Button Sequence Commands

In several titles with the puffball, where there are Copy Abilities, there are more than one way to use them. In air, dashing, or pressing a direction, the outcome can be changed for a specific, desired effect. To make things easier -- as this tends to come up whenever powers are in play -- a standardized system of representing these input methods is in place with Interactive Fandom. And, as with all the best means of explanation, there doesn't need to be any words involved.

Buttons There are more than one system on which titles appear, so the buttons used are categorized by function not a specific name.
Hold Ability Press and hold down the Ability button.
Release Ability A quick press or release of the Ability button.
Rapid Press the Ability button multiple times.
Hold Guard Press and hold down the Guard button.
Release Guard A quick press or release of the Guard button.
Press Jump Press the Jump button.
Press Release Press the Release button which ejects an ability.
Directions Since the standard side-scroller progresses from left to right, facing right is the assumed standard.
Cross-Pad Up Press in the direction of Up.
Cross-Pad Forward Press in the direction of Forward.
Cross-Pad Down Press in the direction of Down.
Cross-Pad Left Press in the direction of Back.
Cross-Pad Up-Forward Press in the direction of either Up or Forward.
Cross-Pad Down-Back Press in the direction of either Down or Back.
Cross-Pad Up-Down Press in the direction of either Up or Down.
Cross-Pad Forward-Back Press in the direction of either Forward or Back.
Cross-Pad Press in any direction, or mash directions quickly.
Conditions Sometimes, a specific button press is less important than when you hit the button.
Dash While performing a Dash maneuver.
Mid-Air While the player is Mid-Air.
Near Foe While positioned Near an Enemy.
Against Wall While positioned Against a Wall.
Charge 1 Continue holding a button for a short time.
Charge 2 Continue holding a button for a long time.
Charge 3 Continue holding a button for a very long time.
Last Updated - July 1st, 2016