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PostPosted: July 15th, 2012, 7:31 pm 
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WAR! What it isn't good for. HUNH
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Did I do that? I told some people "look at this post I think it's pretty wrong" but anyone posting did so of their own volition because of their own opinions.

I did quote vesperia three times because that is like the best non turn based rpg.

But seriously, I meant it when I said if Kirby gets an RPG and it's turn based, HAL messed up. It's not like Kirby.

I'm not saying turn based RPGs aren't good or that they can't be unique to themselves (though at this point the turn based rpgs that can compete with action rpgs are getting fewer and farther between); I'm saying it would be incredibly hard to come up with a turn based system that fits the preestablished lengths to which Kirby games go to do new things in whatever genre they're making a game for. Kirby's always about pushing the boundaries of the genre, and really the only games where Kirby's not pushing its genre boundaries are in platformers where it's the reason games like it even exist so it kind of gets a pass there. And even then it keeps adding things no one else had done, like copy abilities, animal friends, movesets, ability mixing (shudder), etc.

But here's the kicker: When Kirby got a puzzle game (and I mean a real actual puzzle game made to also be a Kirby game), it didn't play like any puzzle game ever released before it. Same for when Kirby got a racer. Or when Kirby got a minigolf game. Or a breakout game. In fact, you have to go as far back as literally the very first Kirby spinoff ever released - Kirby's Pinball Land - to find a game that didn't radically change its genre (although it did use the engine of one that did).

If Kirby gets a turn-based game, you're going to have to realize that to keep up with the trend they've set they'll have to come up with a completely new system for it; one that is very easy to learn but surprisingly hard to master, has the proper level of timing/speed (so it would have to encourage player participation at all times but keep a sense of urgency down to a minimum), and most importantly is something completely new. So no Kirby on one side of the screen, enemy on the other. No action commands. No "This game feels like Mario & Luigi/Paper Mario/Final Fantasy Whichever/Chrono Trigger". No attack select menu. No -Standard -Magic -Item -Run. No anything like that. And at this point, with everything that's been done in the turn based RPG subgenre, it would be nigh impossible to find that.

If they manage to somehow find a system that meets all those and somehow is also turn based then sure I'll eat my words. But I don't think they can. And worse, I feel like so many fans are pressuring for an RPG for no good reason that if they do end up making one it will be because Nintendo told them to throw one together, without its being inspired by the right reasons. And then fans will have officially ruined HAL as one of the better studios Nintendo's got.

So the idea of a Kirby RPG scares me for the exact same reasons that I'm afraid of a full 3d Kirby platformer. Because a Kirby RPG could easily make HAL worthless.

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PostPosted: July 15th, 2012, 8:36 pm 
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Well, we all know that Super Mario RPG was a surprisingly easy game, so why can't Kirby have an easy RPG as well? I have to agree, Dream Land should have a more detailed story behind it than all the games released so far did.

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PostPosted: July 15th, 2012, 9:55 pm 
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Awww, Minon :(

Don't think of it as a bunch of mods jumping on the guy, because that's not what it was.

Well okay that's kind of what it was.

But I mean, we'd have done the same thing, mods or no. This was not a moderatorily action. This wasn't even a collaborative pile. The post was linked, and people decided to reply. That we all decided to reply kind of makes it look like a pile, yeah, but


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PostPosted: July 15th, 2012, 10:04 pm 
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It was just you and glod, last I checked. I might've gone overboard on this myself, but there was a reported post in here and it did look like it could've rolled off topic. And yeah I probably would've made a similar post in here if I saw this earlier. Sorry about that.

For the most part I can trust the current HAL to do things right. At least those directed by Kumazaki.

As for turn-based RPGs, they could try doing something based off Kirby Quest's system. Not sure how fun that'd be though.

1. Use more than just gauge, like what KSS' Megaton Punch had
2. Each character has their own health and their own turns to attack, including enemies.
3. Ability Levels. The more you use an ability the more moves you'll be able to use later.
4. The stronger the move you want to use, the harder it would be to make it successful.
4. When being attacked, the player can defend themselves in a similar fasion.

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PostPosted: July 15th, 2012, 10:07 pm 
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WAR! What it isn't good for. HUNH
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I'm not entirely sure if I could bring myself to finish Megaton Punch: The Revolution.

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PostPosted: July 16th, 2012, 12:44 pm 
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I don't see how a Kirby RPG would even be marketable. It's better left to fan creations.


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PostPosted: July 16th, 2012, 1:12 pm 
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@Minon: That seems... too simple. I know Kirby's supposed to be simple, but honestly it would just get REALLY repetitive after a while... And that's NOT how a Kirby game should be, there should be at least some variation in there...

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PostPosted: July 16th, 2012, 1:30 pm 
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noob1234 wrote:
REPETITIVE

That's also one of the things I usually think of when playing turn-based rpgs.

also I did say
Minon wrote:
Not sure how fun that'd be though.

And I've never really said that'll be the entire system either.

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PostPosted: July 17th, 2012, 5:41 pm 
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When I think of a Kirby RPG, it should be very easy for young children to play, but challenges veterans very well, as well as being very innovative: those set Kirby aside from other franchises (aside from going from being very cute at the beginning to being very dark at the end).

The mechanics of Kirby Quest from KMA can be implemented, but with some more elaborations, such as variations based on level and copy ability. A Kirby RPG should not be grind heavy (can get boring very quickly for some) or be quest heavy (the game is marketed to children anyways).

HAL Laboratory can team up with Square-Enix (which will not be the first time; Alcahest for the SNES was developed by HAL, but published by Square; Square-Enix has very strong experience with making RPGs) or with Level-5 (better known for the Professor Layton series) (specializes in action-oriented anime-style cel-shaded RPGs, such as Dark Cloud and its sequel or Rogue Galaxy).

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PostPosted: July 17th, 2012, 8:54 pm 
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And even then it keeps adding things no one else had done, like [...] animal friends


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PostPosted: July 17th, 2012, 9:18 pm 
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I'm trying to think of something Kirby's done that nobody else has done before it... Having a bit a trouble there. Anybody care to refresh my memory with some examples? Canvas Curse and Tilt N Tumble are already in that list for me.

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PostPosted: July 18th, 2012, 12:16 pm 
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Did any other Nintendo character attempt something like Block Ball? Also Epic Yarn, despite being a platformer, is unique in that it controls differently and has a different art style.

I thought Yoshi Topsy Turvy was essentially Tilt N Tumble while Yoshi Touch & Go was an attempt to make a Canvas Curse style game.

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PostPosted: July 18th, 2012, 12:24 pm 
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There was Arcanoid and other Breakout clones. Epic Yarn... I could have easily thought they simply re-skinned a Yoshi game with Kirby. The mechanics of epic yarn aren't all that different from those of the Yoshi's Island games.

(Which the first is AMAZING and if you haven't played it you should.)

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PostPosted: July 20th, 2012, 2:45 pm 
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LioSKETCH wrote:
Yoshi Touch & Go was an attempt to make a Canvas Curse style game.

Well, except the Yoshi game came first, so if anything it would be the other way around.

I'm not really sure what you mean by similarities, Plas, other than the fact that they're both platformers.


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PostPosted: July 20th, 2012, 8:07 pm 
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Kirby's whip and Yoshi's Tongue serve the same function in both respective games. Kirby and Yoshi progress through some levels by touching an item to transform, Notable transformations involve cars and trains. I could probably think of more if I cared enough to debate. They're both standard platformers yeah, but Yoshi's game play mechanics make it a bit different from others. At least in my opinion.

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PostPosted: July 20th, 2012, 8:59 pm 
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Joshi I went over that before.


Also we're pretty off-topic here. Stop that.

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PostPosted: July 20th, 2012, 10:59 pm 
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Honestly as far as a Kirby RPG goes, I'd prefer a Kirby platformed that has some RPG elements to it. Like powers gaining new moves and strength the more you use them. Maybe have each attacks strengthen with use. Possibly implement a point system where you can distribute a limited number of point moves, allowing you to customize each ability to suit your play style with them. Min-maxing I think they call it?

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PostPosted: July 21st, 2012, 10:17 pm 
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What if they made an RPG with Meta Knight as the main character? Kirby could be in it, but not playable, and to a limited extent.
A few Mario characters have had their own games ( Donkey Kong, Luigi) so why not Meta Knight? I think his character has a great potential for an RPG with an intricate story... especially because he can actually talk :P and he's more of an interesting character than Dedede IMO
(now the problem is, try to think of a story that fits with the current canon...)
(Oh and I meant non-turn-based... That would be too meta-knightmare-ultra-y)

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PostPosted: July 21st, 2012, 10:23 pm 
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Minon wrote:
Joshi I went over that before.


Also we're pretty off-topic here. Stop that.

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PostPosted: July 22nd, 2012, 10:56 pm 
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noob1234 wrote:
What if they made an RPG with Meta Knight as the main character? Kirby could be in it, but not playable, and to a limited extent.
A few Mario characters have had their own games ( Donkey Kong, Luigi) so why not Meta Knight? I think his character has a great potential for an RPG with an intricate story... especially because he can actually talk :P and he's more of an interesting character than Dedede IMO
(now the problem is, try to think of a story that fits with the current canon...)
(Oh and I meant non-turn-based... That would be too meta-knightmare-ultra-y)


a meta knight RPG that is not turn based. that is an interesting concept. Maybe the gameplay should be like Xenoblade chronicles. an open world concept would be nice and a story that describes meta knight and his travels around dreamland would also fit in perfectly. Maybe it would even have a chapter made after Revenge of MetaKnight in KSS.

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