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Kirby's Return to Dream Land [KGCN/WII LIVES] - Page 31 - Kirby's Rainbow Resort

Kirby's Rainbow Resort

Welcome back, Kirby fans. We missed us.
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PostPosted: July 7th, 2012, 11:23 pm 
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Water Drop Male
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Joined: February 27th, 2012, 6:12 pm
Posts: 64
Favorite Kirby Game: Kirby's Adventure
Most of Fatty Puffer's attacks are telegraphed and easy to see coming. You just need to remember the motions that go with each attack and either position yourself or guard.


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PostPosted: July 8th, 2012, 12:00 am 
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Quick, do walk the dog. ... wait that's the lamest trick in the book. Male
Quick, do walk the dog. ... wait that's the lamest trick in the book.
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Joined: April 30th, 2011, 7:15 pm
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Favorite Kirby Game: Kirby: Canvas Curse
Eh, same with most "hard" Kirby bosses.
Except meta/galacta knight who have actual good predictive AI

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PostPosted: July 8th, 2012, 11:55 pm 
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Watch out, I bite! Male
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Joined: October 7th, 2003, 2:51 pm
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Favorite Kirby Game: Kirby Super Star Ultra
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Guarding.. I kind of forgot it existed. Almost never used it. The best way to take on the bosses is to figure out their moves and patterns and work from there. There's usually always a safe spot somewhere too.


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PostPosted: July 10th, 2012, 11:10 pm 
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Water Drop Male
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Favorite Kirby Game: Kirby's Adventure
just use tornado lol


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PostPosted: July 10th, 2012, 11:31 pm 
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Quick, do walk the dog. ... wait that's the lamest trick in the book. Male
Quick, do walk the dog. ... wait that's the lamest trick in the book.
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Joined: April 30th, 2011, 7:15 pm
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Favorite Kirby Game: Kirby: Canvas Curse
If you want to do it the easy way and not have fun, sure.

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PostPosted: July 12th, 2012, 8:26 pm 
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Watch out, I bite! Male
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Favorite Kirby Game: Kirby Super Star Ultra
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Fun is subjective


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PostPosted: July 12th, 2012, 8:33 pm 
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Forum Moderator Male
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Favorite Kirby Game: Kirby: Planet Robobot
Location: Maybe I'm right behind ya...
Aaand don't want any arguments on that here.

Tornado's considerably harder depending how you want to use it in RtDL anyways.


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PostPosted: July 13th, 2012, 1:35 pm 
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Water Drop Male
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Favorite Kirby Game: Kirby's Adventure
Nah, tornado's super easy. If you want a powerful ability that has depth for True Arena, ice is the next best from tornado. Best block, great grab, freezes projectiles for later use, freeze barrier, it's got pretty much everything.


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PostPosted: July 13th, 2012, 5:41 pm 
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Swift Hunter Male
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Joined: June 13th, 2012, 4:13 pm
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Favorite Kirby Game: Kirby's Return to Dream Land
Location: Pop Star
I used Tornado for the True Arena. It makes my life easier. I mastered the use of Tornado. It deals huge damage, while becoming invincible. When done correctly, it leaves no room for bosses to attack you.


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PostPosted: July 17th, 2012, 5:07 am 
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Water Drop Male
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Favorite Kirby Game: Kirby's Adventure
So, I'm starting to try and use all of the abilities in true arena for some more challenge. I'm finding sword to be a lot more playable than I had first considered, and I completed the true arena with Meta Knight.

The main problem the blade has is that it doesn't have a lot of good answers to enemies that move erratically air. Both midair attacks and upward ground attacks available to the Kirby and MK are either unsafe or don't do a whole lot of damage.

I recently found out that if most midair enemies (such as the sphere doomers) are slightly off the ground... say, mid-room height... the blade's neutral first attack can just barely touch the boss's hitbox and inflict more damage than MK's up attack. This makes it good for chipping without forcing the player into air, crashing into a boss's unpredictable movement pattern.

For grounded bosses, it can completely wreck face due to its powerful charge attack. Sword also has good invincibility frames on some of its ground attacks, which makes it good for dodging projectiles or getting past a boss's hitbox. The only problem is that the player is still forced into close combat if he wants to damage the enemy; it can be crucial to try and stay at full health so you have some long-range ammo to tickle a tricky foe with.


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PostPosted: July 17th, 2012, 3:00 pm 
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Watch out, I bite! Male
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Joined: October 7th, 2003, 2:51 pm
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Favorite Kirby Game: Kirby Super Star Ultra
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Actually the best guard goes to leaf. You're completely invulnerable when using it. The only things it doesn't defend against is Magolor's black hole and getting crushed by the level.

As for Ice's guard, it's the only guard that blocks chip damage.


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PostPosted: July 17th, 2012, 7:28 pm 
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Water Drop Male
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Favorite Kirby Game: Kirby's Adventure
True, but you can't get pushed around when you're in the leaf shield, so it's difficult to reposition yourself if some boss's giant hitbox is in your way. Also, leaf has probably the worst damage outputs for True Arena and no grab, so that leaves a lot to be desired. You may as well just learn stone and get the same advantage with more damage dealing ability.


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PostPosted: July 17th, 2012, 7:58 pm 
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Watch out, I bite! Male
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Joined: October 7th, 2003, 2:51 pm
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Favorite Kirby Game: Kirby Super Star Ultra
Location: NY
I shall direct you to these two threads.

viewtopic.php?f=3&t=241379

http://www.gamefaqs.com/boards/935607-k ... d/62673318

Wing is probably the best ability in the game, but it has quite the learning curve. If you can master it, you can pretty much out damage just about any other ability and shred bosses apart.

Guarding in general isn't very important in return to dreamland. Most of the time you're better off just avoiding the bosses and their attacks or taking advantage of invincibility frames that most abilities have.

By the way all the hurtboxes for the characters is the same. So aside from visuals, Dedede's is same size as Kirby. He just has 25% more HP.


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PostPosted: July 31st, 2012, 7:12 pm 
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Waddle Doo Female
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Joined: September 29th, 2011, 2:47 pm
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Favorite Kirby Game: Kirby's Dream Land 3


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