I'm reposting Volnar Balrung/Malchor.
Also, "overpowered"? Nothing's really overpowered. .__. You can always make moar powerful characters, really. Power isn't the thing that needs to be limited - idiocy and complete invincibility is. You should always have a weakness. With weaknesses, anyone can be beaten. Just have to make the right character.
Name: Volnar Balrung
Title: N/A
Gender: Male
Race: Human
Occupation: Warrior/Farmer; currently Traitor of the Kingdom and Exile
Height: 5’11”
Weight: About 190 lbs. (muscle, no fat)
Complexion: Stoic, Calm, Fury-laced
Mental Age: 27
Physical Age: 27
Build: Lithe, Strong, Tanned
Physical Depiction:Volnar is a powerful young man. He used to look like merely a farm boy on the outside, but now is recognized as a soldier, merely for his various scars which are badges in themselves. His skin is tanned considerably, due to his constant fighting, and this gains him the disrespect of some higher nobles. Volnar has short, light brown hair, and green eyes that used to sparkle mischievously when he grinned, but now only show a dull flame. Volnar happens to be tall, about 5’11”, and his weight in all in muscle. He is not the best-looking guy, nor the ugliest - his attraction would merely be in his personality.
Current Attire:Volnar Balrung is currently wearing black armor. This armor is extremely sleek and created from the finest metals, mithiril and dragon skins; the armor is lightweight and keeps to Volnar's body, giving him the image of a scout, which can serve to fool opponents in the night. The armor has no weak spots or pressure points to take advantage of, however it does not protect well against powerful bludgeoning blows. The armor is accompanied by gauntlets and boots, made of the same mix of armor and covering his arms and legs, respectively. The armor itself is magickally enhanced, and will deflect spells launched at Volnar off of him. He wears a scabbard in which he carries his only weapon, Widowmaker (see Armaments, below).
Personality:Past: Volnar Balrung is quite the odd character. He is a bright and cheerful young man, not plagued by any sort of doubt. The blessing of youthful fire surges through his veins, and as a result he can be quite a fun guy. He loves to party, and is always open to new friendships with anyone. He is never cocky, simply a fun person who knows what to say and when to say it. His farming skills help him to become a master chef – as a result, his friends envy him for his cooking knowledge. Volnar knows the darker side of life, the violating and the murder and the slavery out there in the kingdoms, but he likes to push those thoughts away from him and focus on the good side of people, the party and the rush. Although he is having good times now, that is all about to crash down if his current attitude continues unpaced. It will eventually bite him in the behind, as he experiences betrayal and defeat as his life moves onward.
Current: He has learned. Volnar has evolved from his years of experience in the battlefield, fighting with his men. He has overseen operations to destroy opponents, not only with brute force but with morale. He is horrified at what happens and what he has done to help the world of covert military tactics, and so he has gone on a vacation of sorts, to get away from the madness. He cannot live with what he has done, the experiences, and as a result, his demeanor has changed extremely. What used to be the fire of a young soul has now tired, to become the righteous, cold wrath of a man who has seen horrible things and desires revenge for them. Widowmaker, his sword, does not help, and he swears he can hear something, someone's voice, whispering to him to let loose, to rage against those he helped commit crimes against humanity, to slaughter them. These voices disturb him, because he isn't insane - he would know if he was. Something is trying to communicate to him...
Interested in:- Living
- Fighting
- Good Food
- Moose
Detests:- Dying
- Idiots
- Bad Food
- Salamanders
Armaments:Widowmaker – Volnar’s one and only weapon, this was a sword his grandfather Sargon Silvermane found in an abandoned cave, and the thing he left to Volnar once he died. The sword itself is purple in color, with a silver and golden trimmed handle, and the sword radiates an aura of…ancient-ness to anyone sensitive to magick in the area. It is extremely hard to destroy the sword, as thousands of powerful magick wards are placed upon it, and the sword itself can cut through the hardest things or beings, magickal in nature or not. Any powerful magi who happens to read the sword’s magic aura will find a much deeper and far more darker secret hidden within it…quite a scary ability, in fact. When Volnar draws a good amount of blood, and the blood stains the sword, the sword will send him into a berserk state, where he attacks anything, friend or foe. This state enhances the sword with intense magicks so that whatever it hits it will turn into a ruby statue, no ifs ands or buts. However, the key words here is "berserk state" and that he'll attack anyone or anything, friend or foe. It would be quite easily, naturally, to deter him by skipping around and leading him into his own party members; slower people, however, are gonna have a problem against him.
Abilities:Volnar is a normal human. As a result, he has no abilities to speak of, besides his superb swordsmanship and his powerful physique…yet. His sword, however, will grant him something horrible yet awesome at once, when his first fight begins.
History:Volnar Balrung was the son of the son of a legendary adventurer named Sargon Silvermane. Sargon Silvermane owed no allegiance to any of the four countries in the world, neither Xilderan, nor Zigbar, nor Fantrem and definitely not Skazenthem. So during their golden ages he roamed with a party of fellow adventurers, looking for a good dungeon to raid, some good gold to gain and some nice ladies to take back home to his bedroom. This all came to an abrupt halt, however, when Sargon found an odd sword. He came home, gibbering about “the ruby monsters coming to life”, and was forevermore condemned to his rocking chair. Sargon had turned mad from the experience, so Sargons son stopped adventuring to return home and help his grandfather with his newfound insanity, and raise his recent son, Volnar.
Sargon’s son, Erendiel(name to be replaced once I get moar originality x-X) Silvermane, was just like Sargon in nature and lust; he loved the crawl of the dungeon, the smell of gold a room away, and some beautiful ladies to get lucky with, but he did not become as legendary or as powerful as his father. When Sargon returned home, bat-@$#^ mad, Erendiel came to help him; it was also around this time he met his future wife, Mara Balrung. At first sight they were in love, and this was true love; no infatuation, a magickal connection rare in those days. They were married and eventually bore a child, who they named Volnar Balrung, in honor of one of Sargon’s adventuring friends who had died when a hell-hound had blown fire in a room filled to the brink with oil and fireworks. The explosion was brilliant, and all they found after was a finger and a toe, his pinky toe and finger. That was an odd incident.
Volnar grew up on a farm, oblivious to the fame of his grandfather and father. He eventually went to the city, and loved it. Learning from the grapevine that the forces needed soldiers for a war against Zigbar, he immediately decided to join up. Volnar had taken a different turn from his father and grandfather – a far different turn. So, he did join them. As he was returning home, ready to arm himself for the coming war between Zigbar and Volnar, he found his grandfather – dead. Although it wasn’t a moving experience for Volnar, as he didn’t really know his grandfather that much, what he found odd was that no one was home and, by the side of his grandfather, a sword laid down. It had been untouched, so Volnar did not think of this as a suicide. He bent down to pick up the sword but, surprisingly, it flung itself into his hands. Shaken by the sudden magickal movement of the sword, Volnar fled to tell his father of the event.
A funeral was held, but many people were thankful the man was dead, including Erendiel, who thought of his father as a tortured soul. Soon after, life returned to normal and Volnar quickly rose through the ranks of war, elevating himself to the position of lieutenant from his wits, his powerful body and his shining presence on the battlefield. A whirlwind of destruction, he would soon find out why, so very soon, and it involved far more than he could possibly imagine.
So the years passed, and Volnar began to gather even more experience in battle. He fought for the kingdom of Xilderan, his home country, and rose in the ranks meteorically, from lieutenant to commander of a whole subsection of the forces within weeks. As he fought his way through the hardships of war, he found out about the cruel side of the world - the one of murder, acts of assault that violated people, horrible tortures. It blew his normally cliche attitude right away and revealed his inner self, a person of stoic calm who never flinched, never gave way in the face of danger, but knew about it all. Indeed, Volnar evolved through that conflict - and as he matured, and grew, so did his sword. It was beginning to pulsate with magick energies, and it's abilities would soon be found out, his path revealed.
Volnar Balrung heard of a Colloseum, run by a group of people presenting worthy fighters, so he travelled to the location of the colloseum, and prepared himself for war. He fought one person in the area, but left soon after, due to boredom.
When he returned to his kingdom, he first found an assault on his home as a welcome; then a group of hired killers attempted to raid the burning-down house and steal Volnar's sword. Volnar, quite surprised, fought the team of five off in his own home, managed to get to his sword, and flew out the window before the whole house collapsed behind him. He proceeded to hide at a local pub in the town he had come from; and quite suddenly, a messenger burst through the door, delivering a letter from the King to meet for a promotion. Volnar, confused but happy at such a prospect, walked out of the bar and came to the specified location - a dark, dank alley. The King was waiting there, and the two instantly clicked; they chatted like old friends. As the King was about to leave, however, his face suddenly bulged up to massive heights, and then exploded in a horrible way, splattering blood and gore over the alley and Volnar. From out of the body came a massive, grey Daemon - who proceeded to grin widely at Volnar, blink, and teleport away. Volnar was chased by the King's Guard when he was found over the body of the dead king, blood splattered over him, and is currently in hiding, moving from place to place, running away and trying to figure out what...exactly...happened, and why.
Quote"Fact is nonexistent. Everything can change."
Malchor, folks, Kirbified
Name: Malchor the VIII
Title: "Crazy Old Mage Guy", "The Magi in the Corner", etc.
Gender: Male
Race: Kirby
Occupation: Eccentric Batshat Mad Wizard
Height: 8"
Weight: 16 lbs.
Complexion: Insane, Old
Mental Age: Who Knows?
Physical Age: Looks like an older fellow in Kirby years
Build: Round
Physical Depiction:Malchor is a wizard Kirby, and as such his rubbery skin is wrinkled to an extent. He possesses one of the classic "wizard's beards", except it's all gnarly from his constant twisting of it. The Kirby is an average size for a Kirby, average weight, but he doesn't have as big an eating capacity as younger Kirbies. Malchor is also completely golden; from head to toe, he reflects light off of himself and is completely shiny. This does not affect him or his powers in any way, and in all other respects, he is a normal Kirby - he's just golden as a button.
Current Attire:Malchor is donned in the Wizard's Apparel of the Order of the Magi, the universal magick guild that makes its HQ in Tashia. This attire is a beautiful robe, covering most of his body but his face and his stubby little arms, and the robe trails behind him slightly. Sown into the robe are the seals of the Grandmasters of Tashia, and a secret seal that shows him as a GrandMagi of the wizards. Intricate designs have been weaved through the ruinous letters, forming a story of sorts about his ascension through the ranks. Like his skin, this is completely golden, for some odd reason.
Personality:Malchor is mad. He suffers from a variety of different delusions, including megalomania, a massive ego, sadism and just utter insanity. He is completely spontaneous, one second toying with the opponent, the next crushing him down under the power of the mighty Magicks of the whole omniverse. He can switch sides easily, with the slightest annoyance or false move, turning one-on-one battles into brawls, pulling others in with charm spells, and then sniping from afar. His power is massive, but it all gets into his head, and he fathoms himself the most powerful mage EVER to grace Dreamland. Although this is an exaggeration, it may not be soon, because if Malchor continues his quest for power, he will eventually become the ruler of the whole Kirby solar system...
Interested in:- Sadistic Killings
- Golden Stuff
- Spells
- Himself
Detests:- Idiots
- Non-Golden Stuff
- Anti-Magick Shields
- Others
Armaments:Malchor merely wields a Kirbish staff, which although very pretty, does nothing but channel some of his magicks for him.
Abilities:Malchor is an EXTREMELY powerful mage, with the ability to level big towns easily and cause massive damage to cities by himself. His powers transcend to the various different planes, including the Astral, the Paradigm, and the plane of Magick itself. He draws his powers through a variety of sources, but with enough power, he can pretty much accomplish anything set before him. However, some of his bigger spells require more time - this is natural for stronger abilities. Malchor is accomplished in a variety of different subsects of magick, including healing skills, cleric spells and the ways of the druid and the anti-druid. He tends towards the darker magicks, but will use the more powerful lighter ones for cruel ironies in death. Malchor possesses a hidden headquarters, somewhere on the planet Tashia, and it is said in legends that he houses an army of animated skeletons to command.
History:Malchor the VIII was the eighth in a line of sons who had each gone off to a keep in the borderlands and fallen. Malchor the VIII was a young wizard at heart, even during his toddler years, showing an affinity for magick very quickly. He was not sent off to the Keep, like his older, warrior brothers; instead, his mother and father sent him off to the Order of the Magi, where he was trained in the arts of magick even more by the Brothers Magus of the Order. Malchor's family happened to be the last blood descendants of royal consorts to the first Kirbish king of a planet filled with Kirbies, before the Nightmares came and drove them into hiding. One of their wizards, named Locarhm the VIII, fought a massive beast unleashed by the Nightmares and managed to drive it off with his magickal prowess, but died in the process. Throughout the line, people waited for his reincarnation, but no word came until Malchor was born.
Malchor continued to train at the academy for years and years. The teachers were disturbed by him, however, because as he aged, he continued to desire readings on dark secrets, tales of immortal life, various potions that promised such things. The Ulti-master, however, shrugged it off as curiosity, and it seemed to be so. The years went by, and Malchor became a promising student, eventually a Grandmaster of the Order itself and on the way to become the Ulti-Master - however, one night after he was promoted to Grandmaster, he just disappeared. Gone. Away.
The Order began a search for him, but failed to retrieve any information on him. The years past, and he was forgotten. Forty years past. Sightings of him have trickled in from various caravans and messages found in bloody dungeons; messages that say "he has returned, my god, he has returned, OH JESUS NOOOOO!!! AAAAR-", but most people unsteadily shrug it off, but not without a glance behind their shoulders. The only signs of him, still, are the brutal murders, those that appear with the symbol of the Grandmaster reversed, inverted. What has happened to him in those forty years? No one knows.
No one but he.
Quote"Magick changes everything. Without it, we do not exist."
EDIT: New addition, the amazing businessbear Uncle.
Name: Uncle
Age: He hasn't kept track for a while.
Race: Star Bear
Sex: Male
Appearance:
Uncle is a businessbear, and as such is a bear. As a star bear, his fur is completely white and slightly luminescent. Casually, he only wears a red ribbon around his neck; however, during business meetings and dealings with his company, he wears a brown business suit, custom-made out of the finest fibers in the universe for his one-foot tall frame. His eyes are brown, as is his nose; however, by altering the lighting around him, he can darken or lighten himself to the view of others.
Personality:
Uncle is a fun, loving individual. He is enjoyable and wanted at social events, easily becoming the life of the party next to popular celebrities and sports stars. In his business, however, his only motivation is profit. As a result, all grunt labor is executed by robots and the only positions for non-robots in the company are executive ones. Uncle will easily fire someone of great talent if they have brought shame to the company; after all, Uncle Corp. spans galaxies, and there will always be someone with the same amount of talent in the universe. He is a ruthless businessman, bulldozing his competitors over with ease; and if that doesn't work, he will resort to PR attacks.
Powers:
Control of Energy - Uncle has immense control over energy of all sorts. He rarely uses this power, however, as it can annihilate whole worlds if used incorrectly.
Immense Resources - Uncle controls a multi-trillion dollar industry, which is mainly based in technology but also specializes in sports equipment, food, and even alcohol and cigarettes. The HQ of his company is a massive fortress-planet, able to propel itself through space and time. He also has legions of robots devoted to him, and vast human resources as well.
Vehicle of Choice: Uncle Corporation Headquarters, a flying planet-fortress.
Other Notes: Uncle rarely uses his energy powers unless it is a life-or-death situation. He also has an unusually liking of cheeses, of all sorts.