is only effective as a distractionary measure or temporary hazing to safely escape. And finally she has been known to be strangely adept at excavating for whatsoever reason, although some may say otherwise.

Techniques:

None really. She has a good knowledge of medical and psychological procedures though.

Equipment:

None as well.

-Other- (*)

Friends/Family/Lovers: She's close to her younger sisters Bella and Goji, even if they're a little screwed up from the ordeal. She's also on decent terms with Spindow for the way he acts, mostly due to the fact that he's scared to irritate her.

Rivals/Enemies/Nemesis: As a general rule Acheron tries not to hold grudges. The last thing she'd want is to be the cause of ill will to anyone.

---

Name: Lorenzi Carcharo, most commonly known under the moniker "Hookjaw"

Sex: Male

Age: 40.9

Species: Merr (Think Mermaid + Sharkman + extra shark)

Occupation: Former head of a criminal organization/pirate raider

Alignment: Lawful Evil

Homeland: Hookjaw comes from Corapolis, a bustling aquatic kingdom and capital to all the seas of the planet Berth. The history of this kingdom can be traced back to ancient times of the initial settlement, making the people of Corapolis the descendants of one of the oldest species on the planet.

-Descriptions-

Appearance: Hookjaw has seen a lot of battles in his day, which has left him with a good deal of scars. In terms of physical form, he has the body of a shark with finned arms like a human. His face is pointed and filled to the brim with a mouth full of teeth, which he meticulously keeps pristine.

Typical Clothing: Hookjaw enjoys sporting an atire of naval regalia, all ripped from the bodies of his foes with his angler claws. He also has a thin rubber mask he covers his face in to cover his sensitive electroreceptors around magnetic or electric machinery.

Personality: Hookjaw is fairly inquisitive, always on the hunt for a new target or treasure. However he's also inpatient and aggressive, which often leads him to employ violence and intimidation to ensure he remains at the top of the chain of command among his peers.

Biography: Brother to the King of Corapolis, Hookjaw aimed to create an empire of his own through plunder and fear. This lead to the founding of the organization ROGUE, a syndicate aimed at the aquisition and trading of powerful weapons and artifacts for profit and control. After a stint with a hardy group of do-gooders though, Hookjaw's place at the top of the foodchain was challenged and eventually usurped by ROGUE's other Carnivores in a bid for the top of the food chain. Since then he has travelled extensively with his still loyal followers to work for a return to power.

Voice: While he's unable to speak any louder then an indoor voice, it's deep and abrasive tone causes his voice to sound more like grinding rocks then any form of communication.

Typical Emotion: Bloodlusty, Greedy.


-Combat & Traveling-


Stats- (Please Describe)

Strength: Just because he has a pathetic bark it doesn't mean his bite is anywhere in the same league. Wood, Metal, Bone, Brick, Nothing a hard chomp wouldn't shatter. In addition he's also got the strength of the oxen he brunches on. Firing Anchors from an handheld cannon has a pretty nasty recoil afterall. the average person would lose their arm in the knockback, but he shrugs it off like he was pushed by a mosquito. 8/10)

Stamina: His bulky immune system allows him to combat a wide range of viral pathogens he may encounter in his travels and heal from wounds far faster then other creatures would in the same situation, both remarkable abilities given that he often goes for days without needing to rest. 8/10

Agility: Hookjaw reigns supreme when he's in his hometurf. A little water goes a long way when the Captain is hydroplaning in circles around his opponents, add enough to wade through and any opponent might as well be chum. 8/10

Intelligence: Being a top predator, Hookjaw is well skilled in blindsiding his prey for an easy kill. His knowledge extends beyond the game of cat-and-mouse though, with numerous bounties of artifacts and ancient treasures to be obtained, he is a careful researcher when it comes to the best method of collection. 7/10

Charisma: While he's primarily occupied with his ambitious pursuits, he's not afraid to have fun along the way. If you're not on his bad side he won't try to get on yours either. 7/10

Perception: While he may have night vision, colorblindness and otherwise shoddy eyesight means he's far more prone to rely on his other senses, which are far more sensitive. In addition, he's capable of feeling vibrations and electrical pulses, which is so fine tuned that he's able to navigate oceans without maps just by sensing the magnetic field of the planet. 9/10

Special: Hookjaw is capable of freely manipulating and generating water thanks to a symbiotic relation with a creature of pure energy. In exchange for the energy his body produces this creature allows him to reside on land away from water for extensive periods of time as long as Hookjaw can sustain the exchange of power. Because he primarily uses it for life sustaining purposes and convenience, his battle prowess relies more on his brute strength 6/10

Abilities:

Water Manipulation: As previously mentioned, Hookjaw is capable of manipulating and generating water at will. This is due to a symbiotic relationship between himself and an creature known as a Living Expression, or L-E. L-E's are sentient manifestations of pure-energy, usually represented in the form of a specific natural phenomenon such as Water or Light. Specific classes of L-E congregate to areas high in specific minerals that also are found in electrolytes, to which they feed on. In that regard if a person is willing they can allow a L-E to drain their electrolytes in return for the use of their abilities.

A L-E of the Water Property has an affinity to sodium. Because of this Hookjaw is required to maintain a high-salt diet or he may develop Hyponatremia as a result of the electrolyte imbalance.

Electroreception: Electroreception is the ability to sense electricity, shocker. While this is a natural ability in Hookjaw's species, he was born with a particularly sensitive set of receptors, giving him a much farther and sharper range of detection, even on dry land. This is however far from a gift in the modern electrical world, where such an ability can be disorientating and occasionally painful. To remedy a problem like that however, Hookjaw wears a thin rubber mask to dampen any electrical pulses he picks up. It makes smaller fields harder to feel, but it at least allows him be able to watch a TV without wanting to fire an anchor through it.


Equipment:

Angler claws: Hookjaw's MO for combat. The weapon itself is a rather large arm-mounted bracer adorned with four harpoons and their lines, a medium sized anchor, and a firing mechanism. Extending roughly 4 inches from the bracer, Hookjaw can use the harpoons as both a stabbing and slashing weapon while they rest within their spring launching mechanism, which can be triggered to fire the harpoons.

The anchor portion of the weapon rests on a locking swivel portion of the claws to allow Hookjaw to extend and withdraw the anchor so as not to interfere with the harpoons that serve as the primary weapon. Extended, Hookjaw uses the anchor as a heavy bludgeoning weapon, or as its intended purpose, to anchor himself should something managed to knock him away. Like the harpoons, the Anchor is also rigged to fire, however unlike the sleek design of the harpoon guns, gunpowder is required to fire the much heavier tool. It also has no chain attached due to how much space would be required to store them, meaning that it's can only be practically used once a battle.


-Other- (*)

Friends/Family/Lovers:

Deadweight: Another monikered individual and former Henchmen turned Familyman. Before he was challenged for the throne to ROGUE, Deadweight served as the Darth Vader to Hookjaw's Papaltine. Of late though the almost father-and-son relation between the two has led Hookjaw to helping support his family as a sign of goodwill for the service Deadweight provided through the years. His kid likes to refer to the Crime lord as "Grampa Tooths".

Spindow: Friend of Deadweight's wife Imp and perpetual house guest. Although neither has much preference for the other, Hookjaw respects the slime's more or less identical loyalty to Imp that he has for Deadweight. Spindow on the otherhand, only respects Hookjaw because he's a pirate shark.

King Chacharo: Brother and ruler of Corapolis. The two occasionally visit each other, but their kinship is the farthest extent of their relation.

Rivals/Enemies/Nemesis: Hookjaw's greatest rival is his usurper, Gray. Gray one of the cloned samples from a military project that was also responsible for the creation of Spindow's species. Unlike his progenitor, Gray is far more stable and level-headed, something that makes him far more dangerous when you learn that he's the copy of a biological radiation generator.

---
Name: Jacob Blight

Sex: Male

Age: 27

Species: Human

Title: Head of CSHI Scouting division.

Alignment: Lawful Evil

-Descriptions-

Appearance: Jacob tries to dress well, favoring full suits as a general style. He tends to go through a lot of them though, so he's rarely seen in the same wardrobe twice.

[Personality: On most occasions he can be civil, if a little snappy. He does have a trouble with stress however and loses his cool under pressure.

[b]Bio:
As the chief of scouting, it's Jacob's job to survey and track down potentially worthwhile targets for analysis by the Institute. While there can be some risks involved in such action, physically and ethically, he has to CSHI for their treatment of a dire ailment that would kill him otherwise.

-Combat & Traveling-

Strength: Jacob's strength has been augmented to a fair degree. He's not capable of herculean feats, but he has enough power in him to knock a man cold with a glancing blow.

Stamina: Because of his condition, Mr. Blight can become winded easily. His preserverence is relative to how recently he's taken his medication.

Agility: Much like his strength, Jacob has an increased capacity for athletic movement, which compounded with his surprisingly lighter then average frame allows him the freedom to dance circles around the average man for short bursts.

Intelligence: As far as brains go, he's pretty average. He can be clever and resourceful, but he won't be curing world hunger anytime soon.

Charisma: If a little snappy at times, Jacob is approachable. He's not one for social calls off the clock though.

Perception: He can think well enough on his toes, and has the ability to react quickly if he smells a trap. But he has a bit of a one track approach to situations, so blind sighting him can be easy enough for the devious or crafty.

Abilities: Jacob possesses an engineered strain of a dangerous and pseudo-sentient virus. Although the strain is no longer infective to biological organisms, it's bioaugmentive powers has allowed it to reproduce within a previously infected host provided that they hold a crystalized chunk of the virus to use as a reagent. When in use the virus has a corrosive quality to inorganic substances that make contact with the skin of the host, which can begin to be converted into a fine dustlike powder within minutes of exposure. Inhaling this powder can have detrimental psychological effects of nerve wracking pain and sudden disphoria, physical contact with the host will not share this effect.

In large measures the powder is capable of colescing into brittle glasslike deposits, which can commonly be found growing on the host as well should no action be taken to prevent the build up. These deposits share the same reagent aspect as the crystalized chunk required to activate said power, and are capable of increasing the corrosive nature of the strain within its range.

Prolonged use can have psychological impacts on the user as well, so moderation is a must. The virus also displays photophobic tendencies, slowing growth in presence of light and altogether disintergrating at UV levels equal to or greater than direct sunlight.

-Other-

Friends/Family/Lovers: Jacob's loyalty is to CSHI and its staff. As he has no family outside the organization he considers them to serve the same purpose.

_________________
Behold the freakishly wordy wall of characters(text and otherwise) I've created. So far four and soon to be more!


Last edited by Spindazzle on February 19th, 2013, 9:07 pm, edited 5 times in total.

Top
 Profile  
 
PostPosted: December 3rd, 2011, 10:55 pm 
Offline
Blade Knight
Blade Knight
User avatar

Joined: October 9th, 2011, 7:44 pm
Posts: 380
Location: SOMEWHERE 2122wo-1@#
Gender: Male
Favorite Kirby Game: Kirby Super Star Ultra
About Me: What? You should know who I am. That red guy from dig dug. yeah. My appearances in pacman games SHOULD be enough for you to know who I am.
-Basics-


Name: Mecha waddle dee
Sex: most likely male.

Age: UNKNOWN

Species: Robotic waddle dee
Occupation:Works for a mysterious army that turned him into a half-robot for...certain unknown purposes.

Alignment: Neutral Evil
Homeland: A mysteriously planet where technology evolved so far that the planet was basically consumed by it. The entire planet is a secret base, after a giant war turning it into ruins....future popstar.

-Descriptions-


Personality: He will do anything to get what he wants, no matter what he has to go through.
He will normally not get involved in things he doesn't have to. He will help someone in need, that is, if there is something in it for him. You know, your typical anti-hero.

Biography: He is a waddle dee who worked for a secret organization for years, but eventually, when the organization fell they forced the combat-waddle dee to be transformed into a cyborg. He helped the organization get back on there feet, but this couldn't help how the war that made them fall turned the planet into ruins. Since there was little life on the planet, the organization decided to turn the entire planet into a secret base. After living lives of just fighting and struggling, which is no way to live, the organization sent him back into the past to stop the war from taking place. Before he joined the organization he worked for king deedeedee until he fell.
Appearance: A waddle dee with a half robotic face, grey feet, grey hands, and a half-wirey-back.

Picture: None, sorry.
Typical Clothing: None, well, If you don't count a robotic face as clothing!

Voice: His voice sounds like a mixture of robotic, angry, shadey, and somewhat calm.

Typical Emotion: He always appears to be kind-of angry, but deep down he is really sad due to how he lost almost everyone he knew and the place he grew up was gone


-Combat & Traveling- (*)


Stats- (Please Describe)


[#/10] (*)
Scale:
[1-2] [E] Very Low
[3-4] [D] Low
[5-6] [C] Average
[7-8] High
[9-10] [A] Very High


[b]Strength:
[7-8] High

[b]Stamina:
[5-6] [C] Average

Agility: [9-10] [A] Very High


Intelligence: [9-10] [A] Very High.

Charisma: [5-6] [C] Average

Perception:[7-8] High

[b]Special:
[9-10] [A] Very High


Total: 60/70 (*)


Abilities:
Conversion- The robotic waddle dee changes his hands into machine guns and his legs into jets, and flies around shooting as many enemies as possible.
Mech tornado-The robot dee changes both his arms into swords and spins around fast, and then simulates meta knight's mech tornado except the colors are grey and it is even more powerful.

Techniques: He can dash super fast, and he knows good karate do to it being what he used befored he turned into a cyborg.

Equipment: He used nun-chucks, a kung-fu stick, swords, and guns.


-Other- (*)

Friends/Family/Lovers: The other waddle dees that work for king de de de, because he developed a friendship after working with them.

Rivals/Enemies/Nemesis:Anyone who might be who started the big war that destroyed his planet, which he does not know yet.

Miscellaneous:None,really.

_________________
Image
Credit to marx hat.


Top
 Profile  
 
PostPosted: January 19th, 2012, 7:36 pm 
Offline
Water Drop
Water Drop
User avatar

Joined: January 18th, 2012, 5:12 pm
Posts: 22
Gender: Female
Favorite Kirby Game: Kirby's Return to Dream Land
About Me: I like to RP. A lot. Escpecially Kirby RPs. I also love Meta Knight. I think Zero Two is misunderstood. My favorite breed of dog is the smile.dog breed. And I want to hug Slenderman. Sometimes I wish I was a wolf. Now stop reading these random sentences. Go on. Get on with your life. Stop wasting your time here. I'm serious. There's nothing else to read. Go play outside. Stop reading this. There's nothing else here. Really! Go! Live your life!
-Basics-


Name: Limestar

Sex: Female

Age: Equivalent of 23 in human years

Species: Blitzlobian

Occupation: Blitzeo Army Warrior

Alignment: Good

Homeland: Blitzeo. About the size of Earth, population is roughly around 6 million Blitzlobians. Blitzeo is a lush green planet, generally covered in meadowy places. Water makes up about 56% of the planet.

-Descriptions-

Personality: Limestar is generally a lone wolf, but is mostly friendly to others. Those she is close to are often made a tiny bit uncomfortable by how protective and affectionate she is. She prefers her closest friends to have only her. She is very shy around others that she hasn't seen in a very long time, even going to the point of acting like she has no clue who they are. She is quite naive and curious, but shows extreme intulectuall ability. Her IQ is approximatley 245, high above average for Blitzlobians, who are very, very smart. She is endurant enough, but too much physical activity puts a great strain on her. If her brother, Pumpkinstar, is mentioned, she often breaks down and becomes unresponsive to the one who asked or talked about him. She may even ignore them for a certain amount of time. Her greatest two fears are being around skeletons, and bones in general, and bugs. She will start having a panic attack if she sees bones, and often colapses from hyperventalation and anxiety. Her fear of bones is most likely driven by her horrible nightmares, in which disturbing scenarios are common, and her brother's skill follows her around clattering and clicking.

Biography: Limestar comes from an almost average family. After her brother died on a warrior mission for the Blitzeo Army, she had to train as a warrior to take his place. Always doubted, always picked on, nobody believed in her. There were a few she met in training visits to other planets and such, and in the training program, that believed in her and always encouraged her to keep on headiong forward and to never give up. She finally proved herself as worthy of the title of Warrior when she got into a fight with another trainee. After that, most all of the other trainees and mentors stopped giving her such a hard time with teasing and such. But they still doubted she could be a warrior. Finally, after a huge battle with an opposing army, she earned her Warrior title, by rescuing several Warriors captured by the enemy and being one of the five to take down the battleship of the enemy in a fighter ship battle.


Picture: Image


Voice: Limestar has a rather high-pitched voice, and it has a tinge of a southern accent.

Typical Emotion: Limestar is almost always either happy or scared.


-Combat & Traveling-


Stats-

Strength: [4/10] Limestar isn't very strong at all, usually relying on her agility to do the trick in battle.

Stamina: [6/10] Limestar has about average stamina, maybe a twing above. When she gets tired, she just can't go on, even occasionally collapsing unconscious if pushed past her limit.

Agility: [7/10] Quick and light-footed, Limestar is very good at jumping and can reach very high places. This is one of her greatest strengths, along with her intelligence.

Intelligence: [10/10] One of the smartest beings you'll ever meet, Limestar has an amazing memory and catches on in a blur. She is good at developing strategies for attacks, and makes sure to take a good look at stuff before assuming someething and jumping to conclusions.

Charisma: [5/10] She seems average, until you get to know her. Others usually perceive her as average in all strengths and very friendly. Boy they don't know about her agility and intelligence...

Perception: [8/10] Limestar is extremely good at using her strengths to meet her needs. Her intelligence makes it very easy for her to solve puzzles that others would be stumped at, so no doubt it can help her with adaptation. She is usually hyper, and thinks before acting. Her five senses are very, very strong.

Special: [7/10] Limestar has the uncanny ability to manipulate and share dreams, putting her at a good advantage to sleeping foes. She can sing very well, usually attempting to lull her enemy into dreamland.

Total: 47/70


Abilities: Limestar is very good at controlling her foes' dreams. She will usually lull them into a deep sleep with her singing, then bombard them with horrible and disturbing nightmares.

Equipment: Her Blitz Blaster, which is a small and very concealable laser gun.

-Theme Songs-
1. How Far We've Come - Matchbox Twenty link:
http://www.youtube.com/watch?v=sSbz9su2 ... plpp_video
2. Galaxies - Owl City link: http://www.youtube.com/watch?v=AaImtAdo ... plpp_video
3. Reset - Okami link: http://www.youtube.com/watch?v=n4iPwTsv ... plpp_video
4. Mr. Blue Sky - ELO link: http://www.youtube.com/watch?v=WFtTTBDGlbk

_________________
Image


Top
 Profile  
 
PostPosted: January 22nd, 2012, 6:36 pm 
Offline
Water Drop
Water Drop
User avatar

Joined: January 22nd, 2012, 1:15 am
Posts: 29
Location: In a galaxy far, far away....
Gender: Female
Favorite Kirby Game: Kirby Super Star Ultra
About Me: Hello, Earthlings. I am GalacticNinja, but just call me Galactic. I am your everyday MK fangirl who loves humiliating said knight in various fanfics that I write from time to time. Other video games I enjoy are Ace Attorney, Professor Layton, and many more. I love drawing and am in the progress of writing my novel.
-Basics-


Name: Kurai

Sex: Female

Age: Unknown

Species: Rebel Demon Beast

Occupation: Solo Demon Hunter

Alignment: Neutral Good

Homeland: Nightmare's fortress

-Descriptions-


Personality: Due to her background as a Demon Beast, Kurai, around others, is cold. She prefers to stay away from large crowds, or places where there would be a significant amount of people. A small child could be crying at her feet and she could care less, sympathy being something she lacks. She trusts none but herself, not wanting to risk betrayal. Her tendency to act without thinking has landed her in many sticky situations. A boiling temper lies within her, causing her to anger easily. She often, when angered, resorts to violence.

Biography: Kurai was not born, she was created. Nightmare made her to be a creature of the shadows, manipulator of darkness, and the perfect Demon Beast. Unfortunately for him, she was anything but perfect. She immediately opposed Nightmare's methods and goals, and tried to escape from his fortress. Nightmare managed to subdue her before that happened, but instead of simply killing her, he placed a curse on her. The curse possesses her, forcing her to loyally follow the Demon Lord. Eventually, after many years, the curse began to weaken, and Kurai finally escaped from the fortress, running away to Floria. Unfortunately, the curse never truly went away. Every now and then, it activates, causing her to go into a violent state in which she will attack anyone near, friend or foe. Due to this, she never joined the GSA, fearing what would happen should the curse activate. She decided to travel alone, hunting down Demon Beasts.

Appearance: Nightmare created her to resemble Fumu and Bun's species. She has long, jet black hair, pale skin, and red eyes.

Typical Clothing: The majority of Kurai's attire is black, from her shirt to her shoes. A long, hooded cloak partially covers her face, often hiding her eyes from view. The only color on her outfit is a red sash tied around her waist. Tied to the sash is her katana.

Voice: Kurai normally talks in a calm, quiet voice. She has a tendency to extend her s's, sort of like a snake.

Typical Emotion: Kurai often struggles with a feeling of loneliness, although she rarely shows it. Every now and then, this causes her to space out and forget what she was doing.


-Combat & Traveling- (*)

Stats-

Strength: [6/10] When it comes to muscle strength, Kurai could use a bit of improvement. She has trouble lifting heavy objects, but is very strong in battle, when it comes to using a sword.

Stamina: [7/10] Kurai's stamina is a bit better than the average person. She can endure for long periods of time without rest, that is if she hasn't been severely injured or exposed to light.

Agility: [8/10] Kurai is faster than most, and is able to dodge attacks very well. She isn't the most flexible person, so her dodging mostly consists of jumping out of the way.

Intelligence: [5/10] Kurai never bothered to learn to write or read, so she never really got the chance to actually learn things they would teach in a school. She is, however, very clever and can easily get herself out of sticky situations.

Charisma: [3/10] Kurai isn't the most social person. She often avoids talking with others by simply glaring at them, most of the time scaring them off. People often perceive her as cold, cruel, and downright scary, which is exactly what she wants them to think.

Perception: [6/10] In battle, Kurai is able to tell what is going on around her and react to things quickly. Out of battle... Let's just say she doesn't always pay attention.

Special: [9/10] Kurai is quite skilled in the use of her power over darkness, using it to attack as well as dodge. The only drawback is they don't work when there aren't any shadows around, or when she is exposed to light.

Total: 44/70 (*)


Abilities: Kurai has the ability to control and manipulate the dark energy found in shadows. Because of this, she is extremely weakened by any light source; a simple flashlight can render her unconscious.

Techniques: Her main technique is used mainly in battle. She draws dark energy from the shadows, forming a sphere in her hand which she can then launch at her opponent. She can also become one with the shadows, using them to travel. She calls this Shadow Traveling. Unfortunately, this technique requires much of her energy, so traveling long distances often leaves her exhausted and unable to move. Both of these techniques are useless if there are no shadows nearby or if she has recently been exposed to light.

Equipment: Kurai's only weapon is the katana she keeps tied around her waist. Crafted from pure dark energy, it too has the capability to control shadows. Kurai can channel the dark energy she collects into her blade and then release it in the form of a darker Sword Beam.


-Other- (*)

Miscellaneous: The cloak she wears is to protect her from the sun during the day.

_________________
❑ Single
❑Taken
✔Mentally dating a character that doesn’t actually exist

Character Profile!


Top
 Profile  
 
PostPosted: July 14th, 2012, 10:33 pm 
Offline
Puff in Training
Puff in Training
User avatar

Joined: July 14th, 2012, 10:18 pm
Posts: 7
Gender: Male
Favorite Kirby Game: Kirby 64: The Crystal Shards
-Basics-


Name: Tosiren

Sex: Male

Age: 253

Species: Fabrilian (A completely sentient android, possessing an aura which [by Basion’s laws of nature] provides it with a soul.)

Occupation: Feratic Sentinel

Alignment: Lawful Neutral

Homeland: Feratus in the world called Bastion. Bastion is a world the size of Earth, with several continents divided by expanses of ocean. Half of the planet is desolate, lethal, and demon-infested. Feratus is the smallest nation and very close to the dividing line between “Civil” and “Uncivil” Bastion.

-Descriptions-

Appearance: His synthetic skin is a steel-carbon alloy which is pale grey in color. His eyes are a very rich shade of blue, but change color when he is aggressive. He has somewhat short black hair. His exoskeleton is actually bigger than he is (standing at about 6’8”) and is directly integrated to his form. His actual self is only a torso, head, arms, and then his thighs. His arms are tucked in to the armor’s controls (although he can pull them from their sheathes when his armor is open) and his thighs are plugged in to the base of the cockpit. Wires and small clamps connect his spine to the spinal cord of the suit to integrate their synthetic nervous systems and allow for his highly reduced reaction delay. The exoskeleton is a very dark, matte grey and red, and is humanoid in its overall figure. Its helmet-like head can slide back, and the chest piece can open up to reveal the cockpit that holds Tosiren. Despite its size and capabilities, it is by no means bulky. Its slender physique and arsenal of gadgetry imply that it is meant for agile and ranged combat and possesses a pair of structures on its back akin to very basic wings.

Typical Clothing: He always wears his mechanical exoskeleton, the Golem Suit.

Personality: Due to his multitude of skirmishes with demons, little scares or even angers him. However, he has also become somewhat cynical, believing that people do not truly appreciate what they have. He does not trust anthropomorphic creatures, as on Bastion they have expressed opposition toward his people on many accounts.

Biography: Fabrilians, being synthetic, are produced rather than procreated. Because of this, Fabrilians practice culling regularly in order to advance their race down the best possible routes of evolution. During a Fabrilian’s lifespan, however, they can modify themselves however they please. Tosiren modified himself so that he could be in the Feratic military after returning from his pilgrimage through the neighboring country of Siethe. After displaying great prowess during a conflict with the lizardmen known as Sseshvek, the Feratic government authorized him for project Gemini. Fully understanding all possible ramifications of the offer, Tosiren agreed to be bonded to an experimental Golem Suit. Modifications were made on the armor along the way to suit his skill set and provide him with an optimal advantage on the battlefield.

Voice: There is a very slight echo to his voice during combat due to the use of an external vocalizer in his armor.

Typical Emotion: Typically neutral.


-Combat & Traveling-


Stats-

Strength: Tosiren’s exoskeleton allows him to lift things multiple times his own weight. But, too much will strain and damage the basic structure.

Stamina: Due to his robotic systems, he has no concept of stamina in relation to himself other than how much of a beating he can take. Sustained or heavy attacks that actually hit him will prove to be quite effective once his prismatic shields are down. The only trouble is being able to hit him.

Agility: Tosiren is extremely nimble and difficult to get a hold of. Flexibility, however, does not work well with him. He relies on his propulsion systems to evade attacks.

Intelligence: His processing speeds are tremendously superior to computers as seen on Earth. He is easily able to take in information and process it with incomprehensible speeds. This is the mixture of his veteranship on the field and advancements in technology of his people.

Charisma: Tosiren is not a very sociable person and it is a rare thing for him to place his trust upon anybody.

Perception: Due to the nature of his homeworld, Tosiren easily understands most technology and magic. Anything that he does not know, or does not learn quickly, can easily catch his curiosity.

Special: Tosiren has studied the doctrine of magic known on Bastion as “Alchemy”. This is divided into the foci of “Technomancy” and “Mental Magic”. Tosiren has only learned the focus of Technomancy, though. With this, he is able to communicate (and in some cases manipulate) anything technological. However, he is not very practiced with magic, being more reliant on his exoskeleton instead.


Abilities: Tosiren is able to communicate with technological devices via his aura.

Equipment:
Prototype Golem Suit – Tosiren’s mechanical suit is powered by aura, as most Bastionite technologies are (including himself). It includes an array of various weapons and gadgetry. The exoskeleton uses a pair of wing-like structures which act similarly to wings by their use as a propulsion and levitation system. The Golem Suit is semi-sentient, and so has an artificial aura of its own and can communicate with Tosiren.

Prismatic Katars - Each gauntlet features a prismatic katar. Bastionite primsatics work on the same principles of laser technologies, except manifesting into a more physical form.

Gauss Weapons - The right arm shifts into a Gauss cannon which fires super-heated projectiles, while the left arm shifts into a LMG of the same design (though of a lower caliber). These weapons are automatically reloaded via pocket-dimensional technology.

EM Gauntlets - The hands of Tosiren’s suit can be charged with electricity meant to stun the enemy, but can be overloaded for a lethal effect.

Prismatic Shielding System - There is an integrated shield system for the entire suit. Anything which travels at high speeds at Tosiren is instantly met by his shields; otherwise he must register the suit as being in combat for them to work.


-Other-

Friends/Family/Lovers: As with nearly all Fabrilians, Tosiren has no family. There was only one person who he ever got “close” to, and that was his escort for his pilgrimage.

Rivals/Enemies/Nemesis: He fights demons with a passion, as they have always been a threat to his homeland.

Miscellaneous: Bastion is a very odd planet with an abundant aura itself. Because of this, it bonds with every being that lives on it. As he is no longer on Bastion, Tosiren will occasionally notice/realize that he is somewhat weaker and feels like something is missing.


-Basics-


Name: Gavrel

Sex: Male

Age: Looks to be about 19, but he cannot remember.

Species: Seraph Shard (He is one of the numerous fragments of the soul of a fallen Seraphim, and so exhibits a few of the features of the original.)

Occupation: None.

Alignment: Neutral Good

Homeland: He technically has no place of origin.

-Descriptions-

Appearance: He has somewhat pale skin, and medium-short, multi-colored hair of black, red, and white, and his irises are grey in color. He is moderately built and stands at 5’11”.

Typical Clothing: Black clothing and a leather, flame-retardant greatcoat.

Personality: He is a rather timid person, and quite cautious. Not quite paranoid, but still cautious.

Biography: The Seraphim that he is a fragment of was the Seraph of Retribution, serving directly under the Archon of Retribution. The Seraphim eventually grew tired of his post and having to kill. When the Archon got word of this, he actually framed his Seraph for crimes against him and his fellow Archons. He was imprisoned in the heart of a magically-powerful world and his soul was shattered. Each fragment of his soul was doomed to die, and he would feel their deaths as they happened for the rest of eternity. Gavrel is such a shard and, like his fellow fragments, he has no recollection of the Seraphim, his fate, or of what he truly is.

Voice: American accent in the baritone-tenor range.

Typical Emotion: Apprehensive and somewhat shy.


-Combat & Traveling-


Stats-

Strength: He is pretty strong in comparison to humans, being able to put a dent in metal or stone. He can lift and sling objects slightly heavier than himself.

Stamina: Gavrel is a better sprinter than runner. He does not have the endurance to do most physically taxing things over long periods of time, and so prefers to do things quick.

Agility: He is pretty fast on his feet, and is moderately flexible. He is definitely better at evading hits rather than taking them.

Intelligence: He is a little above average intelligence. For the most part, his knowledge comes from memory fragments, and so he will get the gist of quite a lot of things, but not necessarily know a lot about the subject.

Charisma: Because of his timid nature, he is rather passive and so usually only speaks when spoken to.

Perception: Because of his almost-paranoid behavior, he easily notices things that most others would be unable to pick up. His memory fragments give him just enough of an understanding about something to let him know whether it would be detrimental to him or not.

Special: He has magical capabilities, although they do not seem very extensive. However, most who are magically-inclined will be able to recognize a hidden power.


Abilities: Gavrel possesses the ability to manipulate the elements, including light and dark.

Equipment: He wears a necklace which bears a white cross which has four tear-shaped red gems embedded into it, one on each arm.


-Other-

Friends/Family/Lovers: He cannot remember if he has any.

Rivals/Enemies/Nemesis: He feels a deep hatred for something, but he cannot remember what.

Miscellaneous: When in combat, his soul shard takes over, releasing most of his power in a form which resembles the original Seraphim.

_________________
Two on the track, a few in the pit.


Top
 Profile  
 
PostPosted: January 10th, 2013, 2:41 am 
Offline
Writerly
Writerly
User avatar

Joined: March 13th, 2004, 6:37 am
Posts: 912
Location: Missouri
Gender: Female
Favorite Kirby Game: Kirby & the Amazing Mirror
About Me: `w`
-Basics-

Name: Poyura

Sex: Female

Age: Young Adult

Species: Puffball

Occupation: Adventurer

Alignment: Chaotic Good

Homeland: Orange Ocean/Yogurt Yard region

-Descriptions-

Appearance: An 8-inch-tall light pink puffball with messy goldenrod hair and yellow sneakers. The sneakers are worn over her ordinary red puffball-feet.

Picture: Image

Click for more :D

Personality: Plucky, kind of hot-headed, sometimes mischievous.

Bio: A young puffball who grew up admiring Kirby's heroic feats. She has traveled and trained to try to be strong like him.

-Combat & Traveling-

Abilities: Poyura's puffball physique and very light weight allow her to hold her breath for long periods of time, withstand great pressure, and survive falls from dizzying heights. She can Copy powers from enemies and certain objects like Kirby, but she can't access every Copy ability Kirby can. Copy powers manifest in Poyura's personal style.

Techniques: Besides Copying, she can inhale and spit out things at high velocity, and even store objects inside her black hole of a stomach. Hopefully non-living. She also has a sliding kick-attack she's pretty proud of.

-Other-

Miscellaneous: Due to the slight added weight of her sneakers, Poyura can't float through the air like Kirby can.

_________________
Skype: rat.insatiable (text-only)
Poyura's RP profile
Image
晴レルヤ なんでもできそ~YA!
君と一緒ならば 恐くはないさ


Top
 Profile  
 
PostPosted: January 15th, 2013, 6:25 pm 
Offline
Water Drop
Water Drop
User avatar

Joined: October 15th, 2012, 7:32 pm
Posts: 40
Location: Dreamland. Or Mobius. Just not here.
Gender: Female
Favorite Kirby Game: Kirby's Return to Dream Land
About Me: HI! See this Yo-Yo? Watch how it hurls lovingly towards your face. Oh, and My other favorite game is Kirby's Dream Collection Special Edition. Yes, I have it. IN YOUR FACE! AGAIN! HA!
Name: Mari Zulu

Sex: Female, silly.

Age: Hmmm…. 18.

Species: Anthromorphic Wolf

Title: DJ StarWolf, Her stage name.

Alignment: Chaotic Good

Homeland: Spagonia, Mobius. (If you don’t know about Sonic the Hedgehog, Then you, sir, are not way past cool.)


-Descriptions-

Appearance: Mari is a wolf with black fur and grayish eyes, so gray that some people mistake her for being blind. She has long, straight, black hair that falls to the small of her back and long bangs that frame her face. Speaking of her face, most people would find it attractive, even though she does not think so.
She often wears a white shirt under a black leather jacket adorned with a yellow star on the shoulder, loose, baggy pants, combat boots perfect for any terrain, and black fingerless gloves. Also has classic Sonic Rings for earrings. Often has headphones.

Picture: None at this point.

[Personality: Mari is a tomboy at heart, and will do anything for the people she cares about. She is also quite knowledgeable, and naturally curious about everything. She is very artistic and has a thing for music, so she became a part-time DJ. But the one thing Mari loves above all else is fighting. She seems to get a great, almost insane, sick pleasure from it. But most of the time she acts like your average, small town girl. But when she gets mad...Well...Let's just say no one has lived to tell about it....

[Bio:
Ever since she was little, Mari was always fascinated by the stars and planets and often wondered what it would be like if she could travel to those distant faraway places. What kind of people would she meet? That was her dream. So she studied in Spagonia University for the majority of her life before setting off on her own adventures. She’s particularly well known as a admirable fighter throughout the universe and is known to take some odd jobs as well, including mercenary. During her travels, She developed a great love for music, So she desided to become a DJ, using various music pieces and styles from all across the universe. She probably has the biggest playlist in the history of playlists....

Voice: Think tomboy, with a slight Latin accent.


-Combat & Traveling-

Strength: She’s a wolf, so I say…. 8/10?

Stamina: 9/10

Agility: Very speedy, 9/10

Intelligence: 9.5/10. This girl knows WAY too many things…

Charisma: Like one of the guys!

Perception: 8/10, she usually relies on her animal instincts.

Abilities: Despite appearances, Mari is a light user. She can manipulate light from almost any source, and it sort of manifests as a white flame. The natural light she uses is semi-sentient, and is closely tied to her emotions. It also flares up if she senses any sort of evil. She has basic skills with a spear, and advanced skills with a sword. She is also extremely skilled with the Yo-Yo ability.

Equipment:
Bass Cannon: Yes. She built a Bass Cannon from scratch. Don't ask. Basicly, It sends sound waves at various frequenses. You do NOT want to be near this thing when she uses it. It shrinks to the size of a small ballpoint pen, which she hangs on her keychain.

Yo-Yo (Current number: Unknown): She always carries one or two (Or ten...no one knows...) personalized yo-yos with her. One is completely black with a creasent moon in the middle. It seems to be her favorite. Every single one of her Yo-Yos have some kind of special ability or element infused within it, so she can switch them out at anytime.


-Other-

Friends/Family/Lovers: None so far, but hopeful

Rivals/Enemies/Nemesis: None so far.

Miscellaneous: She speaks Spanish. Also known to be a great singer. Plays the Violin. Has the biggest playlist imagenable...



EDITED.

_________________
My RP Character Profile.

When I saw Sonic the Hedgehog for the first time, My life became way past cool.

NOW IT'S TIME TO KICK SOME EGGHEAD/ROBUTTNIK/ROBOT A**!


...Which ever comes first. ^.^


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 52 posts ]  Go to page Previous  1, 2, 3

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
[ Time : 1.186s | 21 Queries | GZIP : Off | Load : 4.67 ]